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MVC3_Captain_America

MVC3 Captain America

Marvel vs. Capcom 3: Fate of Two Worlds - Captain America character reveal trailer

I've fought in more wars than you can count!

Cap's prematch quote

Captain America is a defensive rushdown character. With great mobility and priority, Captain America can easily interrupt and frustrate other character's strategies. Despite his lack of versatility in all fields, what the Captain is well versatile in is his small and effective moveset, making him great to pick up for new players who can make use of anything in his limited skillset compared to others. His moveset includes a mix of quick and long normal attacks and specials that allow him to defend against a wide range of attacks, making him very easy to use, and is very simplistic in his brute force.

He can zone opponents decently using his Shield Slash to keep a safe distance and use it as an advantage to get in close combat, where he can unleash fast combos. His damage output is also packs great results from having some simple standard-type advanced combos. His Charging Star is one of the few anti-projectile attacks in the game, and could block ANY projectile be it a multitude of them or even beams, including Hyper Combos. Though sadly, the move was somewhat too slow to be of any quick use. Also, the Captain's priority is more so decent only with is shield on; without his shield (via losing it from a Shield Slash missing and the Cap moving away from it), his normals are altered, but possibly easier to punish. This tends to make his Shield Slash a risky move in itself.

Unlike most characters in past vs. Capcom games, the Captain is one of the few who can double jump.

Marvel Super Heroes[]

Move Name Input
Shield Slash Quarter circle forward30px+Any punch30px
Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30px
Charging Star Half circle forward30px+Any kick30px
Cartwheel Half circle back30px+Any punch30px
Final Justice Half circle forward30px+Any punch30pxAny punch30pxAny punch30px

Marvel Super Heroes vs. Street Fighter[]

Move Name Input
Shield Slash Quarter circle forward30px+Any punch30px
Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30px
Charging Star Quarter circle forward30px+Any kick30px
Final Justice Quarter circle forward30px+Any punch30pxAny punch30pxAny punch30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30pxAny punch30pxAny punch30px
Hyper Charging Star Quarter circle forward30px+Any kick30pxAny kick30pxAny kick30px

Tag Partner[]

Marvel vs. Capcom: Clash of Super Heroes[]

Move Name Input
Shield Slash Can be used in air30pxQuarter circle forward30px+Any punch30px must have his shield
Charging Star Quarter circle forward30px+Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30px
Cartwheel Half circle back30px+Any punch30px
Hyper Charging Star Quarter circle forward30px+Any kick30pxAny kick30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30pxAny punch30px
Final Justice Quarter circle forward30px+Any punch30pxAny punch30px

Marvel vs. Capcom 2: New Age of Heroes[]

Move Name Input
Shield Slash Can be used in air30pxQuarter circle forward30px+Any punch30px must have his shield
Charging Star Quarter circle forward30px+Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30px
Cartwheel Half circle back30px+Any punch30px
Hyper Charging Star Quarter circle forward30px+Any kick30pxAny kick30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px+Any punch30pxAny punch30px
Final Justice Quarter circle forward30px+Any punch30pxAny punch30px

Assist Attacks[]

Set Type Assist Counter Cross-Over
α Projectile Shield Slash Shield Slash Hyper Charging Star
β Anti-Air Stars & Stripes Stars & Stripes Hyper Stars & Stripes
γ Dash Charging Star Charging Star Hyper Charging Star

Marvel vs. Capcom 3: Fate of Two Worlds[]

His gameplay was further expanded/refined in MvC3. Though his Shield Slash in past games was risky, now in MVC3 it can devastate in several combos. He possessed a difficult infinite with his Hard version Shield Slash in MvC3, but it was removed in the vanilla version patches and UMvC3. Also, his walking speed can hinder some at times, making him a bit difficult for speedster-type users to manage, but he packs a good dash. He also lacks grounded mixups, making it difficult for him to get in through defensive foes, though his Backflip move is a viable crossup tool in his possession, along with his jp. HP/S.

In UMVC3, Captain America gains a good amount of buffs, such as regaining his double jump, and readding his OTG Light version Shield Slash. However, his L Shield Slash can now OTG via TvC/MVC3 standards unlike in past games, making it a great move for extending combos unlike before. His double jump and Shield Slash OTG now give way for the Captain's combos to wreak more havoc on his enemies. Even his Charging Star thanks to its retweaked knockdown makes it a better combo tool than before.

Assist Attacks
Set Name Type Angle Cross-Over
α Shield Slash Shot Front Hyper Charging Star
β Stars & Stripes Direct Tilt Up Hyper Stars & Stripes
γ Charging Star Direct Front Hyper Charging Star
Command Normals
Move Name Input
Middle Kick Forward30px+Heavy attack30px
Air Raid Kick Back30px+Heavy attack30px
Anti-Ground Kick Back30px+Heavy attack30px
  • Middle Kick - Kicks to the opponent's head and then their stomach. Originally a double MK command normal in pre-MVC3, but now is allocated as Cap's standing M/B.
  • Air Raid Kick - In pre-MVC3, Captain America does a more-upward version of his original jp. HK to strike midair foes. In MVC3 the animation is his original jp. LK instead.
  • Anti-Ground Kick - Cap kicks downward with his rear foot in midair. No longer finishes air combos/aerial raves but can be more easily implemented into air combos.
Special Moves
Move Name Input
Shield Slash Quarter circle forward30px+Any attack30px
Charging Star Quarter circle back30px+Any attack30px
Stars & Stripes Dragon punch; forward down down-forward30px+Any attack30px
Cartwheel Any attack30px+Special attack30px
Hyper Combos
Move Name Input
Hyper Charging Star Quarter circle back30px+Any attack30pxAny attack30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px+Any attack30pxAny attack30px
Final Justice (Level 3) Quarter circle forward30px+Any attack30pxAny attack30px
X-Factor
X-Factor Boost Damage Speed
Level 1 135% 105%
Level 2 160% 110%
Level 3 185% 115%

Gameplay Changes[]

  • Regains his double jump, and all of his jumping normals (save for j.S) are double jump cancellable.
  • Charging Star causes horizontal knockback.
  • M. and H. versions of Charging Star cause less damage.
  • Opponent's untechable time after a Shield Slash has been decreased.
  • L Shield Slash regains its OTG property.
  • Added some invicibility time to his Backflip.
  • Reduced opponent's knockdown time after a Hyper Charging Star.
  • Damage for assists γ and β have been increased.
  • Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Marvel vs. Capcom: Infinite[]

Captain America has received a few new tools in his arsenal: Trick Shield and Unyielding Justice.

Trick Shield is variation of Captain America's Shield Slash, which has him throwing his shield in an angle for some distance before immediately returning to him like like Shield Slash since Ultimate Marvel vs. Capcom 3:

  • The L version is similar to Shield Slash's original L version and being its replacement due to Shield Slash L revert to its M version like in Marvel vs. Capcom 2
  • The H version act as an anti-air projectile.

Unyielding Justice is his replacement Hyper Combo for Final Justice. It's a Level 3 Hyper Combo that has Captain America launching his opponent into the air before charging at them.

Gameplay Changes[]

  • New moves: Trick Shield (alternate variation of Shield Slash), Liberty Shock (counter parry)
  • Replace Final Justice with Unyielding Justice.
  • New command move: Leap Kick
  • Air MP and Crouching MP are now act as command moves for LP and HP versions respectively.
  • Standing MP and HP, and Crouching LP from previous games outside Ultimate Marvel vs. Capcom 3 return. but the Standing HP is now acting as a command move.
  • Anti-Ground Kick is now a regular Air HK, while original Air HK is now Air LK.
  • Changes to the health system have hurt Cap. In Infinite, he has average health, where in UMVC3 he had above average health.
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