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Comic-Con_Amaterasu_Gameplay_-_MARVEL_VS._CAPCOM_3

Comic-Con Amaterasu Gameplay - MARVEL VS. CAPCOM 3

Marvel vs. Capcom 3: Fate of Two Worlds - Amaterasu character reveal trailer

To master Amaterasu, you'll need to learn how to use all three of her weapons and their techniques, and seamlessly transition to the correct weapon for the situation at hand. Amaterasu is one of the most versatile characters in the game. She can play any situation; rush down, run away, keep away, punishing, and has some of the best assists in the game as well. Much of the game's keepaway doesn't work on her, because she can simply crouch underneath any threat. Players looking for a jack of all trades, master of all trades character will be at home with Amaterasu, so long as they can handle having a very low amount of health. When used as a rushdown character, Amaterasu can use her high speed and small hit-box to close with the opponent and unleash fast combos. She also works well at range with her Devout Beads, as they give her long reach, quick, low-damage combinations, and lock the opponent into a standstill, allowing you to chain into a with other attacks. Using her Tundra Beads ability also provides some lock down and anti-air game.

Special Attacks[]

Assist Attacks
Name Type Angle Cross-Over
α Solar Flare (H) Extra Instant Okami Shuffle
β Cold Star (H) Shot Tilt Down Okami Shuffle
γ Bloom Extra Instant Okami Shuffle

Hyper Combos[]

  • Okami Shuffle (Level 1): Amaterasu activates a series of divine brush techniques. First is Fireburst which does a single hit, then follows up with multiple hit Icestorm, then ends it with multiple hitting Thunderbolt. The last attack will make the opponent fall to the ground.
  • Veil of Mist (Level 1): As she howls she releases a purple mist that enshrouds the entire field. This causes the opponents movements to be slowed down. The opponent movement, duration of hitstun and even their attack animation is affected.
  • Divine Instruments (Level 3): Unleashes a devastating combo with the Solar Flare, Tundra Beads, and the Thunder Edge.

Changes in Ultimate Marvel vs. Capcom 3[]

  • Decreased hit stun time on all normal attacks (L,M,H).
  • Decreased hit box size of M, cr.M.
  • Increased active frames of cr.M.
  • Stance change is possible in mid-air.
  • Increased active frames of charged Thunder Edge.
  • Sword portion of Glaive Chop causes knockdown.
  • Decreased untechable time of Assist β (Cold Star).
  • Additional hits can be added to Divine Instruments through rapid button presses.
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