I will fight you, fair and square.Arthur
Arthur debuted as an assist character in Marvel vs. Capcom: Clash of Super Heroes. He became a playable character in Marvel vs. Capcom 3: Fate of Two Worlds and reappeared in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite.
Arthur's ending have him rescuing Princess Prin-Prin from Fing Fang Foom. However, all Arthur does it poke Fing Fang Foom with his lance while Fing Fang Foom can only watch, dumbstruck.
Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables an excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jump, and easily catch opponents in the air if they try to close the distance in this way.
Theme Songs Edit
- His assist animation in the first Marvel vs. Capcom features several nods to his original incarnation:
- When entering and leaving, Arthur jumps in the same awkward pose he uses while moving in the Ghosts 'n Goblins series.
- Arthur's huge jousting lance has been his default weapon in every game in his series.
- Hitting Arthur when he's summoned makes his armor fall off, and he stumbles offscreen in his underwear, just like in his own games.
- Arthur's 2P color gives him a golden armor, a reference to the Golden Armor from his own series.
- His character theme is a remix of the iconic Stage 1 Theme from the first Ghosts 'N Goblins.
- Arthur's moveset employs several of the weapons he can pick up in his many game appearances: his signature lance, dagger, axe (all games), scythe (Super Ghosts 'N Goblins), the sword (Ghosts 'N Ghouls), scatter crossbow, fire bottle and shield (Ultimate Ghosts 'N Goblins).
- His hyper combos include the Goddess Bracelet from Super Ghosts 'N Goblins and the Emperor's Armor from Ultimate Ghosts 'N Goblins. His third hyper combo is the Fire Dragon created by the Dagger Magic in Super.
- Arthur was the first assist character from Marvel vs. Capcom to be announced as a full-fledged character in one of the sequels, Marvel vs. Capcom 3, and was shortly followed by Thor. Overall, however, he's second to Saki who became playable first in Tatsunoko vs. Capcom.
- Using the Golden Armor Hyper Combo gives Arthur 15 seconds of increased damage output and weapon efficiency. After the given time, the armor shatters and Arthur ends up in his underwear just like his own game series, and unsurprisingly takes more damage. Using the Armor Hyper Combo again gives him the default Silver Armor back, which at any point in gameplay does not shatter.
- Arthur's ending involves him trying to save his princess from Fing Fang Foom, but doing little damage to Foom. Interesting to note is that Arthur is doing it solo, opposed to the Marvel Comics and Games that whole groups needs to work together to fight, which is a reference to Arthur's recklessness and the fact that his games are hard for a reason. Ultimate's full intro does this again when Arthur is fighting Doom.
- Arthur's after-match quote to Morrigan, acknowledging her being the "Tempress of the Night," but throws her off and tells her to begone. Arthur's faced many types of demons before, so it's only natural that he knows what a succubus is and does (Infatuate men). Also note that Arthur, Thor, and Ghost Rider (who is a soulless half-demon) are the only male characters to talk to her and not be infatuated, unlike Iron Man and Dante who love her already.
- Unlike Strider Hiryu and the Mega Man characters, Arthur does not have a death animation that mirrors his original death animation, in which he becomes a pile of bones. However, he does become a skeleton in his Ultimate DLC costume when his powered-up armor shatters.