Marvel vs. Capcom Wiki
Advertisement
MVC3_Iron_Man

MVC3 Iron Man

Marvel vs. Capcom 3: Fate of Two Worlds - Iron Man character reveal trailer

Superior tech!

Iron Man's taunt from MSH.

Iron Man is a projectile specialist, a very defensive keep away character. His Unibeam is great to keep a safe distance between him and the enemy, while Repulsor Blast punishes characters who can get in close combat with him. Not only that, Iron Man has your projectile and anti-air, being a good all-around starter type for most players (or a shoutouclone for that matter), along with great combos and close range situations. Like all veterans from the old Versus Games, his gameplay was refined, with a few gimmicks being fixed and other features being added. He gained slightly more mobility and resistance compared to his previous versions, as well more range in the energy attacks. To supplement his flight, he can now also air dash.

However, his real shining grace is his zoning ability; his Unibeam, Smart Bombs, and crouching HP/H are his main projectile attacks, and his standing MP/M, standing HP/H, crouching MK/M are great moves for pokes. His launcher however has low horizontal range where his air combos can be difficult to start up, but like with Wolverine's, it's great for anti-air poking. This gives Iron Man a strong and superior neutral game if one can easily counteract the foes' moves with the proper tactics Iron Man has up his disposal, scoring easy counter hits.

A joke in MVC2 was that he was called "Magneto Jr." due to having some nasty flight combos. They somehow still stay intact, and are less of a complaint due to the rebalanced cast, and Iron Man's changes. Also, his crouching HP/H now fires at the ground, and was one of the few projectile normal attacks in the series.

Ironically, despite his versatility in zoning and offense, Iron Man lacks strong defensive skills, as his escape options from blocking and his mixups to open up foes are weak without the use of his zoning. His combos tend to be one of the most difficult to master in the series, and often has a high learning curve. Much of his attacks are also easy to punish at times despite his very strong neutral game, as Iron Man would often need to punish foes himself in order to play safe, and he must decide his options with careful judgment.

His crouching HP/H is also a projectile that fires a missile to the ground, but does not hit OTG.

In UMVC3, much of Iron Man's attacks and combo potential has been buffed, as well as his air dash being retweaked and slower at the startup, but a few more of his attacks become cancellable. However, at a cost, he loses his double jump, but his jump attacks can now be air dash canceled.

Special Attacks[]

  • Focus Shot: Iron Man's j.HP/H where he punches forward with a small laser burst with both arms. It can aim it up-diagonally (Upper Shot) or downward-diagonally (Lower Shot). Regardless of which direction aimed, as a normal jump attack, it hits overhead.
  • Unibeam: One of his trademark moves. Fires a laser beam from his chest using the reactor placed inside. It can be used in midair. It seems to have less "durability" to other projectiles due to rebalance and 3D transition.
  • Smart Bomb: Fires a bunch of bombs from his shoulders. The amount of bombs is regulated by weak attacks (fewer bombs, but faster attack), normal attacks (good combo between speed and amount), and strong attacks (more bombs, but slower attack). Can bounce an opponent back up via OTG to extend combos.
  • Repulsor Blast: Cross-shaped overhead laser attack from his hands. Juggles foes and has an odd vacuuming effect.
  • Repulsor Spread: New move-in MVC3. Follow-up to Repulsor Blast where Iron Man causes his reactor to force an instant repulsor explosion to burst-blast opponents away.
  • Flight: Iron Man can maintain flight like certain characters, used in conjunction with air combos can make Iron Man deadly indeed. Cannot block while doing so and seems to be slower than in pre-MVC3.
Assists in MvC2
Set Type Assist Counter Cross-Over
α Projectile Unibeam Unibeam Proton Cannon
β Anti-Air Repulsor Blast Repulsor Blast Proton Cannon
γ Launcher Hard Kick Hard Kick Proton Cannon
Assist Attacks
Set Name Type Angle Cross-Over
α Unibeam Shot Front Proton Cannon
β Repulsor Blast Shot Upward Angled Proton Cannon
γ Smart Bomb Shot Downward Proton Cannon

Hyper Combos[]

  • Proton Cannon (Level 1): Fires a huge beam from a shoulder-mounted cannon. At close range, the sudden appearance of the cannon itself can hit the opponent. It also functions as an effective anti-air attack when using it's 45-degree tilt variant, simply called the Angled Proton Cannon.
  • Iron Avenger (Level 3): After sending the enemy into the air with an arcing dive attack, Iron Man fires a charged, superpowered Unibeam at the enemy (via unlocking his "power inhibitor" in his quote.)
X-Factor
X-Factor Boost Damage Speed
Level 1 125% 115%
Level 2 150% 120%
Level 3 175% 125%

Changes in Ultimate Marvel vs. Capcom 3[]

  • Adjusted his air dash properties (startup is slower, but speed is faster).
  • Removed double jump, but jump attacks can be canceled with air dash.
  • cr. H. can be canceled.
  • Increased opponent's untechable time after a cr.H. hit.
  • Increased hitbox size of H and j.S.
  • Reduced minimum damage scaling on his normal attacks.
  • Increased minimum damage scaling on his special attacks.
  • Commands input during a Repulsor Blast is fixed on the direction he is facing.
  • Repulsor Spread command changed to pressing H after Repulsor Blast.
  • Repulsor Spread causes untechable knockdown.
  • Smart Bomb damage increased.
  • Decreased untechable time for opponents after a Smart Bomb hit.
  • Total frames for a ground Smart Bomb have been decreased.
  • Total frames for Flight are faster.
  • Number of hits in Proton Cannon (both versions) and Iron Avenger can be increased through rapid buttons presses.
Advertisement