Dan Hibiki is a character from the Street Fighter series by Capcom. Dan is portrayed as an arrogant, overconfident, yet a generally weak character and is considered to be the comic relief of the series because of his over-the-top poses and battle cries.
Dan has a similar outfit to Ryu and Ken, wearing a traditional Karate gi, but pink (a color combination of Ryu and Ken's gi). Dan also wears a black undershirt. His head and face closely resembles Robert from Art of Fighting.
Dan's sister appears to prevent him finishing off Cyber-Akuma saying "Don't you know who he is? He's our...", parodying the ending of the original Art of Fighting where Ryo was about to kill Mr. Karate before being told he is their father by Yuri.
Due to his generally weak and slow moves, Dan is widely regarded as a joke character, not to be used for any serious competition. He is also popular as a handicap to skilled players, as his weakness makes winning matches more difficult when against notably powerful characters such as Ryu, Ken and Charlie. As such, selecting Dan can, in itself, be seen as a taunt, since doing so implies high confidence that a player is superior in skill to his or her opponent. Strangely enough, all these weaknesses and the sheer comedy value have combined to make Dan a campy fan favorite of sorts.
Special Attacks Edit
- Gadoken (Self-Taught Fist): Dan's projectile attack with comically short range. It's difficult to actually call this a projectile, it's more of an extension of Dan's fist than anything. But, it has a fast start up time and does surprisingly solid damage which make it useful in combos — as long as your enemy isn't too far away. Hard Punch version stays on screen for a slight bit longer than the Light counterpart, but both types do the same damage.
- Koryuken: Like Ryu's Shoryuken except it doesn't have much range on it, making it difficult to combo with because all too often your opponent will be too far away and you'll miss. If a random flash appears, Dan is invulnerable for a short period of time.
- Danku-Kyaku (Gale Kick): A flying kick which can be used in the air. The Hard Kick version is actually being pretty good because it hits 3 times. They work well when added on to the end of an air or ground combo. One of Dan's few good attacks.
- Premium Signature: Dan signs his autograph and throws it at the other player. This is basically a taunt that happens to be a move, there's a horrible amount of start up time, and using the Hard Kick version makes it even worse. The autograph actually does damage if it hits the opponent.
Assist Attacks Edit
Hyper Combos Edit
- Shinku Gadoken (Level 1): An "improved" version of Dan's regular projectile, as it travels a bit further but is still very slow. If all of the hits actually land, this does good damage, the problem is you're not going to land all of the hits unless your enemy is in the corner, and sometimes not even then. You can try and use it in combos, you might get lucky have it hit a couple of times.
- Koryu-Rekka (Level 1): This is Dan's version of Ken's Shoryu-Reppa. It suffers from the same problem as Dan's regular Koryuken in that it has VERY little range and means you'll more than likely miss if you try to combo with it.
- Hissho-Buraiken (Level 1): Dan does a series of melee attacks. This will only connect from close range, but like most of his other moves it has a lot of start up time making it really difficult to combo with. This attack is a standing parody of Ryo's flying Desperation move, the Ryuuko Ranbu.
- Chouhatsu-Densetsu (Legendary Taunt) (Level 1): Dan does a series of taunts, and if you manage to get through all of these without getting nailed by an attack your opponent may have fallen asleep. This move is useless on a real battle, its only use is to taunt the opponent as it doesn't do any damage. Dan is completely vulnerable to attacks while he is doing his taunts, making this move even worse.
- Otoko Michi (Way of the Man) (Level 3): Dan has a move which parodies Akuma's Shun Goku Satsu. The Otoko Michi is performed by doing the command for the Shun Goku Satsu in reverse. Depending on the game, the Otoko Michi can be as powerful as the Shun Goku Satsu, which can take off more than half of the opponent's lifebar, or it takes off a minimal amount of life from the opponent. It leaves Dan with only 1% of his own life. Due to its high costs and low speed, this move is considered highly reliable and only used when absolute victory is certain. In Marvel vs. Capcom 2, it is the strongest Hyper Combo in the game.