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Marvel vs. Capcom Wiki
1,055
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Characters
Marvel Characters
Spider-Man
Captain America
Gambit
Doctor Doom
Iceman
Juggernaut
Marrow
Capcom Characters
Ryu
Ken
Cammy
Charlie
Chun-Li
Dhalsim
Guile
Original Characters
Amingo
Ruby Heart
SonSon
Abyss
Norimaro
Shadow
Tomichin
Games
Main Games
Marvel vs. Capcom: Infinite
Ultimate Marvel vs. Capcom 3
Marvel vs. Capcom 3: Fate of Two Worlds
Marvel vs. Capcom 2: New Age of Heroes
Marvel vs. Capcom: Clash of Super Heroes
Marvel Super Heroes vs. Street Fighter
X-Men vs. Street Fighter
Marvel Super Heroes
X-Men: Children of the Atom
Marvel vs. Capcom Origins
Moves
Lists
Marvel vs. Capcom 3: Fate of Two Worlds move list
Marvel vs. Capcom: Clash of Super Heroes move list
Marvel vs. Capcom 2: New Age of Heroes move list
Ultimate Marvel vs. Capcom 3 move list
Marvel Super Heroes vs. Street Fighter move list
Marvel vs. Capcom: Infinite move list
Moves
Sentinel Force
Shun Goku Satsu (Hyper Combo)
Devil Must Die
Final Haggar Buster
Chaos Dimension
Shakedown Mixer
Tag Team Special (Hyper Combo)
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Dante
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== Gameplay == {{Main|/Gameplay|t1=Dante gameplay}} Dante has a massive amount of command normals and special attacks, more so than any other character in the entire series. Dante's moveset gives him a powerful rushdown game with lots of combos, crossups, mixups and pressure, making him a character that excels well in literally any field as a souped-up Jack-of-All-Trades character, with average health and damage output to date. He makes an extremely effective battery character (or on-point altogether) since his specials allow him to extend his combos greatly without using his hyper combos. His normals also have great range, and his crouching L is a superb low hitting poke. His moves only deal average damage, and Dante only using a few of his tools, can be just as lethal; Dante in the hands of an expert or novice alike can at times see no need to rely on his full moveset. But regardless, players must be mindful of his heavy damage scaling and lack of conversions off of his throws (making him lack a good way to open up foes during pressure).
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