Heartless Spire
Heartless Spire
User Ghost Rider
Hits 3
Damage 94,800
Execution Left+Attack h
Properties OTG, Projectile

Ghost Rider summons a magma spike up from the ground in front of him. It's a stationary projectile attack that has 5 low durablility points and hits OTG. Although it has a long startup and longer recovery, Heartless Spire stays active after it's recovery and doesn't disappear if Ghost Rider is attack while it's active, making it a great defensive tool. The drawback to Heartless Spire is that it's not special or hyper cancelable, so it must be followed with a pre-summoned crossover assist or canceled with X-Factor to combo off of it.


  • At a distance, you can use it to nullify incoming projectiles.
  • At close range, use Heartless Spire to interrupt opponents who get to close.
  • If guarded, Heartless Spire creates enough distance between Ghost Rider and his opponent to perform standing H in an attempt to push them back out.
  • Heartless Spire gives you frame advantage if guarded on the ground, so you can cancel into it from any guarded ground basic attack strings for safe pressure.

Also SeeEdit

Ghost Rider's moves in Ultimate Marvel vs. Capcom 3