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You've been naughty. Do you like that? How's that feel?

Morrigan

Darkness Illusion is Morrigan's Level 3 Hyper Combo in Marvel vs. Capcom: Clash of Super Heroes, Marvel vs. Capcom 2: New Age of Heroes, Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, and Marvel vs. Capcom: Infinite.

Gameplay[]

Upon activation, Morrigan transforms her wings into a jet pack and flies towards her opponent. If she successfully hits her opponent, she creates a copy of herself and proceeds to beat down the foe with the copy mimicking her flurry of kicks and shapeshifting-wing strikes before ultimately kicking them to the ground. Due to being a Level 3 Hyper Combo, this move deals unscaled damage.

Interestingly, in MvC3, this move has two different animations, which one plays depends on whether the opponent was in the air or on the ground at the time of the initial impact of Darkness Illusion. While the damage is the same for both variations, there is one major difference that a player wishing to follow this move up with Shadow Servant must keep in mind: at the end of the ground version, Morrigan lands on the side she was on when she performed Darkness Illusion, while at the end of the air version, she lands on the side opposite of the side she performed Darkness Illusion on.

Quotes[]

  • You've been naughty. Well, does it hurt? Does it feel good?
    ground version, in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3
  • You've been naughty. Do you like that? How's that feel?
    aerial version, in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3
  • You've been naughty. Can you put up with this?
    ground version, in Marvel vs. Capcom: Infinite
  • You've been naughty. Do you like what you see?
    aerial version, in Marvel vs. Capcom: Infinite

Trivia[]

  • This attack laid the foundation for future moves of similar nature. While the command to do the move is simplified here, in her native Darkstalkers series, it was done by a series of button presses. That command became the basis to do Akuma's Shun Goku Satsu and became the standard command for the attack and other moves with similar attributes.

Gallery[]

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