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| style="text-align: center;"|B |
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+ | Primary: When your opponent is down to 2 characters or less, increases attack power and increases speed. [Lv 1] |
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− | *Assist Card |
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+ | |||
+ | Secondary: When your opponent is down to two characters or less, increases attack power [Lv 1[ and number of jumps. [Lv 1] |
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| style="text-align: center;"|[[File:Cyberblue.png|100px]] |
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| style="text-align: center;"|B |
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+ | Primary: Assist attacks gain super armor at the cost of meter. [Lv 3] |
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− | *Assist Card |
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+ | |||
− | *Super armor for assists |
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+ | Secondary: Upon landing a successful delayed hyper combo, absorbs your opponent's health and meter [Lv 3]. |
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| style="text-align: center;"|[[File:Devilot.png|100px]] |
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| style="text-align: center;"|A |
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+ | Primary: During X-Factor, increases attack power [Lv 2] and meter refills automatically. [Lv 3] |
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+ | |||
+ | Secondary: Meter automatically refills when X-Factor is active [Lv 2] |
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| style="text-align: center;"|[[File:Edwardfalcon.png|100px]] |
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| style="text-align: center;"|Breath of Fire IV |
| style="text-align: center;"|Breath of Fire IV |
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| style="text-align: center;"|A |
| style="text-align: center;"|A |
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− | | style="text-align: center;"| |
+ | | style="text-align: center;"| |
+ | Primary: Increases the number of times X-Factor can be used. [Lv 2] |
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+ | |||
+ | Secondary: Increases the number of times X-Factor can be used. [Lv 1] |
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| style="text-align: center;"|[[File:Foulu.png|100px]] |
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| style="text-align: center;"|A |
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+ | Primary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 3] and gain a fixed amount of meter. [Lv 1] |
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+ | |||
+ | Secondary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 2] and gain a fixed amount of meter. [Lv 1] |
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| style="text-align: center;"|[[File:Gene.png|100px]] |
| style="text-align: center;"|[[File:Gene.png|100px]] |
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| style="text-align: center;"|B |
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+ | Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] |
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+ | |||
+ | Secondary: Lose the ability to block during X-Factor. The time X-Factor will stays active will increase. [Lv 1] |
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| style="text-align: center;"|[[File:Jinsaotome.png|100px]] |
| style="text-align: center;"|[[File:Jinsaotome.png|100px]] |
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| style="text-align: center;"|B |
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+ | Primary: Meter refills automatically. [Lv 1[ Reduces the usage rate of meter. [Lv 2] |
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+ | |||
+ | Secondary: Reduces the usage rate of meter. [Lv 1] |
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| style="text-align: center;"|[[File:Lin.png|100px]] |
| style="text-align: center;"|[[File:Lin.png|100px]] |
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| style="text-align: center;"|S |
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− | Primary: Reduce the charge time of charge moves. Also |
+ | Primary: Reduce the charge time of charge moves. Also improves the ability to get rare Capcom cards. [Lv 3] |
Secondary: Reduce the charge time of charge moves. Also improves the recovery of red life for teammates. [Lv 2] |
Secondary: Reduce the charge time of charge moves. Also improves the recovery of red life for teammates. [Lv 2] |
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| style="text-align: center;"|C |
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+ | Primary: Meter will automatically refill for 20 game seconds. [Lv 1] |
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+ | |||
+ | Secondary: Increases change of obtaining rare Capcom cards. [Lv 1] |
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| style="text-align: center;"|[[File:Missile.png|100px]] |
| style="text-align: center;"|[[File:Missile.png|100px]] |
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| style="text-align: center;"|S |
| style="text-align: center;"|S |
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+ | Primary: When you are losing, you automatically recover health [Lv 3] and assist characters automatically recover vitality. [Lv 1] |
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+ | |||
+ | Secondary: When you are losing, you automatically recover health [Lv 2] and assist characters automatically recover vitality. [Lv 1] |
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| style="text-align: center;"|[[File:Myria.png|100px]] |
| style="text-align: center;"|[[File:Myria.png|100px]] |
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| style="text-align: center;"|B |
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+ | Primary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be performed in the air. [Lv 3] |
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+ | |||
+ | Secondary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be perfomermed in the air. [Lv 1] |
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| style="text-align: center;"|[[File:Nina.png|100px]] |
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| style="text-align: center;"|C |
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+ | Primary: Seonds the opponent flying upon activation of X-Factor and increases the duration of power-up hyper combos. [Lv 1] |
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− | *Point Card |
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+ | |||
− | *X-Factor Burst |
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+ | Secondary: Increases attack power during X-Factor. [Lv 2] |
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| style="text-align: center;"|[[File:Ryubreathoffire.png|100px]] |
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+ | Primary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 2] |
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+ | |||
+ | Secondary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 1] |
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| style="text-align: center;"|[[File:Sissel.png|100px]] |
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Revision as of 21:54, 16 December 2011
thumb|340px|rightHeroes and Heralds Mode is a free DLC mode that will be added to Ultimate Marvel vs. Capcom 3 on December 19, 2011. It allows players to take sides in the battle to save the Earth, either as Team Heroes, who wish to protect the Earth from Galactus, or Team Heralds, who work for Galactus. Team Heralds members are completely silver colored, much like the Silver Surfer because of the cosmic power Galactus gives them. Players customize their teams with three out of 104 cards, which give them special abilities, such as parrying, speed increases, armored assists, and many more effects. The cards represents many characters from both Marvel and Capcom universes.
List of Marvel cards
Card Name | Comic | Rank | Effect | Card Image |
Abomination | Hulk | C |
Primary: Increased health [Lv. 2] Secondary: Increased health [Lv. 1] |
File:Abomination.png |
Spider-Man | B |
Primary: Increased attack power after 10 seconds have passed. [Lv 2] Secondary: Increased attack power after 10 seconds have passed. [Lv 1] |
File:Anti-venom.png | |
Beast | X-Men, Secret Avengers | C |
Primary: Increases duration of power-up hypers. [Lv 2] Secondary: Extension of X-Factor time. [Lv 1] |
File:Beast.png |
Black Panther | Black Panther | C |
Primary: Increased speed, additional jump [Lv 1] Secondary: Increased speed [Lv 1] |
File:Blackpanther.png |
Black Widow | Mighty Avengers, Secret Avengers | B |
Primary: Secondary: |
File:Blackwidow.png |
Blade | Blade | A |
Primary: Secondary: |
File:Blade.png |
Bullseye | Daredevil/Spider-Man | C |
Primary: Secondary: |
File:Bullseye.png |
Clea | Dr. Strange | C |
Primary: Secondary: |
File:Clea.png |
Colossus* | X-Men | B |
Primary: Secondary: |
File:Colossus.png |
Cyclops* | X-Men | B |
Primary: Increases attack power [Lv 2], and all attacks cause chip damage. Secondary: All attacks cause chip damage. |
File:Cyclops1.png |
Daken | Dark Wolverine | A |
Primary: Secondary: |
File:Daken.png |
Daredevil | Daredevil | B |
Primary: Secondary: |
File:Daredevil.png |
Dazzler | X-Men | C |
Primary: Secondary: |
File:Dazzler.png |
Destroyer | Thor | B |
Primary: Secondary: |
File:Destroyer.png |
Doctor Octopus | Spider-Man | B |
Primary: Secondary: |
File:Drock.png |
Elektra | Daredevil | B |
Primary: Secondary: |
File:Elektra.png |
Enchantress | Thor | B |
Primary: Secondary: |
File:Enchantress.png |
Fantastic Four | Fantastic Four | S |
Primary: Secondary: |
File:Fantastic4.png |
Fin Fang Foom | Iron Man | S |
Primary: Secondary: |
File:Finfangfoom.png |
Green Goblin | Spider-Man | C |
Primary: Secondary: |
File:Greengoblin.png |
Howard The Duck | Generation X, Howard The Duck | A |
Primary: Secondary: |
File:Howardtheduck.png |
Hulkbuster Armor | Iron Man | A |
Primary: Secondary: |
File:Hulkbusterarmor.png |
Iceman* | X-Men | C |
Primary: Secondary: |
File:Iceman.png |
Juggernaut* | X-Men | B |
Primary: Secondary: |
File:Juggernaut.png |
Kingpin | Spider-Man, Daredevil | A |
Primary: Secondary: |
File:Kingpin.png |
Loki | Thor | C |
Primary: Secondary: |
File:Loki.png |
Luke Cage | Heroes for Hire, New Avengers | B |
Primary: Secondary: |
File:Lukecage.png |
Maestro | Hulk | C |
Primary: Secondary: |
File:Maestro.png |
Mandarin | Iron Man | B |
Primary: Secondary: |
File:Mandarin.png |
Mephisto | Ghost Rider | A |
Primary: Increases amount of meter you have at the start of a match, and meter refills automatically. [Lv 2] Secondary: Length of instant attacks are increased [Lv 1], and increases amount of meter you have at the start of a match. [Lv 2] |
File:Mephisto.png |
Ms. Marvel | New Avengers, Ms. Marvel | A |
Primary: Secondary: |
File:Msmarvel.png |
Multiple Man | X-Men/X-Factor | C |
Primary: Team will be comprised of three of the same character. [Lv Random] Secondary: |
File:Multipleman.png |
Mystique | X-Men | B |
Primary: Secondary: |
File:Mystique.png |
Nightcrawler | X-Men | C |
Primary: Secondary: |
File:Nightcrawler.png |
Nick Fury | S.H.I.E.L.D. | B |
Primary: Secondary: |
File:Nickfury.png |
Punisher | The Punisher | C |
Primary: Secondary: |
File:Punisher.png |
Professor X | X-Men | C |
Primary: Increased rate of finding rare Marvel cards. [Lv 2] Secondary: |
File:Professorx.png |
Rogue* | X-Men | B |
Primary: Secondary: |
File:Rogue.png |
Red Hulk | Hulk | B |
Primary: Hides your health bar. Secondary: Hide both your health bar, but hides opponents as well. |
File:Redhulk.png |
Red Skull | Captain America | B |
Primary:Throws poison the opponent. [Lv 2] Secondary: Throws poison the opponent. [Lv. 1] |
File:Redskull.png |
Sabretooth* | X-Men | A |
Primary: Speed Increase, strength increase. [Lv 2] Secondary: |
File:Sabretooth.png |
Scarlet Witch | X-Men, The Avengers | C |
Primary: Secondary: |
File:Scarletwitch.png |
Serpent | Fear Itself | S |
Primary: Secondary: |
File:Serpent.png |
Silver Samurai* | X-Men | B |
Primary: Secondary: |
File:Silversamurai.png |
Silver Surfer | Fantastic Four, Silver Surfer | A |
Primary: Secondary: |
File:Silversurfer.png |
Spider-Ham | Marvel's Larvel Earth | C |
Primary: Secondary: |
File:Spiderham.png |
Thanos* | The Avengers | S |
Primary: Secondary: |
File:Thanos.png |
Uatu the Watcher | Fantastic Four | S |
Primary: Secondary: |
File:Uatu.png |
Ulik | Thor | C |
Primary: Secondary: |
File:Ulik.png |
Ultron | The Avengers | A |
Primary: Secondary: |
File:Ultron.png |
Wasp | The Avengers | C |
Primary: Speed boost, extension of flight time. [Lv 2] Secondary: Flight time extension [Lv 2] |
File:Wasp.png |
Winter Soldier | Captain America | C |
Primary: Secondary: |
File:Wintersoldier.png |
List of Capcom cards
Card name | Game | Rank | Effect | Card Image |
Akira Kazama | Rival Schools | B |
Primary: Upon performing a taunt, temporarily increase in attack power [Lv 2] and temporarily gain the ability to cancel one special into another at the cost of meter. Secondary: Increases attack power during X-Factor. [Lv 2] |
File:Akirakazama.png |
Anakaris* | Darkstalkers | C |
Primary: Increases the duration of flight time. [Lv 1] Increases the number of jumps you can perform. [Lv 2] Secondary: Inreases the duration of flight time. [Lv 1]. Increases the number of jumps you can perform. [Lv 1] |
File:Anakaris.png |
Astaroth | Ghosts 'n Goblins | S |
Primary: When your last character is defeated, your character will return to full health at the cost of 3 meters (one use only), increased attack power. [Lv 2] Secondary: When your last character is defeated, your character will return to full health at the cost of 5 meters (one time only), increased attack power. [Lv 1] |
File:Astaroth.png |
Rival Schools | C |
Primary: Get the maximum number of hits from a multi-hit hyper combo automatically. Increases hyper combo attack power. [Lv 2] Secondary: Upon successfully landing a crossover counter, temporarily increases atack power [Lv 1] and gain a fixed amount of meter.[Lv 1] |
File:Batsuichimonji.png | |
Bishamon | Darkstalkers | C |
Primary: Land attacks to reduce your opponent's recoverable red health. [Lv 2] Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv 1] |
File:Bishamon.png |
BX-02 Blodia | Cyberbots: Full Metal Madness | S |
Primary: Gain super armor while performing a dash, at the cost of meter. [Lv 1] Become invincible to projectiles whil dashing. Secondary: Gain super armor while performing a dash, at the cost of meter. [Lv 1] Increases dash speed. |
File:Blodia.png |
Captain Blue | Viewtiful Joe | C |
Primary: Increases the amount of meter you have at the start of a match. [Lv 3] Secondary: Increases the amount of meter you have at the start of a match. [Lv 2] |
File:Capblue.png |
Captain Commando | S |
Primary: Upon performing a crossover combination, increases attack power [Lv 3], and absorbs your opponent's meter. [Lv 3] Secondary: Upon performing a crossover combination, increases attack power [Lv 1], and absorbs your opponent's meter. [Lv 1] |
File:Capcomm.png | |
Chuck Greene | Dead Rising | C |
Primary: Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 2] Secondary: Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 1] |
File:Chuckgreene.png |
Claire Redfield | Resident Evil | B |
Primary: Regain a certain amount of health upon a successful advancing gaurd at the cost of meter. [Lv 2] Secondary: Regain a certain amount of health upon a successful adancing gaurd at the cost of meter. Take more chip damage. [Lv 1] |
File:Claireredfield.png |
Cyber Blue | Battle Circuit | B |
Primary: When your opponent is down to 2 characters or less, increases attack power and increases speed. [Lv 1] Secondary: When your opponent is down to two characters or less, increases attack power [Lv 1[ and number of jumps. [Lv 1] |
File:Cyberblue.png |
Darkstalkers | A |
Primary: Become temporarily invisible upon performing a snapback. Reduce your oppoenents meter. [Lv 1] Secondary: Become temporarily invisible upon performing a snapback. |
File:Demitri.png | |
Devilot* | Cyberbots: Full Metal Madness | B |
Primary: Assist attacks gain super armor at the cost of meter. [Lv 3] Secondary: Upon landing a successful delayed hyper combo, absorbs your opponent's health and meter [Lv 3]. |
File:Devilot.png |
Dr. Wily | Mega Man | B |
Primary: The more meter you have, the stronger your attack power. [Lv 3] Secondary: The more meter you have, the stronger your attack power. [Lv 1] |
File:Drwily.png |
Power Stone | A |
Primary: During X-Factor, increases attack power [Lv 2] and meter refills automatically. [Lv 3] Secondary: Meter automatically refills when X-Factor is active [Lv 2] |
File:Edwardfalcon.png | |
Felynes | Monster Hunter | C |
Primary: Increases the change of obtainin rare Capcom cards. [Lv 2] Secondary: Upon launching your opponent with the S attacl, absorb your opponent's vitality [Lv 1], and absorb your opponent's meter. [Lv 1] |
File:Felynes.png |
Fou-Lu | Breath of Fire IV | A |
Primary: Increases the number of times X-Factor can be used. [Lv 2] Secondary: Increases the number of times X-Factor can be used. [Lv 1] |
File:Foulu.png |
Franziska von Karma (Mei Karuma) | Ace Attorney | A |
Primary: Attack strenth increases as vitality decreases [Lv 3] and increases the duration of X-Factor [Lv1] Secondary: Gain super armor when the timer reaches 30 (Uses HC gauge upon hit) [Lv1] |
File:Franziska.png |
Gene | God Hand | A |
Primary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 3] and gain a fixed amount of meter. [Lv 1] Secondary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 2] and gain a fixed amount of meter. [Lv 1] |
File:Gene.png |
Godot | Ace Attorney | C |
Primary: Switch hyper combo gauges with your opponent upon activation of X-Factor. Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1] |
File:Godot.png |
Grandmaster Meio | Strider | A |
Primary: When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3], and meter fills automatically [Lv 2]. Secondary: When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3]. |
File:Grandmastermeio.png |
Hayato Kanzaki* | Star Gladiator | B |
Primary: All characters will be abile to perform a 6-chain combo and apply stun value to your opponent upon succesfully landing a crossover counter. Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv 1] |
File:Hayato.png |
Hideo Shimazu | Rival Schools | A |
Primary: Temporariliy increases attack power upon successfully performing an advancing gaurd. [Lv 2] Secondary: Temporarily increases attack power upon successfully performing an advancing gaurd. [Lv 1] |
File:Hideoshimazu.png |
HUNK | Resident Evil | A |
Primary: Gain the ability to parry [Lv 2], and gain meter upon performing a successful parry. Secondary: Upon landing a crossover counter, apply stun value to your opponent, and gain a fixed amount of meter. [Lv 1] |
File:Hunk.png |
Jin Saotome* | Cyberbots: Full Metal Madness | B |
Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] Secondary: Lose the ability to block during X-Factor. The time X-Factor will stays active will increase. [Lv 1] |
File:Jinsaotome.png |
June Lin Milliam | Star Gladiator | C |
Primary: Gain a fixed amount of meter upon throwing your opponent. [Lv 2] Secondary: Gain a fixed amount of meter upon throwing your opponent. [Lv 2] |
File:June.png |
Kenji (Mukuro) | Red Earth | C |
Primary: Enables blocking during an air dash. Increases dash speed. Secondary: Increases dash speed. |
File:Kenji.png |
Kyosuke Kagami | Rival Schools | C |
Primary: Upon landing a successful crossover counter, apply stun vaule to your opponent. Gain a fixed amount of meter. [Lv 1] Secondary: Gain a fixed amount of meter upon landing a crossover counter. [Lv 1] |
File:Kyosukekagami.png |
Lady | Devil May Cry | C |
Primary: The length of instant attacks will be increased [Lv 2], priority of shot attacks will be strenthened. Secondary: The length of instant attacks will be increased. [Lv 1] |
File:Lady.png |
Leon S. Kennedy | Resident Evil | B |
Primary: Temporary increase in attack power upon a successful snapback. [Lv 3] Secondary: Temporary increase in attack power upon a successful snapback. [Lv 2] |
File:Leonkennedy.png |
Licker | Resident Evil | C |
Primary: Increase the duration of X-Factor [Lv 1], X-Factor activates immediately after the match starts. Secondary: Increases speed for the first 10 game seconds of a match. |
File:Licker.png |
Lilith Aensland | Darkstalkers | B |
Primary: Land a hyper combo to absorb your opponent's meter. [Lv 3] Secondary: Land a hyper combo to absorb your opponent's meter. [Lv 1] |
File:Lilith.png |
Lin | Breath of Fire V | B |
Primary: Meter refills automatically. [Lv 1[ Reduces the usage rate of meter. [Lv 2] Secondary: Reduces the usage rate of meter. [Lv 1] |
File:Lin.png |
Lord Raptor (Zabel Zarock) | Darkstalkers | C |
Primary: Perform a taunt to temporarily increase attack power. [Lv 2] Secondary: Perform a taunt to temporarily increase attack power. [Lv 1] |
File:Lordraptor.png |
Mega Man* | Mega Man | S |
Primary: Reduce the charge time of charge moves. Also improves the ability to get rare Capcom cards. [Lv 3] Secondary: Reduce the charge time of charge moves. Also improves the recovery of red life for teammates. [Lv 2] |
File:Megaman.png |
Miles Edgeworth (Reiji Misturugi) | Ace Attorney | B |
Primary: Gain a fixed amount of HC gauge upon activation of X-Factor. [Lv 1] Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor [Lv 2] |
File:Milesedgeworth.png |
Missile | Ghost Trick | C |
Primary: Meter will automatically refill for 20 game seconds. [Lv 1] Secondary: Increases change of obtaining rare Capcom cards. [Lv 1] |
File:Missile.png |
Myria | Breath of Fire III | S |
Primary: When you are losing, you automatically recover health [Lv 3] and assist characters automatically recover vitality. [Lv 1] Secondary: When you are losing, you automatically recover health [Lv 2] and assist characters automatically recover vitality. [Lv 1] |
File:Myria.png |
Nina Wyndia | Breath of Fire II | B |
Primary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be performed in the air. [Lv 3] Secondary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be perfomermed in the air. [Lv 1] |
File:Nina.png |
Princess Guinevere (Prin-Prin) | Ghosts 'n Goblins | B | Invisibility | File:Princesguinevere.png |
Rathalos | Monster Hunter | A |
Primary: Calling assists will cost meter, however your opponent will be poisoned by the assist's attack. [Lv 2] Secondary: Poisons your opponent upon landing a successful assist attack, but costs meter. [Lv 1] |
File:Rathalos.png |
Rathian | Monster Hunter | B |
Primary: Upon landing a combo of 10 hits, poisons your opponent [Lv 1], and temporarily increases attack power. [Lv 1] Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv 1] |
File:Rathian.png |
Roll* | Mega Man | B |
Primary: While crouching, meter will automatically increase. [Lv 2] Secondary: While crouching, meter will automatically increase. [Lv 1] |
File:Roll2.png |
Ryu | Breath of Fire | C |
Primary: Seonds the opponent flying upon activation of X-Factor and increases the duration of power-up hyper combos. [Lv 1] Secondary: Increases attack power during X-Factor. [Lv 2] |
File:Ryubreathoffire.png |
Sakuya | Okami | A |
Primary: When only one character is left, health refills automatically. [Lv 3] Meter refills automatically. [Lv 2] Secondary: When only one character is left, health refills automatically. [Lv 2] Meter refills automatically. [Lv 1] |
File:Sakuya.png |
Sasquatch | Darkstalkers | C |
Primary: Throws and lock-on attacks do more damage. [Lv 2] Gain a fixed amount of meter upon hitting throws and lock-on attacks. [Lv 1] Secondary: Throws and lock-one attacks do more damage. [Lv 1] |
File:Sasquatch.png |
Servbot (Kobun)* | Mega Man Legends | C |
Primary: Autogaurd. Also increases the amount of chip damage you take. [Lv 2] Secondary: Reduce the amount of time you have to wait before calling an assist again. |
File:Servbots.png |
Sissel | Ghost Trick | C |
Primary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 2] Secondary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 1] |
File:Sissel.png |
Kaijin no Sōki | Onimusha: Dawn of Dreams | B | Super Armor | File:Soki.png |
Steven Chapman | Dead Rising | C |
Primary: Lose the ability to block, you will gain the ability of super armor. Uses meter on hit. [Lv 1] Secondary: When you have only one character remaining, you lose the ability to block and gain super armor. Uses meter on hit. [Lv 1] |
File:Stevenchapman.png |
Vile | Mega Man X | B |
Primary: Increased hyper combo strength [Lv 2] Secondary: Attacks can be cancelled by dashes, which consumes meter. |
File:Vile.png |
X | Mega Man X | B |
Primary: For every character you KO, you get a fixed attack power and meter increase. [Lv 2] Secondary: Gives the ability to airdash to all of your characters, and adds an extra jump. [Lv 2] |
File:Megamanx.png |
System
- Organizing a Deck
- Point Cards are the leaders of each card deck that can only have one, the video will see that there are cards with Stars in animage, thanks to this, it is impossible to join, for example, "X-Factor Burst" to "Parry" and "Jump Increase". Just being able to choose a deck and complete as those with "Assist Cards".
- Assist Card are cards to complete your deck along the Point Card, although Assist Cards have less strength than the Point Cards, this does not have the image the star.
Notes
- The characters marked with a star have made previous appearances in the Marvel VS Capcom series.