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Chris_Redfield_MVC3_Trailer

Chris Redfield MVC3 Trailer

Marvel vs. Capcom 3: Fate of Two Worlds - Chris character reveal trailer

No-one's dying on my watch.

Chris's pre-match quote

Chris's moveset consists of using a variety of weapons, including, but not limited to: Magnums, Flamethrowers, Shotguns, and Rocket Launchers, making him a very versatile keep-away character. His close-combat lacks range, but is compensated by power. He also can special cancel many of his moves.

With his heavy arsenal of firearms and explosives, Chris plays well as a keep-away character. His dependable sub-machine gun can keep characters at a distance, while the shotgun stuns the opponent in addition to inflicting damage, leaving them vulnerable to combos. In particular, it is easy to perform the Grenade Launcher Hyper Combo off of his sub-machine gun attack. Chris' mines can serve as traps to catch brash rushdown characters off guard, as can his incendiary grenades. One main weakness of Chris is his lack of anti-air attacks. He has a hard time defending against opponents who focus on overhead aerial assault, so characters with anti-air assists are highly recommended.

Marvel vs. Capcom 3: Fate of Two Worlds[]

Assist Attacks
Name Type Angle Cross-Over
α Combination Punch Direct Front Sweep Combo
β Gun Fire Shot Front Grenade Launcher
γ Grenade Toss Shot Tilt Down Grenade Launcher
Command Normals
Move Name Input
Low Shot Forward30px+Medium attack30px
Air Low Shot Can only be used in air30pxDown30px+Heavy attack30px
Stun Rod Forward30px+Heavy attack30px
Flamethrower Back30px+Heavy attack30px
Special Attacks
Move Name Input
Gun Fire Quarter circle forward30px+Any attack30px
Combination Punch Quarter circle back30px+Any attack30px
>Body Blow Light attack30px during Combination Punch L
>>Heavy Blow Medium attack30px during Body Blow
>>>Payoff Heavy attack30px during Heavy Blow
>Magnum Combo Heavy attack30px during Combination Punch M
Grenade Toss Dragon punch; forward down down-forward30px+Any attack30px
Prone Position Down30pxDown30px+Heavy attack30px
>Prone Shot Heavy attack30px during Prone Position
Hyper Combos
Move Name Input
Grenade Launcher Quarter circle forward30px+Any attack30pxAny attack30px
Sweep Combo Dragon punch; forward down down-forward30px+Any attack30pxAny attack30px
Satellite Laser (Level 3) Quarter circle back30px+Any attack30pxAny attack30px+Any attack30px (can be aimed & directed)
X-Factor
X-Factor Boost Damage Speed
Level 1 140% 100%
Level 2 165% 105%
Level 3 190% 110%

Gameplay Changes[]

  • Can act immediately after a dash.
  • Increased float of cr.H.
  • Decreased startup of j.S and increased active frames.
  • Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
  • Minimum damage scaling on special attacks has been increased.
  • Increased active frames of Shot Gun.
  • Decreased damage of Shot Gun.
  • Decreased untechable time of first hit of Combination Punch H.
  • Decreased gap of Prone Shot.
  • Machinegun portion of Sweep Combo can OTG.

Marvel vs. Capcom: Infinite[]

Gameplay Changes[]

  • Standing L, which is Standing LP is now rapid fire.
  • Normal strings revamped.
  • Crouching H, now Crouching HK can now cause sweep.
  • Gains a Magnum Gun bullet gauge maxes 3 bullets used and can be reloaded.
  • Revamped Combination Punch and its followups, besides having an increased juggle timing.
  • Grenade Launcher's freezing properties can now freezes juggled opponents properly.
  • Sweep Combo’s 2nd hit weapon is now a Stun Baton and no longer Ground Bounce.
  • Satellite Laser shot pressing become faster.
  • Changes to the health system have hurt Chris, where in Ultimate, he had over above average health. In Infinite, Chris is now in the 10,000 health tier which is just average.
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