Heroes and Heralds Mode is a game mode in Ultimate Marvel vs. Capcom 3. It was released for free on December 19, 2011. The player takes sides in the battle to decide the fate of the Earth, either against Galactus in Team Heroes or for Galactus in Team Heralds. Members of Team Heralds gain a new alternate costume in which they are completely covered in silver, similar to the Silver Surfer's acquisition of Galactus's cosmic powers.
Gameplay[]
Cards[]
Players customize their decks with three out of 104 cards, which gives them various special abilities, such as parrying, speed increases, armored assists, etc. The cards represent many characters from both Marvel and Capcom universes. It is both online and offline.
A deck is comprised of one Point Card, marked by a star, and the other two Assist Cards. A card assigned to be the Point Card grants the player its primary effect and the secondary effect for the Assist Cards.
A card can drop from any stage after winning the battle. Certain cards have a higher rate of appearing in specific stages, e.g. Astaroth card in the Demon Village. Uatu the Watcher appears most commonly in the Fate of the Earth stage and is often used by the opponents. Serpent and Captain Commando cards are the only ones that can only be obtained by playing online.
Hit lists[]
Hit lists are the main feature of the offline version. Similar to Bingo cards, several characters appear on a 5x5 grid and have to be defeated to be crossed-out. Completing a row, column, or a diagonal will unlock a bonus stage, where difficult opponents and rare cards are found.
Certain characters have a higher rate of appearing in stages they are associated with. For example, Kattelox Island is described as a pit-stop for robotics lovers. Characters using robotics such as Tron Bonne or Iron Man appear more commonly here. Similarly, characters relating to demons, such as Ghost Rider or Arthur appear more frequently in Demon Village.
List of cards[]
Name | Rank | Primary Effect | Secondary Effect | Origin |
---|---|---|---|---|
Abomination | C | Increased health. [Lv 2] | Increased health. [Lv 1] | Marvel |
Akira Kazama | B | Upon performing a taunt, temporarily increase in attack power [Lv 2] and temporarily gain the ability to cancel one special into another at the cost of meter. | Increases attack power during X-Factor. [Lv 2] | Capcom |
Anakaris | C | Increases the duration of flight time. [Lv 1] Increases the number of jumps you can perform. [Lv 2] | Inreases the duration of flight time. [Lv 1] Increases the number of jumps you can perform. [Lv 1] | Capcom |
Anti-Venom | B | Increased attack power for every 10 game seconds. [Lv 2] | Increased attack power for every 10 game seconds. [Lv 1] | Marvel |
Astaroth | S | When your last character is defeated, your character will return to full health at the cost of 3 meters (one use only), increased attack power. [Lv 2] | When your last character is defeated, your character will return to full health at the cost of 5 meters (one time only), increased attack power. [Lv 1] | Capcom |
Batsu Ichimonji | C | Get the maximum number of hits from a multi-hit hyper combo automatically. Increases hyper combo attack power. [Lv 2] | Upon successfully landing a crossover counter, temporarily increases attack power [Lv 1] and gain a fixed amount of meter. [Lv 1] | Capcom |
Beast | C | Increases duration of power-up hypers. [Lv 2] | Extension of X-Factor time. [Lv 1] | Marvel |
Bishamon | C | Land attacks to reduce your opponent's recoverable red health. [Lv 2] | Land attacks to reduce your opponent's recoverable red health. [Lv 1] | Capcom |
Black Panther | C | Increased speed, additional jump. [Lv 1] | Increased movement speed. [Lv 1] | Marvel |
Black Widow | B | At the expense of meter, all grounded moves are now jump cancelable. The number of times you can jump in the air is increased. [Lv 1] | At the expense of meter, all grounded moves are now jump cancelable. | Marvel |
Blade | A | When your health is 60% or below, absorb your opponent's vitality upon attack. [Lv 3] | When your health is 40% or below, absorb your opponent's vitality upon attack. [Lv 2] | Marvel |
Blodia | S | Gain super armor while performing a dash, at the cost of meter. [Lv 1] Become invincible to projectiles while dashing. | Gain super armor while performing a dash, at the cost of meter. [Lv 1] Increases dash speed. | Capcom |
Bullseye | C | Increases attack power upon KO'ing one of your opponent's characters. [Lv 3] | Increases attack power upon KO'ing one of your opponent's characters. [Lv 2] | Marvel |
Captain Blue | C | Increases the amount of meter you have at the start of a match. [Lv 3] | Increases the amount of meter you have at the start of a match. [Lv 2] | Capcom |
Captain Commando | S | Upon performing a crossover combination, increases attack power [Lv 3], and absorbs your opponent's meter. [Lv 3] | Upon performing a crossover combination, increases attack power [Lv 1], and absorbs your opponent's meter. [Lv 1] | Capcom |
Chuck Greene | C | Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 2] | Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 1] | Capcom |
Claire Redfield | B | Regain a certain amount of health upon a successful advancing guard at the cost of meter. [Lv 2] | Regain a certain amount of health upon a successful advancing guard at the cost of meter. Take more chip damage. [Lv 1] | Capcom |
Clea | C | Gain a fixed amount of meter for every 20 seconds that pass on the game clock. [Lv 2] | Gain a fixed amount of meter for every 15 seconds that pass on the game clock. [Lv 1] | Marvel |
Colossus | B | Gain super armor at the cost of meter on hit. [Lv 1] | Gain super armor when you perform a taunt, at the cost of meter upon hit. [Lv 1] | Marvel |
Cyber Blue | B | When your opponent is down to 2 characters or less, increases attack power and increases speed. [Lv 1] | When your opponent is down to two characters or less, increases attack power [Lv 1] and number of jumps. [Lv 1] | Capcom |
Cyclops | B | Increases attack power [Lv 2], and all attacks cause chip damage. | All attacks cause chip damage. | Marvel |
Daken | A | Increases the speed of your health recovery. [Lv 2] Decreases a fixed amount of your opponent's recoverable red health. [Lv 2] | Increases the speed of your health recovery. [Lv 1] Decreases a fixed amount of your opponent's recoverable red health. [Lv 1] | Marvel |
Daredevil | B | You will be unable to see how much meter your opponent has, and meter fills automatically. [Lv 2] | You will be unable to see how much meter your opponent has, and you can cancel one special move into another at the cost of meter. | Marvel |
Dazzler | C | Taunt to revitalize health for a defined period of time. [Lv 3] | Taunt to revitalize health for a defined period of time. [Lv 2] | Marvel |
Demitri Maximoff | A | Become temporarily invisible upon performing a snapback. Reduce your opponent's meter. [Lv 1] | Become temporarily invisible upon performing a snapback. | Capcom |
Destroyer | B | Increases health [Lv 2] and increases resistance to chip damage from attacks. [Lv 2] | Enables parrying, and temporarily increases attack power upon performing a parry. [Lv 1] | Marvel |
Devilot | B | Assist attacks gain super armor at the cost of meter. [Lv 3] | Upon landing a successful delayed hyper combo, absorbs your opponent's health and meter [Lv 3]. | Capcom |
Doctor Octopus | B | Increased attack power [Lv 1] and can cancel one special move into another at the cost of meter. | Regain part of your health upon landing a combo of 20 hits. [Lv 2] | Marvel |
Doctor Wily | B | The more meter you have, the stronger your attack power. [Lv 3] | The more meter you have, the stronger your attack power. [Lv 1] | Capcom |
Edward Falcon | A | During X-Factor, increases attack power [Lv 2] and meter refills automatically. [Lv 3] | Meter automatically refills when X-Factor is active [Lv 2] | Capcom |
Elektra Natchios | B | At the cost of meter, gain the ability to dash cancel into regular grounded moves. Increases dash speed. | Meter refills automatically while in the air. [Lv 1] | Marvel |
Enchantress | B | Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2] | Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv 1] | Marvel |
Fantastic Four | S | During crossover combination, increases attack power [Lv 3] and absorbs your opponent's health. [Lv 3] | Gain the ability to call assists even when you are taking damage at the cost of meter. | Marvel |
Felynes | C | Increases the chance of obtaining rare Capcom cards. [Lv 2] | Upon launching your opponent with the S attack, absorb your opponent's vitality [Lv 1], and absorb your opponent's meter. [Lv 1] | Capcom |
Fin Fang Foom | S | You can activate X-factor an unlimited number of times at the cost of meter, however you will no longer be able to use hyper combos. | Constant X-Factor, however, you will no longer be able to use hyper combos. X-Factor will activate with three or more bars of meter stored, deactivates with 3 or less bars. | Marvel |
Fou-Lu | A | Increases the number of times X-Factor can be used. [Lv 2] | Increases the number of times X-Factor can be used. [Lv 1] | Capcom |
Franziska von Karma | A | Attack strength increases as vitality decreases [Lv 3] and increases the duration of X-Factor [Lv1] | Gain super armor when the timer reaches 30 (Uses HC gauge upon hit) [Lv1] | Capcom |
Gene | A | Upon successfully landing a snapback, reduces your opponent's meter [Lv 3] and gain a fixed amount of meter. [Lv 1] | Upon successfully landing a snapback, reduces your opponent's meter [Lv 2] and gain a fixed amount of meter. [Lv 1] | Capcom |
Godot | C | Switch hyper combo gauges with your opponent upon activation of X-Factor. | When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1] | Capcom |
Grandmaster Meio | A | When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3], and meter fills automatically [Lv 2]. | When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3]. | Capcom |
Green Goblin | C | Enables air dashing and increases attack power while in the air. [Lv 1] | Increases the number of jumps you can perform [Lv 1] and increases attack power while in the air. [Lv 1] | Marvel |
Hayato Kanzaki | B | All characters will be able to perform a 6-chain combo and apply stun value to your opponent upon successfully landing a crossover counter. | Temporarily increases attack power upon landing a combo of 10 hits. [Lv 1] | Capcom |
Hideo Shimazu | A | Temporarily increases attack power upon successfully performing an advancing guard. [Lv 2] | Temporarily increases attack power upon successfully performing an advancing guard. [Lv 1] | Capcom |
Howard The Duck | A | When you get hit with a combo of 30 or more hits, meter refills [Lv 2] and X-Factor will activate. | When you get hit with a combo of 30 hits or more, meter refills [Lv 1] and X-Factor will activate. | Marvel |
Hulkbuster Armor | A | Increases health [Lv 1] and calling assist will cost meter, but stun value will be applied to your opponent if the assist attack is successful. | Calling assists will cost meter, but stun value will be applied to your opponent if the assist attack is successful. | Marvel |
HUNK | A | Gain the ability to parry [Lv 2], and gain meter upon performing a successful parry. | Upon landing a crossover counter, apply stun value to your opponent, and gain a fixed amount of meter. [Lv 1] | Capcom |
Iceman | C | Become temporarily invincible to projectile attacks upon performing a successful advancing guard. | Increased resistance to chip damage from attacks. [Lv 3] | Marvel |
Jin Saotome | B | Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] | Lose the ability to block during X-Factor. The time X-Factor will stays active will increase. [Lv 1] | Capcom |
Juggernaut | B | Increases hyper combo attack power [Lv 2]. Gain super armor during a hyper combo, at the cost of meter upon being hit. | Assist attacks gain super armor at the cost of meter upon being hit. [Lv 2] | Marvel |
June Lin Milliam | C | Gain a fixed amount of meter upon throwing your opponent. [Lv 2] | Gain a fixed amount of meter upon throwing your opponent. [Lv 2] | Capcom |
Kenji | C | Enables blocking during an air dash. Increases dash speed. | Increases dash speed. | Capcom |
Kingpin | A | Increases hyper combo attack power [Lv 3] and gain a fixed amount of meter when one of your characters is KO'ed. [Lv 2] | Incrases hyper combo attack power [Lv 2], and gain a fixed amount of meter when one of your characters is KO'ed. [Lv 1] | Marvel |
Kyosuke Kagami | C | Upon landing a successful crossover counter, apply stun value to your opponent. Gain a fixed amount of meter. [Lv 1] | Gain a fixed amount of meter upon landing a crossover counter. [Lv 1] | Capcom |
Lady | C | The length of instant attacks will be increased [Lv 2], priority of shot attacks will be strengthened. | The length of instant attacks will be increased. [Lv 1] | Capcom |
Leon S. Kennedy | B | Temporary increase in attack power upon a successful snapback. [Lv 3] | Temporary increase in attack power upon a successful snapback. [Lv 2] | Capcom |
Licker | C | Increase the duration of X-Factor [Lv 1], X-Factor activates immediately after the match starts. | Increases speed for the first 10-game seconds of a match. | Capcom |
Lilith | B | Land a hyper combo to absorb your opponent's meter. [Lv 3] | Land a hyper combo to absorb your opponent's meter. [Lv 1] | Capcom |
Lin | B | Meter refills automatically. [Lv 1] Reduces the usage rate of meter. [Lv 2] | Reduces the usage rate of meter. [Lv 1] | Capcom |
Loki Laufeyson | C | When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv 2] | When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv 1] | Marvel |
Lord Raptor | C | Perform a taunt to temporarily increase attack power. [Lv 2] | Perform a taunt to temporarily increase attack power. [Lv 1] | Capcom |
Luke Cage | B | Increases health. [Lv 2] Enables auto-blocking when you have 2 bars or less of meter. | Increases health [Lv 2] | Marvel |
Maestro | C | Decreases health [Lv 3] and increases attack power. [Lv 3] | Decreases vitality [Lv 2] and increases attack power. [Lv 1] | Marvel |
Mandarin | B | Increases the amount of meter stored at the start of the match [Lv 2], and your opponent will be forced to activate X-Factor as well when you activate it. | Increases the amount of meter stored at the start of the match. [Lv 2] | Marvel |
Mega Man | S | Reduce the charge time of charge moves. Also improves the ability to get rare Capcom cards. [Lv 3] | Reduce the charge time of charge moves. Also improves the recovery of red life for teammates. [Lv 2] | Capcom |
Mephisto | A | Increases amount of meter you have at the start of a match, and meter refills automatically. [Lv 2] | Length of instant attacks are increased [Lv 1], and increases amount of meter you have at the start of a match. [Lv 2] | Marvel |
Miles Edgeworth | B | Gain a fixed amount of HC gauge upon activation of X-Factor. [Lv 1] | Gain a fixed amount of HC gauge upon activation of X-Factor. [Lv 2] | Capcom |
Missile | C | Meter will automatically refill for 20 game seconds. [Lv 1] | Increases the chance of obtaining rare Capcom cards. [Lv 1] | Capcom |
Ms. Marvel | A | Reflect damage received from attacks. [Lv 3] | Reflect damage received from attacks. [Lv 2] | Marvel |
Multiple Man | C | Team will be comprised of three of the same character. [Lv Random] | Team will be comprised of three of the same character. Increase number of meter stored at the start of the match. [Lv Random] | Marvel |
Myria | S | When you are losing, you automatically recover health [Lv 3] and assist characters automatically recover vitality. [Lv 1] | When you are losing, you automatically recover health [Lv 2] and assist characters automatically recover vitality. [Lv 1] | Capcom |
Mystique | B | When your opponent has a card of equal strength as their main card, you will copy their entire deck. | Increase the duration of power-up hyper combos. [Lv 1] | Marvel |
Nightcrawler | C | Become invisible while dashing when 3 or more bars of meter are stored. | Become invisible while dashing on the ground when 3 or more bars of meter are stored. | Marvel |
Nick Fury | B | When only one character is left and their health is 5% or below, they will regain part of their health. [Lv 2] | Increases the chance of obtaining rare Marvel cards. [Lv1] | Marvel |
Nina Wyndia | B | Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be performed in the air. [Lv 3] | Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be perfomermed in the air. [Lv 1] | Capcom |
Princess Prin Prin | B | When you only have one character left, gain a fixed amount of meter [Lv 2] and gain the ability to rapid cancel grounded normal moves at the cost of meter. (Unique moves not included) | Increases hyper combo attack power. [Lv 2] | Capcom |
Punisher | C | Increases attack power when one of your characters is KO'ed. [Lv 3] | Increases attack power when one of your characters is KO'ed. [Lv 2] | Marvel |
Professor X | C | Increased rate of finding rare Marvel cards. [Lv 2] | Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock (Lv. 1). Increases the chance of finding rare Marvel cards (Lv. 1). | Marvel |
Rathalos | A | Calling assists will cost meter, however your opponent will be poisoned by the assist's attack. [Lv 2] | Poisons your opponent upon landing a successful assist attack, but costs meter. [Lv 1] | Capcom |
Rathian | B | Upon landing a combo of 10 hits, poisons your opponent [Lv 1], and temporarily increases attack power. [Lv 1] | Poisons your opponent upon landing a combo of 10 hits. [Lv 1] | Capcom |
Rogue | B | Land a hyper combo to absorb your opponent's health. [Lv3] | Land a hyper combo to absorb your opponent's health. [Lv2] | Marvel |
Red Hulk | B | Hides your health and meter bars, and increases attack power. [Lv 3] | Hides your health amd meter bars, and sends the opponent flying upon activation of X-Factor. [Lv 2] | Marvel |
Red Skull | B | Throws poison on the opponent. [Lv 2] | Throws poison on the opponent. [Lv. 1] | Marvel |
Roll | B | While crouching, meter will automatically increase. [Lv 2] | While crouching, meter will automatically increase. [Lv 1] | Capcom |
Ryu | C | Sends the opponent flying upon activation of X-Factor and increases the duration of power-up hyper combos. [Lv 1] | Increases attack power during X-Factor. [Lv 2] | Capcom |
Sabretooth | A | Health recovers automatically [Lv 2] and increases movement speed. | Gain the ability to rapid cancel grounded normal moves at the cost of meter. (Unique moves not included) | Marvel |
Sakuya | A | When only one character is left, health refills automatically. [Lv 3] Meter refills automatically. [Lv 2] | When only one character is left, health refills automatically. [Lv 2] Meter refills automatically. [Lv 1] | Capcom |
Sasquatch | C | Throws and lock-on attacks do more damage. [Lv 2] Gain a fixed amount of meter upon hitting throws and lock-on attacks. [Lv 1] | Throws and lock-one attacks do more damage. [Lv 1] | Capcom |
Scarlet Witch | C | Upon activation of X-Factor the opponent is blown away. Also, X-Factor duration is increased. [Lv 1] | When you have one character remaining and their vitality is below 20%, attack power and X-Factor duration is increased [Lv 1] | Marvel |
Serpent | S | If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. Increases chance of obtaining rare Marvel cards. [Lv. 3] | Gain the ability to cancel one special move into another at the cost of meter. All characters are able to perform a 6-chain combo. | Marvel |
Servbot | C | Autoguard. Also increases the amount of chip damage you take. [Lv 2] | Reduce the amount of time you have to wait before calling an assist again. | Capcom |
Silver Samurai | B | Decreases health [Lv 1] and increases attack power. [Lv 3] | All characters will be able to perform a 6-chain combo. | Marvel |
Silver Surfer | A | Meter recovers automatically. [Lv 2] Increases speed of assist's health recovery. [Lv 3] | Meter recover's automatically [Lv 1] and increases speed of the assist's health recovery. [Lv 2] | Marvel |
Sissel | C | Gain a fixed amount of meter when one of your characters is KO'd. [Lv 2] | Gain a fixed amount of meter when one of your characters is KO'd. [Lv 1] | Capcom |
Spider-Ham | C | When you get hit with a combo of 30 hits or more, regains part of your health [Lv 2], and become temporarily invisible. [Lv 1] | When you get hit with a combo of 30 hits or more, regains part of your vitality [Lv 1], and become temporarily invisible. [Lv 1] | Marvel |
Sōki | B | While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit) | Increases attack power while on the ground. [Lv. 2] | Capcom |
Steven Chapman | C | Lose the ability to block, you will gain the ability of super armor. Uses meter on hit. [Lv 1] | When you have only one character remaining, you lose the ability to block and gain super armor. Uses meter on hit. [Lv 1] | Capcom |
Thanos | S | Gain the ability to parry [Lv MAX] and gain a temporary attack power increase upon performing a parry. [Lv 2] | Gain a fixed amount of meter upon performing a successful advancing guard. [Lv Max] | Marvel |
Uatu the Watcher | S | For every 20 seconds that pass on the game clock, regain part of your health [Lv 3] and gain a fixed amount of meter. [Lv 3] | For every 30 seconds that pass on the game clock, regain part of your health [Lv 2] and gain a fixed amount of meter [Lv 2] | Marvel |
Ulik | C | Increases attack power. [Lv 2] | Increases attack power. [Lv 1] | Marvel |
Ultron | A | Gain super armor while in the air for the cost meter upon hit. [Lv 1] Increased duration of flight time. [Lv 3] | Increases speed while in the air. Increases duration of flight time. [Lv 2] | Marvel |
Vile | B | Increased hyper combo strength [Lv 2] | Attacks can be cancelled by dashes, which consumes meter. | Capcom |
Wasp | C | Speed boost, extension of flight time. [Lv 2] | Flight time extension and increases. [Lv 2] | Marvel |
Winter Soldier | C | Attack power increased [Lv 2] and decreases the amount of meter you have at the start of the match. | Attack power increased [Lv 1] and decreases the amount of meter you have at the start of the match. | Marvel |
X | B | For every character you KO, you get a fixed attack power and meter increase. [Lv 2] | Gives the ability to airdash to all of your characters, and adds an extra jump. [Lv 2] | Marvel |
Gallery[]
- Marvel cards
- Capcom cards
External links[]
- Marvel Database: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
- Capcom Database: , , , , , , , ,
- Mega Man Knowledge Base: ,
- Darkstalkers Wiki: , , ,
- Resident Evil Wiki: Claire Redfield, HUNK, Leon Scott Kennedy, Licker
- Ace Attorney Wiki: Franziska von Karma, Godot, Miles Edgeworth
- Dead Rising Wiki: Chuck Greene, Steven Chapman
- Breath of Fire Wiki: Fou-Lu, Lin, Myria, Nina, Ryu
- Monster Hunter: Felynes, Rathalos, Rathian
- Ghost Trick Wiki: Missile, Sissel
- Ghosts 'n Goblins Wiki: Astaroth, Princess Prin Prin
- Viewtiful Joe Wiki: Captain Blue
- God Hand Wiki: Gene
- Devil May Cry Wiki: Lady
- Ōkami Wiki: Sakuya