This article is a list of all the Capcom characters move lists in Ultimate Marvel vs. Capcom 3 . This page is based on the English controls of the home console version, and includes every characters' Command Normals, Special Attacks and Hyper Combos.
Special Moves
Input
Gohadoken
+
Zanku Hadoken
+
Goshoryuken
+
Tatsumaki Zankukyaku
+
Hyakkishu
+ (Varied follow-up)
Hyakkishu > Hyakki Gosho
(from Hyakkishu)
Hyakkishu > Hyakki Gojin
(from Hyakkishu)
Hyakkishu > Hyakki Goho
(from Hyakkishu)
Ashura Senku
or +
Hyper Combos
Input
Messatsu-Gohado Agyo
+
Messatsu-Gohado Ungyo
+ Hold
Tenma-Gozanku Agyo
+
Tenma-Gozanku Ungyo
+ Hold
Messatsu-Goshoryu
+
Shun Goku Satsu (Level 3)
Command Normals
Input
Zugaihasatsu
+
Senpukyaku
+
Tenmakujinkyaku
+
Special Moves
Input
Head Charge
+
Power Slash
+
Weapon Change
+ (Weapons correspond to attack button)
Solar Flare
+ (in Solar Flare only)
Thunder Edge
+ (in Thunder Edge only)
Glaive Chop
+ (in Thunder Edge only)
Cold Star
+ (in Devout Beads only)
Hyper Combos
Input
Okami Shuffle
+
Veil of Mist
+
Divine Instruments (Level 3)
+
Command Normals
Input
Thunder Edge Stab
+ (in Thunder Edge only)
Target Combos
Input
Reflector Chain Combo
+ (up to 5 times; in Solar Flare only)
Rosary Chain Combo
+ (up to 5 times; in Devout Beads only)
Glaive Chain Combo
+ (up to 4 times; in Thunder Edge only)
Special Moves
Input
Dagger Toss
+ ( for three times additional projectiles)
Lance Toss
+ ( for twice additional projectiles)
Scatter Crossbow
+
Fire Bottle Toss
+
Ax Toss
+
Scythe Toss
+
Shield Deflect
+
Heavenly Slash
+
Hellbound Slash
+
Hyper Combos
Input
Goddess' Bracelet
+
Golden Armor
+
For the Princess! (Level 3)
+
Command Normals
Input
Cross Sword
+
Lance Charge
+
Special Moves
Input
Combination Punch
+ (Varied follow-up)
Combination Punch > Body Blow
(from Combination Punch )
Body Blow > Heavy Blow
(from Body Blow)
Heavy Blow > Payoff
(from Heavy Blow)
Combination Punch > Magnum Combo
(from Combination Punch )
Grenade Toss
+
Gun Fire
+
Prone Position
+ (Can be followed up; to get up)
Prone Position > Prone Shot
(from Prone Position)
Hyper Combos
Input
Grenade Launcher
+
Sweep Combo
+
Satellite Laser (Level 3)
+ + (can be aimed & directed with movement)
Command Normals
Input
Low Shot
+
Air Low Shot
+
Stun Rod
+
Flamethrower
+
Special Moves
Input
Kikoken
+
Kikoken > Kikoanken
(from Kikoken )
Spinning Bird Kick
+
EX Spinning Bird Kick
+ (while glowing)
Hyakuretsukyaku
Tenshokyaku
+
Hyper Combos
Input
Kikosho
+
Hoyokusen
+
Shichisei Ranka (Level 3)
+
Command Normals
Input
Kakukyakuraku
+
Yosokyaku
+
Special Moves
Input
Focus Attack
Hold + and release (Hold longer to increase effect)
Thunder Knuckle
+
EX Thunder Knuckle
+ (costs 1 Meter)
Burning Kick
+
EX Burning Kick
+ (costs 1 Meter)
Seismic Hammer
+
EX Seismic Hammer
+ (costs 1 Meter)
Optic Laser
Hold and release
Hyper Combos
Input
Emergency Combination
+
Burst Time
+
Viper Full Throttle (Level 3)
+
Command Normals
Input
Viper Elbow
+
Special Moves
Input
Multi-Lock
+ (Can be charged; Can be followed up during startup)
Multi-Lock > Acid Rain
(from Multi-Lock)
Crystal
+ (Can be followed up during startup)
Crystal > Million Carats
(from Crystal)
Hysteric
+ (Can be followed up during startup)
Hysteric > Grapple
(from Hysteric)
Reverb Shock
+ (Can be followed up)
Revolver
+ (Can be followed up)
Jet Stream
+ (Can be followed up)
Reverb Shock/Revolver/Jet Stream > Fireworks
(from Reverb Shock, Revolver, or Jet Stream)
Reverb Shock/Revolver/Jet Stream > Crazy Dance
(from Reverb Shock, Revolver, or Jet Stream)
Twister
+ (Can be followed up)
Twister > Tempest
(from Twister)
Volcano
+ (Can be followed up)
Volcano > Beehive
(from Volcano)
Jam Session
+
Killer Bee
+ (Can be followed up during startup)
Killer Bee > The Hammer
(from Killer Bee)
Air Play
+ (Can be charged)
Sky Dance
+
Air Trick
+
Drive
+
Air Raid
+ (during Devil Trigger)
Thunder Bolt
+ (during Devil Trigger)
Vortex
+ (during Devil Trigger)
Hyper Combos
Input
Million Dollars
+
Devil Trigger
+
Devil Must Die (Level 3)
+
Command Normals
Input
Stinger
+ (Can be followed up)
Scat Shot
(Varied follow-up)
Weasel Shot
> + (Varied follow-up)
Rain Storm
(Varied follow-up)
Cold Shower
+ (Varied follow-up)
Clay Pigeon
(during on hit or block; Varied follow-up)
Stinger > Million Stab
(from Stinger)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Prop Shredder
(from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Stinger Lv.2
+ (from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot; Can be followed up)
Stinger Lv.2 > Million Stab
(from Stinger Lv.2)
Special Moves
Input
Rolling Buckler
+ (Varied follow-up)
Rolling Buckler > Neko Punch
(from Rolling Buckler)
Rolling Buckler > Rolling Slide
(from Rolling Buckler)
Rolling Buckler > Rolling Uppercut
(from Rolling Buckler)
Cat Spike
+
Delta Kick
+
Sand Slash
+
Hell Cat
+
EX Charge
Hold +
Cat & Mouse
+
Hyper Combos
Input
Dancing Flash
+
Kitty's Helper
+
Please Help Me! (Level 3)
+
Command Normals
Input
Toy Touch
+
Kitty Slash
+
Special Moves
Input
Hell Spitfire
+
Bon Voyage
+
Demon Missile
+ (Hold during Demon Missile to charge)
Hell's Elevator
+
Hell Dive
+
Hover
+
Wall Cling
(Near wall; fires a fire ball, to jump off)
Hyper Combos
Input
Dark Fire
+
Luminous Body
+
Chaos Tide (Level 3)
+ (Control with )
Command Normals
Input
Devil's Claw
+
Special Moves
Input
Tools of Survival
+
Snapshot
+
Roundhouse Kick
+ (Requires Lv.2+)
Giant Swing
+
Hammer Throw
+
Bottoms Up
+
Barrel Roll
+ (Requires Lv.2+)
Hyper Combos
Input
Blue Light Special
+
Survival Techniques
+
Funny Face Crusher
+ (Requires Lv.3+; to increase damage)
Command Normals
Input
Object Throw
+
Knee Drop
+
Special Moves
Input
Violent Axe
+
Flying Piledriver
+
Hoodlum Launcher
+
Double Lariat
+ (takes 100,000 damage)
Skyhigh Back Drop
+
Wild Swing
+
Hyper Combos
Input
Rapid Fire Fist
+
Giant Haggar Press
+
Final Haggar Buster (Level 3)
+ ( to increase damage)
Command Normals
Input
Steel Pipe
+ or +
Head Butt
+
Special Moves
Input
Anki-Hou
+
Senpu Bu
+
Henkyu Ki
+
Houten Geki
+
Hyper Combos
Input
Chireitou
+
Ten Rai Ha
+
Daibakusou Rimoukon
+
Command Normals
Input
Rantetsu
+
Edoga
+
Special Moves
Input
Flip Kick
+
Cartwheel Kick
+
Arrow Kick
+
Double Knee Drop
+
Fallen Prey
+
Ensnarement
+
Position Change
+
Feral Crouch
+ ( to exit; Varied follow-up)
Feral Crouch > Low Sweep
(from Feral Crouch)
Feral Crouch > Jumping Roundhouse
(from Feral Crouch)
Feral Crouch >Somersault Kick
(from Feral Crouch)
Feral Crouch > Teleport
Any direction (from Feral Crouch or Mad Beast)
Hyper Combos
Input
Machine Gun Spray
+
Raven Spike
+
Mad Beast (Level 3)
+
Command Normals
Input
Reverse Roundhouse
+
Sickle Kick
+
Special Moves
Input
Soul Fist
+
Soul Drain
+
Shadow Blade
+
Vector Drain
+
Flight
+
Hyper Combos
Input
Finishing Shower
+
Astral Vision
+
Shadow Servant
+
Darkness Illusion (Level 3)
+
Command Normals
Input
Splash Libido
+
Deep Crescendo
+
Special Moves
Input
Clothesline Rocket
+
Rocket Launcher
+
Anti-Air Rocket Launcher
+
Launcher Slam
+
Tentacle Slam
+
Hyper Combos
Input
Bioweapon Assault
+
Biohazard Rush
+
Fatal Mutation (Level 3)
+
Command Normals
Input
Deadly Reach
+ or +
Special Moves
Input
"M-Maya!?"
+ (in Investigation Mode)
Investigation/Discard
+ (in Investigation Mode)
Mode Change
+ (in Investigation & Trial Mode)
Paperwork
or + (in Trial Mode)
Paperwork Storm
or + (in Turnabout Mode)
Present the Evidence
+ (in Trial & Turnabout Mode)
Press the Witness
+ (in Trial Mode)
Break the Witness
+ (in Turnabout Mode)
Hyper Combos
Input
Steel Samurai Maya Smelting!
+
"Order in the Court!"
+ in Trial & Turnabout Mode
Ace Attorney (Level 3)
+ in Turnabout Mode
Command Normals
Input
Slip-Up
+
Questioning
+ or + (in Investigation Mode)
Cross-Examination
+ or + (in Trial Mode)
Bridge to the Turnabout
+ or + (in Trial Mode w/ Evidence)
Pursuit
+ or + (in Turnabout Mode)
Target Combos
Input
Illuminating Point
> (in Trial Mode)
Note Scribbling
+ > (in Trial Mode)
“Just a Little More…!”
> (in Trial Mode)
Special Moves
Input
Hadoken
+
Ren Hadoken
+
Baku Hadoken
+Charge
Shoryuken
+
Hado Shoryuken
+
Tatsumaki Senpukyaku
+
Jodan Sokuto Geri
+
Hyper Combos
Input
Shinku Hadoken
+
Shinku Hadoken (no input) > Direct Up/Down Shot
Hold or during the shot
Ground Shinku Hadoken > Aim Up
Hold to aim before the shot
Aerial Shinku Hadoken > Aim Down
Hold to aim before the shot
Shinku Hadoken (Aim Up/Down) > Direct Left/Right Shot
Hold or during the shot
Shinku Tatsumaki Senpukyaku
+
Hado Kakusei
+
Shin Hadoken
+ during Hado Kakusei
Shin Tatsumaki Senpukyaku
+ during Hado Kakusei
Shin Shoryuken (Level 3)
+
Command Normals
Input
Collarbone Breaker
+
Roundhouse Kick
+
Move Name
Input
Overhead Fist
+
Wire Grapple
+
>Reel in Punch
when Wire Grapple hits
>Zip Kick
when Wire Grapple hits
>Come 'ere!
when Wire Grapple hits
Jaw Breaker
+
>Smash Kick
during Jaw Breaker M or H
>Critical Smash
during Jaw Breaker M or H, specific timing
Armor Piercer
+
Bionic Bomber
+
Swing Wire
+
Bionic Maneuvers
+
Bionic Lancer
+
Move Name
Input
Arch Cut
+
Slide
+
Ame-No-Murakumo
+
Excalibur
+
Gram
+
Vajra
+
Formation A1
+
Formation A2
+
Formation C
+
Formation B
+ (repeat to fire)
Wall Cling
+
>Ladder Kick
during Wall Cling
>Cypher Attack
during Wall Cling
>Jump Kick
during Wall Cling
>Wall Exchange
during Wall Cling
>Dismount
during Wall Cling
>Climb
during Wall Cling
>Descend
during Wall Cling
Legion
+
Ouroboros (Level 3)
+ ( to fire)
Ragnarok (Level 3)
+
Move Name
Input
Stiletto Kick
+
Low Voltage
+
Trick "Hopscotch"
+
Trick "Peakaboo"
+
Round-Trip
+
>Switch Sign
+ during Round-Trip
Air Raid
+
Maximum Voltage
+
Round Harvest
+
Duet Pain (Level 3)
+
Move Name
Input
Gustaff Fire
+
Bandit Boulder
+
Bonne Strike
+
Beacon Bomb
+
Servbot Launcher
+
Bonne Mixer
+
Servbot Takeout
+
Servbot Surprise
+
Shakedown Mixer (Level 3)
+
Move Name
Input
Stinger
+
High Time
+
Helmet Breaker
+
Upper Slash
during on hit
Judgement Cut
+
Rising Sun
+
Lunar Phase
+
Rapid Slash
+
Round Trip
Hold then release
Trick
+
Dimension Slash
+
Spiral Swords
+
>Sword Storm
+ during Spiral Swords (costs 1 Meter)
>Blistering Swords
+ during Spiral Swords (costs 1 Meter)
>>Summoned Swords
+ during Blistering Swords
Devil Trigger
+
>Dark Angel (Level 3)
+ during Devil Trigger
Move Name
Input
Excellent Knuckle Punch
+
Voomerang
+ chargeable
Shocking Pink
+ chargeable
Red Hot Kick
+
Groovy Uppercut
+
Air Joe
V-Dodge
+
Desperado
+
Viewtiful God Hand
+
Mach Speed
+
Ultimate Marvel vs. Capcom 3
List of Marvel moves in Ultimate Marvel vs. Capcom 3
List of Capcom moves in Marvel vs. Capcom 3: Fate of Two Worlds
List of Capcom moves in Marvel vs. Capcom 2: New Age of Heroes
List of moves in Marvel vs. Capcom: Clash of Super Heroes