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Chris... Raccoon City... S.T.A.R.S.... What are these memories?

Jill Valentine

Jill Valentine is a prominent character in the Resident Evil series by Capcom. She is a high-ranking BSAA operative committed to eradicating bio-terrorism. After she was taken by Wesker, Jill was experimented on and brainwashed into becoming loyal to Wesker against her will.

Jill debuted in Marvel vs. Capcom 2: New Age of Heroes and reappeared in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3.

Profile Edit

Appearance Edit

Personality Edit

Throughout the Resident Evil series, Jill has been Chris' longtime partner (as well as the only female member of his S.T.A.R.S. unit and member of the B.S.A.A.), and, as a result, she and Chris have an extremely close relationship. She deeply cares him and his safety, which is demonstrated when she "sacrifices" herself to save Chris from Wesker at the Spencer Estate. Jill is also shown to be curious, caring and thoughtful to the other people, just like she was to the other S.T.A.R.S. members who were involved in the infamous Mansion Incident. She has devoted almost her entire adult life to stopping bioterrorism and Umbrella.

During the events of Resident Evil 5 when she was placed under Wesker's mind-control (which is carried over to her Marvel vs Capcom 3 appearance), Jill acts quiet and very calm. She also only speaks to her associates (Wesker, Excella Gionne and Ricardo Irving). Also during and before her fight with Chris and Sheva, she acts as a pragmatist, striking them without a moment's thought, warning or hesitation.

Theme Songs Edit

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Trivia Edit

  • Jill, much like Chris and Wesker, uses some of her melee attacks from 5 (namely her Sweep Kick, Double Knee Drop, Head Grab, Flip Kick, and Cartwheel), as well as her Double Kick grapple breakers. As she sports her Battle Suit look from RE5, she also uses her Scorpion submachine gun in a hyper.
  • In Marvel vs. Capcom 2: New Age of Heroes, Jill gets to use several weapons from her source game, including her combat knife, handgun, grenade launcher and even the endgame missile launcher.
    • Several of the game's iconic items are also seen during her intro or win poses, including the ink ribbon, small key and broken radio.
    • One of her Assists references the game's healing potion, the Herbs. It even brings up the ECG display used in the Resident Evil series to indicate the player's health status.
  • Pictures showing Jill Valentine and Shuma-Gorath in game were released on February 3rd.
  • Jill's win pose in Marvel vs. Capcom 3 breaks the fourth wall with her trying to infect the cameraman with the Uroboros Virus before the screen changes to the win quotes screen.
  • According to Capcom developers, Jill is the fastest character in Marvel vs. Capcom 3.
  • Jill's ending in Marvel vs. Capcom 3 is possibly a reference to the Resident Evil 5 DLC, Desperate Escape, where she and Josh Stone escape the Tri-Cell facility and fight their way through hordes of Majini. Her ending may be similar to that when she and Blade escape and fight their way through Morbius, Man-Thing and the other Marvel monsters.
  • According to Capcom, Jill's P30 mind control device remains in her DLC costume due to her fighting style, stance, and dialogue still being taken from her Resident Evil 5 self.
  • Oddly, some of Jill's post-battle victory quotes contradict the mind-controlled state she's in such as when she defeats Wesker.
  • In the promo comic, even though she appears in her mind-controlled look (complete with the mind control device on her chest), she is fighting alongside Chris as if she was back to her old self, when she should still be on Wesker's side as the game shows.

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