The time for subtlety is passing. Now is the time for change.Magneto
Magneto debuted in X-Men: Children of the Atom as the final boss. He becomes a playable character in Marvel Super Heroes, X-Men vs. Street Fighter, Marvel vs. Capcom 2: New Age of Heroes and Marvel vs. Capcom 3: Fate of Two Worlds, and Ultimate Marvel vs. Capcom 3. He is also an assist character in Marvel vs. Capcom: Clash of Super Heroes.
Magneto has the power to control all forms of magnetism, both artificial and natural. He can even achieve certain tasks with his power simultaneously, such as completely assembling a complicated machine within seconds, and erecting a field of nearly impenetrable magnetic energy to protect himself from harm.
Even as his primary power is control over magnetism, Magneto has also exhibited control over the electromagnetic spectrum. Gamma rays, ultra-violet rays, visible light, radio waves, and even x-rays are all at his command. Magneto has also exhibited the ability of astral projection and telepathy and claims to be able to control other minds.
Magneto is the final boss character in the game. Magneto has a team of X-Villains which are Omega Red, Silver Samurai, Spiral and the boss character Juggernaut. The playable X-Villains abandon Magneto in the endings while Juggernaut doesn't really get involved in Avalon. Magneto is not playable in this game.
Magneto is one of the villains that try to takes the gems from Thanos. In his ending, Magneto leaves the characters on Thanos' Palace frozen and makes a new planet for mutants where Magneto rules Avalon.
Magneto's ending involves him obtaining the Taa II, the ship of Galactus and claims it as his new paradise for mutantkind. He bring forth all mutants, even the ones who once opposed him, to his new world.
Magneto is a powerful jack of all trades in the Marvel vs. series. He can 8-way air dash, fly, has one of the fastest beams in the game, a never-ending line of possible resets and infinites, and a rushdown game that is unmatched by most characters on the roster. What he lacks in simplicity, in which he makes up for in speed and versatility. Magneto also packs the most launchers out of all characters in MVC2, though he's been nerfed in MVC3, he's still a threat. Nonetheless, he's often a hard character to fully utilize but is very rewarding. Magneto also has a special air dash that involves tapping two punch/attack buttons + any direction, which is the basis for several of his combos. This is used instantly when he takes to the air for usage of mixups in MVC2, but in MVC3; this air dash tactic can only work well at the peak of Magneto's jump, due to the fact that Magneto lands quickly then air-dashes to the ground. He is an effective character without using his hypers and can be used to build meter, but he also possesses some of the best hyper attacks in the game.
However, it should be noted that Magneto as of Marvel Super Heroes (and especially in MVC2 and MVC3) lacks in health/defense rating, making him rather fragile. Though he doesn't have it as worse off as those like Akuma and Zero, Magneto should still be careful about taking hits.
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- Magneto was the first official X-Men villain and fifth villain overall (alongside M.O.D.O.K.) to be confirmed as a playable character in Marvel vs. Capcom 3.
- It is unknown if he is a hero, anti-hero or villain, as comics, TV series and films show him as one of, if not all of, those three (depending on the plot). But as in Marvel vs Capcom 3 he seems to be both an anti-hero (in his ending he makes Galactus former ship a new place for mutants, both heroes, and villains) and a villain (in the intro he is on the side of the villains, attacking a defenseless Ryu). Viewtiful Joe's special intro quote against villains does consider him one as well, alongside others such as Taskmaster and Sentinel.
- In the Episode 03 trailer he is seen fighting against both villains (Albert Wesker and M.O.D.O.K.) and heroes (Chris Redfield, Hulk, X-23 and Arthur). According to the trailer , he might have a master scheme in all this aside from the plans made by the main antagonists, Wesker and Doctor Doom, possibly involving Crimson Viper. It's interesting to note, however, that there are no Capcom villains alongside the Marvel villains after Magneto seizes the virus, implying that the Marvel villains may have betrayed the Capcom villains.
- According to the Intro Trailer and prequel comic book, Magneto is working with the villains. As he's seen opposing both villains and heroes in the Episode 03 trailer, this may mean Magneto is siding with the villains out of mere convenience, and that he is looking to further his own, entirely separate agenda.
- It is possible that the Marvel universe in MvC3 is at a point in time during the Heroic Age. Examples include references to the Civil War's outcome in addition to Spider-Man's newly issued Big Time costume. Although one of Magneto's win quotes (specifically the one where he defeats M.O.D.O.K. last) mentions the Brotherhood of Mutants, which he was a part of Before the House of M / Decimation story arc, so it's unclear.
- Magneto's ending involves him taking over Taa II, Galactus's home. With it being larger than the sun itself, Magneto explains that all the mutants can cut all ties with Earth and live here, where discrimination of mutantkind would not exist.
- In the Full version of the Stop Motion Cinematic, Galactus is paired with Magneto. This is a special nod to Galactus, the current final boss of Ultimate, facing off against Magneto, the very first final boss of the Marvel-licensed Capcom games: X-Men: Children of the Atom.