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Gamescom_Dormammu_Gameplay_-_MARVEL_VS._CAPCOM_3

Gamescom Dormammu Gameplay - MARVEL VS. CAPCOM 3

Marvel vs. Capcom 3: Fate of Two Worlds - Dormammu character reveal trailer

Resistance will avail you nothing! I lay claim to all that I see!

Dormammu's victory quote.

Dormammu has a very versatile arsenal of projectiles; being the MvC3 equivalent of Blackheart. He can combine his two Empower Spells (Power of the Creator and Power of the Destructor) to make different specials which have different properties (multi-hit, OTG, wall-bounce, etc.). He lacks mobility and is a large character, which makes him an easy target to rushdown characters. This is compensated with his very defensive-oriented zoning game, limiting the opponents movement area.

Dormammu has often been compared to Dhalsim and Blackheart, as he's a keep-away and zone character that specializes in controlling space. He has many ways to limit his opponent's options and keep them in certain areas while powering up his own attacks. Dormammu has an 8-way air dash and a teleport move which can help him escape some bad situations and his moveset offers players several different options. Some of his moves will leave gaps which your enemy can slip through, but when coupled with well-timed assists he can be very difficult to consistently get in on. When your opponent gets inside, though, they can take quick advantage of Dormammu's large hitbox and lack of up-close moves to get out of bad situations. If you cannot keep your enemies at a distance, Dormammu can be killed very quickly.

Moveset[]

Assist Attacks
Set Name Type Angle Cross-Over
α Dark Hole Shot Front Chaotic Flame
β Purification Shot Front Chaotic Flame
γ Liberation Shot Front Stalking Flare
Command Normals
Move Name Input
Dark Matter Forward30px+Heavy attack30px
Flame Carpet Down-forward30px+Heavy attack30px
Special Attacks
Move Name Input
Dark Hole Can be used in air30px Quarter circle forward30px+Any attack30px
Dark Spell: Destruction Can be used in air30px Quarter circle back30px+Light attack30px
Dark Spell: Creation Can be used in air30px Quarter circle back30px+Medium attack30px
Liberation Can be used in air30px Quarter circle back30px+Heavy attack30px
Purification Dragon punch; forward down down-forward30px+Any attack30px
Mass Change Reverse dragon punch; back down down-back30px+Any attack30px
Flight Can be used in air30px Quarter circle back30px+Special attack30px
Hyper Combos
Move Name Input
Chaotic Flame Quarter circle forward30px+Any attack30pxAny attack30px
Stalking Flare Quarter circle back30px+Any attack30pxAny attack30px
Dark Dimension (Level 3) Dragon punch; forward down down-forward30px+Any attack30pxAny attack30px
X-Factor
X-Factor Boost Damage Speed
Level 1 130% 110%
Level 2 155% 115%
Level 3 180% 120%

Gameplay Changes in Ultimate Marvel vs. Capcom 3[]

  • Ground chains can go up to 3 hits.
  • L. attacks cause greater push back.
  • Dark Matter can be canceled.
  • Flame Carpet will disappear if Dormammu is hit.
  • Normal throw causes untechable knockdown.
  • Dark Spell and Liberation can be performed in the air.
  • Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
  • Liberation (2 red, 1 blue) rocks come out slower, but it causes untechable knockdown and the damage has been increased.
  • Number of hits in Chaotic Flame can be increased through rapid button presses.
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