Astral Magic
Astral Magic
User Doctor Strange
Meter Cost Three
Damage 450,000
Execution Arcade Stick S+Attack button 2x
Mashable No

"Astral Magic! Daggers of Denak! By the hoary hosts of Hoggoth!"
—Dr. Strange

Astral Magic is Doctor Strange's Level 3 Hyper Combo in Ultimate Marvel vs. Capcom 3. It reappears in Marvel vs. Capcom Infinite under the name Crimson Bands of Cyttorak, lacking the astral projection part of the move. The move appears to have very fast start up. Performing this move will cause him to send out his astral self, which acts as a projectile that will float across 3/4 of the screen before returning back to Strange. If the projectile hits it will trigger a cutscene that deals 450,000 points of unscaled damage, making it perfect as a combo ender.


  • Doctor Strange is vulnerable all the way until his soul returns, so this hyper can be easily punished if it whiffs, since his astral form does not appear to hit on the way back.
  • It is best used at the end of very long combos since it's not effected by damage scaling.
  • If Strange has an extra bar of meter after the hyper, he can follow up with the Spell of Vishanti for additional damage.