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Gravimetric Pulse
13 umvc3screen08
Gravimetric Pulse
User Nova
Hits 1~5
Damage

Attack light - 90,000 ~ ~150,000

Attack medium - 90,000 ~ ~150,000

Attack hard - ~80,000 ~ ~120,000

Execution Arcade Stick QCF + File:Attack.png Arcade Modifier (Air)
Properties

Gains extra effects based on:
* Red Health (UMvC3)
* Hyper Combo Level Up (MvC:I)

Gravimetric Pulse is one of Nova's special moves. Nova fires energy from himself in a number of ways.

In Ultimate Marvel vs. Capcom 3, these energy blasts gain extra effect depending on the red health. Later in Marvel vs. Capcom: Infinite, it the energy blast change effects are only depends on which Hyper Combo level Nova is in.

Light Gravimetric Pulse

Arcade Stick QCF + Attack light

Fires a blast horizontally. The higher the red health in UMvC3 and when leveling up the hyper combo gauge in MvC:I, the more damage and hits it deals. The range is increased too.

UMvC3

  • Less than 10%: Projectile
  • 10% ~ 30%: Projectile
  • 30% or more: Projectile, Stagger (ground only)

MvC:I

  • Level 0: Projectile
  • Level 1 - 2: Projectile, Pushback
  • Level 3 - 4: Projectile, Pushback, Wall Bounce

Medium Gravimetric Pulse

Arcade Stick QCF + Attack medium

Fires a blast diagonally. The higher the red health in UMvC3 and when leveling up the hyper combo gauge in MvC:I, the more damage and hits it deals. The range is increased too.

UMvC3

  • Less than 10%: Projectile
  • 10% ~ 30%: Projectile
  • 30% or more: Projectile, Stagger (ground only), Wall Bounce (air only)

MvC:I

  • Level 0: Projectile
  • Level 1 - 2: Projectile, Pushback
  • Level 3 - 4: Projectile, Pushback, Wall Bounce

Heavy Gravimetric Pulse

Arcade Stick QCF + Attack hard

Summons a shield that absorbs projectiles. The higher the red health in UMvC3 and when leveling up the hyper combo gauge in MvC:I, the more damage and hits it deals. Gains more durability and size as well.

UMvC3

  • Less than 10%: Projectile
  • 10% ~ 30%: Projectile
  • 30% or more: Projectile, Stagger (ground only)

MvC:I

  • Level 0: Projectile
  • Level 1 - 2: Projectile, Pushback
  • Level 3 - 4: Projectile, Pushback, Wall Bounce
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