Thanks for dragging out that fight. Now Lauren is going to be worried about me.
Viper's postmatch quote
Crimson Viper is a rushdown type character, employing the use of mixups, feints, and baiting. Viper is the only character in MVC3 that has EX moves that cost 1 meter per use, making her heavily meter-based. She can also perform eight-way angled air dashes for good mobility. She has a Focus Attack from SF4 that can be used as a close range counter attack and can combine her Seismic Hammer and new Optic Laser attacks to control space and force her opponent to come to her.
Moveset[]
Special Attacks[]
- Viper Elbow - Leaping overhead elbow drop. Hits overhead(by going over low attacks) and can cancel at different points for several mixup options.
- Focus Attack - Her Focus Attack ability from Street Fighter IV works as a deflect against enemy attacks, now used as a special move.
- Burning Kick - An in-air move that sets C.Viper's heels in flames, leaving a flaming X behind her, and any unfortunately burned opponents.
- Thunder Knuckle - Anti-projectile move. Works as a counter against enemy projectile with C.Viper dashing forward with a charged gauntlet, electrocuting anyone in her path.
- Seismic Hammer - Sends her knuckles to the ground below her, making a sharp earth spike emerge from the ground, launching any target.
- EX Burning Kick - Uses 1 bar of Hyper Meter. The opponent is hit three times before the actual kick. The burning kick leaves the opponent in a temporarily stunned state.
- EX Thunder Knuckle - Uses 1 bar of Hyper Meter. Works as a counter against enemy projectile with C.Viper dashing forward with a charged gauntlet, electrocuting anyone in her path. The opponent is left in a stunned state if the attack connects.
- EX Seismic Hammer - Uses 1 bar of Hyper Meter. C.Viper punches the ground, causing multiple spikes of energy to emerge from the ground, launching the enemy into the air.
- Optic Laser - Viper charges and fires a straight horizontal beam from her glasses.
Set | Name | Type | Angle | Cross-Over |
---|---|---|---|---|
α | Thunder Knuckle | Direct | Tilt Up | Emergency Combination |
β | Seismic Hammer | Shot | Tilt Down | Burst Time |
γ | Buring Kick | Direct | Front | Burst Time |
Hyper Combos[]
- Emergency Combination (Level 1) - Original Super Combo from SFIV. Viper pounds her fists together making them crackle with violent energy, executes a one-two punch combo, then two flaming backflip kicks.
- Burst Time (Level 1) - Original Ultra Combo from SFIV/first ultra from SSFIV. Executes a powered-up Seismic Hammer, followed by four flaming backflip kicks.
- Viper Full Throttle (Level 3) - Charges up the gauntlets and grabs the opponent by the neck, shocking their heads, launches the opponent up in the air, leaving them vulnerable for a followed-up double uppercut and sends them crashing down with an electrifying piledriver. A reworked version of her second ultra from SSFIV.
X-Factor Boosts | Damage | Speed |
---|---|---|
Level 1 | 125% | 115% |
Level 2 | 147.5% | 122.5% |
Level 3 | 170% | 130% |
Changes in Ultimate Marvel vs. Capcom 3[]
- Increased feint input timing slightly for L and M versions of Thunder Knuckle.
- Slightly decreased forward moving range of Thunder Knuckle M.
- Untechable time from Thunder Knuckle H decreases with combo length.
- Added new move "Optic Laser".