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Wesker
Lost in Nightmares is Wesker's Level 3 Hyper Combo in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3.
Gameplay[]
Wesker first brings both his arms crossed in front of himself, then twin-palm strikes both sides of himself (this is the initial blow of the attack). Once it connects, he then attacks his opponent from both sides using his teleporting, then throws a cruise missile onto the enemy. This attack has start-up invincibility, but can be hard to combo into without the correct assists.
The attacks he uses in this order during his barrage of attacks are:
- An inward high roundhouse kick
- A turning backfist punch
- A forward palm thrust from behind his opponent
- A falling axe-handle from above and in front
- A high-aimed swing kick
- Backwards front-somersaulting kick from behind
- A Panther Fang (his standing M) from the front
- A backwards elbow strike from behind
- Then a final Tiger Uppercut (his standing S) from front before the missile.
Each of these blows leaves behind purple comic book-tearing marks as well as pale-purple flash bursts for each time Wesker teleports.
Strategy[]
- You can combo into this move by picking up a downed opponent with the Low Samurai Edge OTG, and activating any level of X-Factor into Lost in Nightmares.
- You can also use Dante's Jam Session (or another similar assist) to hold the opponent in place after the Samurai Edge OTG if you don't want to use up your X-Factor.
Trivia[]
- The final blow is a reference in Resident Evil 5 where Wesker will randomly pick up a nearby missile if the player doesn't get to finish Wesker in a given time.
- The name of this Hyper Combo based on a downloadable content chapter from Resident Evil 5, also called "Lost in Nightmares". Though in the Japanese versions, the name is seemingly shortened to "Lost in Nightmare" without the plural as an alternate name.