Marvel vs. Capcom Wiki

This is a list of the moves of all the characters in Marvel vs. Capcom 2: New Age of Heroes, notation assuming that the character is facing right. The moves are based on the English controls of the home console version.

Akuma/Gouki[]

MVC2 Gouki
Shun Goku Satsu (Level 3)
Move Name Input
Zugai Hasatsu Forward30px + Heavy punch30px
Senpuu Kyaku Forward30px + Heavy kick30px
Mae Geri Can only be used in air30pxUp30px + Light kick30px, then Light kick30px
Air Senpuu Kyaku Can only be used in air30pxUp30px + Heavy kick30px
Gohadoken Quarter circle forward30px + Any punch30px
Zanku Hadoken Can only be used in air30px Quarter circle forward30px + Any punch30px
Goshoryuken Dragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Zankukyaku Can be used in air30px Quarter circle back30px + Any kick30px
Tenma Kujinkyaku Can only be used in air30px Quarter circle forward30px + Any kick30px
Ashura Senku Reverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Messatsu Gohado Quarter circle back30px + Any punch30pxAny punch30px
Tenma Gozanku Can only be used in air30px Quarter circle forward30px + Any punch30pxAny punch30px
Messatsu Goshoryu Quarter circle forward30px + Any punch30pxAny punch30px
Messatsu Gorasen Quarter circle forward30px + Any kick30pxAny kick30px
Light punch30pxLight punch30pxForward30pxLight kick30pxHeavy punch30px

Amingo[]

MVC2 Amingo
Move Name Input
Shout of Wind Can be used in air30pxQuarter circle forward30px + Any punch30px
Joy of Green Quarter circle back30px + Any punch30px
Child of the Ground Quarter circle forward30px + Any kick30px
Child of the Ground (Capture) Quarter circle back30px + Any kick30px
Life Up Fruit α Partner Assist
Defense Up Fruit β Partner Assist
Boon of the Sun Quarter circle forward30px + Any kick30pxAny kick30px
Rule of the Plants Quarter circle back30px + Any punch30pxAny punch30px

Anakaris[]

MVC2 Anakaris
Move Name Input
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Seija no Ayumi Back30px + Light kick30px
Tenchuu Back30px or Forward30px + Heavy kick30px
Idainaru Bohi Can only be used in air30pxForward30px + Any kick30px
Seinaru Bohi Can only be used in air30pxDown30px + Any kick30px
Ooinaru Bohi Can only be used in air30pxDown-forward30px + Any kick30px
Coffin Fall Can be used in air30pxDown30pxDown30px + Any punch30px or Any kick30px
Cobra Blow Can be used in air30pxBack30pxForward30px + Any punch30px
Mummy Drop Can be used in air30pxQuarter circle forward30px + Any punch30px
Royal Curse Can only be used in air30pxQuarter circle forward30px + Any kick30px
Pharaoh Cobra Blow Can be used in air30pxBack30pxForward30px + Any punch30pxAny punch30px, then Any punch30px / Any kick30px
Coffin Fall Can be used in air30pxDown30pxDown30px + Any punch30pxAny punch30px
Pharaoh Magic Can be used in air30pxHeavy kick30pxLight punch30pxDown30pxLight kick30pxHeavy punch30px
Pharaoh Illusion Light punch30pxLight punch30pxForward30pxLight kick30pxHeavy punch30px

Baby Bonnie Hood[]

MVC2 B.B.Hood
Move Name Input
Double Jump Can only be used in air30pxUp30px
Tricky Basket Back30px or Forward30px + Heavy punch30px
Stumble & Blade Back30px or Forward30px + Heavy punch30px during a dash or backstep
Surprise & Hop Back30px or Forward30px + Heavy kick30px
Malice & Mine Down30px + Any kick30px
Smile & Missile Hold back30pxForward30px + Any punch30px / Any kick30px
Happy & Missile Hold down30pxUp30px + Any punch30px
Shy Strike Quarter circle back30px + Any punch30px
Cheer & Fire Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px / Any kick30px
Cool Hunting Quarter circle forward30px + Any punch30pxAny punch30px
Beautiful Memory Half circle forward30px + Any kick30pxAny kick30px
Hyper Apple For You Half circle back30px + Any kick30pxAny kick30px

Blackheart[]

Move Name Input
Dark Thunder Half circle forward30px + Any punch30px
Inferno Half circle back30px + Any punch30px
Armageddon Quarter circle forward30px + Any punch30pxAny punch30px
Judgement Day Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px
Heart of Darkness Quarter circle forward30px + Any kick30pxAny kick30px

Cable[]

Move Name Input
Viper Beam Can be used in air30pxQuarter circle forward30px + Any punch30px, then Any punch30px + Up30px or Down30px to control
Scimitar Dragon punch; forward down down-forward30px + Any punch30px
Elec-Trap Can be used in air30pxQuarter circle back30px + Any kick30px, hold Any kick30px to delay detonation
Crackdown Quarter circle forward30px + Any kick30px
Psy-Charge Half circle back30px + Any punch30px
Hyper Viper Beam Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, then Any punch30px + Up30px or Down30px to control
Time Flip Quarter circle forward30px + Any kick30pxAny kick30px

Cammy[]

MVC2 Cammy
Move Name Input
Double Jump Can only be used in air30pxUp30px
Steel Slicer Back30px + Heavy kick30px
Cannon Drill Can be used in air30pxQuarter circle forward30px + Any kick30px
Cannon Spike Dragon punch; forward down down-forward30px + Any kick30px
Axle Spin Knuckle Quarter circle forward30px + Any punch30px
Air Cannon Spike Can only be used in air30pxQuarter circle back30px + Any kick30px
Cannon Revenge Half circle back30px + Any punch30px (counter)
Hooligan Combo Quarter circle back30px + Any kick30px, then Any punch30px or Any kick30px
Killer Bee Assault Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px
Spin Drive Smasher Quarter circle forward30px + Any kick30pxAny kick30px
Reverse Shaft Breaker Quarter circle back30px + Any kick30pxAny kick30px

Captain America[]

Move Name Input
Shield Slash Can be used in air30pxQuarter circle forward30px + Any punch30px
Charging Star Quarter circle forward30px + Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Backflip Half circle back30px + Any punch30px
Hyper Charging Star Quarter circle forward30px + Any kick30pxAny kick30px
Hyper Stars & Stipes Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Final Justice Quarter circle forward30px + Any punch30pxAny punch30px

Captain Commando[]

MVC2 Captain Commando
Move Name Input
Captain Fire Can be used in air30pxQuarter circle forward30px + Any punch30px
Captain Corridor Quarter circle back30px + Any punch30px
Captain Kick Quarter circle back30px + Any kick30px
Commando Strike - Ginzu the Ninja Quarter circle forward30px + Light kick30px
Commando Strike - Mack the Knife Quarter circle forward30px + Heavy kick30px
Commando Strike - Baby Head Quarter circle forward30px + Light kick30px + Heavy punch30px
Captain Sword Quarter circle forward30px + Any punch30pxAny punch30px
Captain Storm Quarter circle forward30px + Any kick30pxAny kick30px

Charlie/Nash[]

MVC2 Nash
Move Name Input
Knee Kick Can be used in air30pxDown30px + Light kick30px
Spinning Back Knuckle Forward30px + Heavy punch30px
Jump Sobat Back30px + Heavy kick30px
Step Kick Forward30px + Heavy kick30px
Sonic Boom Hold back30pxForward30px + Any punch30px
Flash Kick Hold down30pxUp30px + Any kick30px
Moonsault Slash Can only be used in air30pxUp to forward30px + Any kick30px
Sonic Break Quarter circle forward30px + Any punch30pxAny punch30px
Flash Kick Justice Quarter circle back30px + Any kick30pxAny kick30px
Crossfire Blitz Quarter circle forward30px + Any kick30pxAny kick30px

Chun-Li[]

MVC2 Chun-Li
Move Name Input
Wall-Jump Jump against a wall, then Up-forward30px
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Triple Jump Can only be used in air30pxUp30px (x2)
Reishiki Kikouken Forward30px + Heavy punch30px
Kaku Yoku Da Can only be used in air30pxForward30px + Heavy kick30px
Yousou Kyaku Can only be used in air30pxDown30px + Heavy kick30px
Kaku Kyaku Raku Down30px + Heavy kick30px
Kikoken Half circle forward30px + Any punch30px
Hyakuretsukyaku Can be used in air30pxMashable30pxAny kick30px
Sen'en Shuu Half circle back30px + Any kick30px
Tenshokyaku Dragon punch; forward down down-forward30px + Any kick30px
Kikosho Quarter circle forward30px + Any punch30pxAny punch30px, Mashable30pxAny punch30px or Any kick30px
Senretsukyaku Quarter circle forward30px + Any kick30pxAny kick30px, Mashable30pxAny punch30px or Any kick30px
Hazan Tenshokyaku Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px

Colossus[]

Move Name Input
Power Tackle Can be used in air30pxQuarter circle forward30px + Any kick30px
Giant Swing Can be used in air30pxQuarter circle forward30px + Any punch30px, Omni-directional30px or
Super Dive Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Down30px + Any punch30px / Any kick30px to dive early
Super Armor Quarter circle back30px + Any punch30pxAny punch30px

Cyclops[]

Move Name Input
Optic Blast Can be used in air30pxQuarter circle forward30px + Any punch30px
Gene Splice Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Cyclone Kick Quarter circle back30px + Any kick30px
Optic Sweep Forward to down30px + Any punch30px
Neck Breaker Drop Hold back30pxForward30px + Any kick30px
Rapid Punch Hold back30pxForward30px + Any punch30px, Mashable30pxAny punch30px
Beam Throw Half circle back30px + Any punch30px close, Omni-directional30px to angle
Mega Optic Blast Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Super Optic Blast Can be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px, Omni-directional30px to direct

Dan[]

MVC2 Dan
Move Name Input
Kuuchuu Chouhatsu Can only be used in air30pxTaunt30px
Shami Chouhatsu Down30px + Taunt30px
Gadou-Ken Quarter circle forward30px + Any punch30px
Koryu-Ken Dragon punch; forward down down-forward30px + Any punch30px
Kankuu-Kyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Premium Signature Quarter circle forward30px + Any kick30px
Shinku Gadou-Ken Quarter circle forward30px + Any punch30pxAny punch30px
Koryu-Rekka Quarter circle forward30px + Any kick30pxAny kick30px
Hissho-Buraiken Quarter circle back30px + Any kick30pxAny kick30px
Chouhatsu-Densetsu Quarter circle forward30pxQuarter circle forward30px + Taunt30px
Otoko Michi (Level 3) Heavy punch30pxLight kick30pxBack30pxLight punch30pxLight punch30px

Dhalsim[]

MVC2 Dhalsim
Move Name Input
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Drill Zutsuki Can only be used in air30pxDown30px + Heavy punch30px
Drill Kick Can only be used in air30pxDown30px + Any kick30px
Yoga Fire Can be used in air30pxQuarter circle forward30px + Any punch30px
Yoga Flame Half circle back30px + Any punch30px
Yoga Blast Half circle back30px + Any kick30px
Yoga Smash Half circle back30px+ Heavy punch30px close
Yoga Teleport Can be used in air30pxReverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Yoga Floating Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Yoga Inferno Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Down30px or Up30px to control flame
Yoga Strike Quarter circle forward30px + Any kick30pxAny kick30px

Doctor Doom[]

Move Name Input
Plasma Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Photon Shot Can be used in air30pxHalf circle back30px + Any punch30px
Molecular Shield Half circle back30px + Any kick30px
Flight Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Photon Array Can be used in air30pxHalf circle back30px + Any punch30pxAny punch30px
Sphere Flame Quarter circle forward30px + Any kick30pxAny kick30px
Electric Cage Quarter circle forward30px + Any punch30pxAny punch30px

Felicia[]

MVC2 Felicia
Move Name Input
Wall Cling Can only be used in air30pxHold Back30px or Forward30px
>Wall Jump Release Back30px or Forward30px
>Wall Slide Down30px or keep holding Back30px or Forward30px
Rolling Buckler Quarter circle forward30px + Any punch30px
>Rolling Slide Any kick30px
>Neko Punch Light punch30px
>Rolling Uppercut Heavy punch30px
Cat Spike Dragon punch; forward down down-forward30px + Any punch30px
Delta Kick Can be used in air30pxDragon punch; forward down down-forward30px + Any kick30px
Sand Splash Quarter circle forward30px + Any kick30px
Hell Cat Half circle back30px + Any kick30px (close)
Dancing Flash Quarter circle forward30px + Any punch30pxAny punch30px
Super Sand Splash Quarter circle forward30px + Any kick30pxAny kick30px
Please Help Me! Quarter circle back30px + Any kick30pxAny kick30px

Gambit[]

Move Name Input
Kinetic Card Can be used in air30pxQuarter circle forward30px + Any punch30px
Trick Card Quarter circle back30px + Any punch30px
Cajun Slash Dragon punch; forward down down-forward30px + Any punch30px, Light kick30px + Heavy punch30px
Cajun Strike Hold down30pxUp30px + Any kick30px
Cajun Escape Hold down30pxUp30px + Any punch30px, Any punch30px for followup
Royal Flush Quarter circle forward30px + Any punch30pxAny punch30px
Cajun Explosion Quarter circle back30px/Quarter circle forward30px + Any kick30pxAny kick30px

Guile[]

MVC2 Guile
Move Name Input
Split Kick Can only be used in air30pxUp30px + Light kick30px
>Angled Kick Can only be used in air30pxLight kick30px
Jump Chop Can only be used in air30pxUp30px + Heavy punch30px
Straight Back30px + Heavy punch30px
Spinning Back Knuckle Forward30px + Heavy punch30px
Knee Bazooka Back30px + Light kick30px
Rolling Sobat Back30px + Heavy kick30px
Reverse Spin Kick Forward30px + Heavy kick30px
Sonic Boom Hold back30pxForward30px + Any punch30px
Somersault Flash Kick Ground: Hold down30pxUp30px + Any kick30px
Air: Can only be used in air30pxDown30pxUp30px + Any kick30px
Sonic Hurricane Quarter circle forward30px + Any punch30pxAny punch30px
Somersault Strike Quarter circle back30px + Any kick30pxAny kick30px
Crossfire Assault Can only be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px

Hayato[]

MVC2 Hayato
Move Name Input
Dokuryuu and Souryuu Any punch30px during a dash, then Any punch30px again
Hien Forward30px + Heavy punch30px
Dai Oiuchi Kougeki Can be used in air30pxDown30px + Heavy kick30px
Shiden Quarter circle forward30px + Any punch30px
Guren Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Byakkohou Back30pxForward30px + Any punch30pxAny punch30px close
Plasma Combo LP1 Back30px + Light punch30pxLight punch30pxLight punch30pxLight punch30px, Mashable30pxLight punch30px
Plasma Combo LP2 Back30px + Light punch30pxLight punch30pxHeavy punch30pxHeavy kick30pxHeavy punch30px, Mashable30pxLight punch30px
Plasma Combo LP3 Back30px + Light punch30pxLight punch30pxHeavy punch30pxHeavy kick30pxLight punch30pxLight punch30px
Plasma Combo LP4 Back30px + Light punch30pxLight punch30px
Plasma Combo HP1 Back30px + Heavy punch30pxLight punch30pxHeavy punch30pxHeavy punch30pxHeavy punch30px
Plasma Combo HP2 Back30px + Heavy punch30pxLight punch30pxHeavy punch30pxLight kick30pxHeavy punch30px
Plasma Combo HP3 Back30px + Heavy punch30pxLight punch30pxLight punch30pxHeavy punch30pxHeavy punch30px
Plasma Combo HP4 Back30px + Heavy punch30pxLight punch30pxLight punch30pxLight punch30pxHeavy kick30pxLight punch30pxLight punch30px
Plasma Combo HP5 Back30px + Heavy punch30pxLight punch30pxLight punch30pxHeavy punch30pxLight punch30pxLight punch30pxLight punch30px
Rasetsuzan Quarter circle forward30px + Any punch30pxAny punch30px
Engetsu Quarter circle forward30px + Any kick30pxAny kick30px
Plasma Field Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px
Black Hayato (Level 3) Light punch30pxHeavy punch30pxBack30pxLight kick30pxHeavy kick30px

Hulk[]

Move Name Input
Gamma Slam Quarter circle forward30px + Any punch30px
Gamma Charge Hold down30pxUp30px or Hold back30pxForward30px + Any kick30px, any direction +Any kick30px to redirect
Gamma Tornado Half circle back30px + Any punch30px close
Gamma Wave Quarter circle forward30px + Any punch30pxAny punch30px
Gamma Quake Quarter circle forward30px + Any kick30pxAny kick30px
Gamma Crush Quarter circle back30px + Any punch30pxAny punch30px, Back30px or Forward30px to control landing

Iceman[]

Move Name Input
Ice Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Avalanche Can be used in air30pxQuarter circle forward30px + Any kick30px
Ice Fist Quarter circle back30px + Any punch30px
Arctic Attack Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px

Iron Man[]

Move Name Input
Air Dash Can only be used in air30pxOmni-directional30px + Any punch30pxAny punch30px
Knee Kick Can only be used in air30pxDown30px + Heavy kick30px
Upward Kick Can only be used in air30pxUp30px + Heavy kick30px
Directed Laser Can only be used in air30pxForward30px + Heavy punch30px
Missile Launch Down30px + Heavy punch30px
Uni-Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Repulsor Blast Half circle back30px + Any punch30px
Smart Bombs Can be used in air30pxLight kick30px + Heavy punch30px (+Back30px or Forward30px for ranged bombs)
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Proton Cannon Quarter circle forward30px + Any punch30pxAny punch30px

Jill[]

MVC2 Jill
Move Name Input
Sliding Down30px + Heavy kick30px
Close Fighting A Can be used in air30pxQuarter circle forward30px + Any punch30px, chargeable with Heavy punch30px variant
Grenade Launcher Dragon punch; forward down down-forward30px + Any punch30px, hold to delay explosion
Return Fire Half circle back30px + Any punch30px, Mashable30pxAny punch30px
Zombie Escape Quarter circle back30px + Any kick30px
Cerberus Escape Quarter circle forward30px + Light kick30px
Crow Escape Quarter circle forward30px + Heavy kick30px
Life-Up α Partner Assist
Close Fighting A+ Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Rocket Launcher Quarter circle forward30px + Any kick30pxAny kick30px
CODE: T-002 Quarter circle back30px + Any kick30pxAny kick30px, then Quarter circle forward30px + Any kick30px for a follow-up

Jin[]

MVC2 Jin
Move Name Input
Saotome Diving Can only be used in air30pxDown30px + Heavy kick30px
Saotome Typhoon Hold back30pxForward30px + Any punch30px
Saotome Dynamite Hold down30pxUp30px + Any punch30px
Saotome Crush Half circle back30px + Any kick30px
Saotome Fire Taunt30px, then Mashable30pxAny punch30px or Any kick30px
Saotome Cyclone Quarter circle forward30px + Any kick30pxAny kick30px
Blodia Punch Quarter circle forward30px + Any punch30pxAny punch30px
Blodia Vulcan Quarter circle back30px + Any punch30pxAny punch30px
Saotome Shine Must be sole survivor and 30% health left

Juggernaut[]

Move Name Input
Double Fist Forward30px + Heavy punch30px
Earthquake Punch Forward to down30px + Any punch30px
Juggernaut Punch Half circle forward30px + Any punch30px
Juggernaut Body Press Can be used in air30pxHalf circle forward30px + Any kick30px
Cyttorak Power-Up Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Juggernaut Headcrush Quarter circle forward30px + Any punch30pxAny punch30px, then Mashable30pxAny punch30px or Any kick30px

Ken[]

MVC2 Ken
Move Name Input
Mae Geri Can be used in air30pxUp30px + Light kick30px after his jumping light kick.
Senpu Kyaku Can be used in air30pxUp30px + Heavy kick30px
Inazuma Kakato Wari Forward30px + Heavy kick30px
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shoryuken Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Senpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Forward Roll Quarter circle back30px + Any punch30px
Shoryu Reppa Quarter circle forward30px + Any punch30pxAny punch30px
Shippu Jinraikyaku Quarter circle back30px + Any kick30pxAny kick30px, Mashable30pxAny kick30px
Shinryuken Quarter circle forward30px + Any kick30pxAny kick30px, Mashable30pxAny kick30px

M. Bison/Vega[]

MVC2 Vega
Move Name Input
Psycho Shot Half circle forward30px + Any punch30px
Psycho Field Half circle back30px + Any punch30px
Scissors Kick Can be used in air30pxHalf circle forward30px+ Any kick30px
Head Stomp Can be used in air30pxHold down30pxUp30px + Any kick30px, then Any punch30px
Skull Diver Can be used in air30pxHold down30pxUp30px + Any punch30px, then Any punch30px
Warp Can be used in air30pxDragon punch; forward down down-forward30px + Light punch30px / Heavy punch30px / Light kick30px / Heavy kick30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Psycho Crusher Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Knee Press Nightmare Quarter circle forward30px + Any kick30pxAny kick30px
Psycho Explosion Half circle back30px + Any punch30pxAny punch30px

Magneto[]

Move Name Input
E-M Disruptor Can be used in air30pxHalf circle forward30px + Any punch30px
Hyper Gravitation Can be used in air30pxHalf circle back30px + Any kick30px
Magnetic Forcefield Half circle forward30px + Any kick30px
Magnetic Blast Can only be used in air30pxUp to forward30px + Any punch30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Magnetic Shockwave Quarter circle forward30px + Any punch30pxAny punch30px
Magnetic Tempest Can be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px

Marrow[]

Move Name Input
Bone-Rang Can be used in air30pxQuarter circle forward30px + Any punch30px
Towering Spine Dragon punch; forward down down-forward30px + Any punch30px
Ricochet Slash Quarter circle back30px + Any kick30px
Ride & Slash Can be used in air30pxHalf circle back30px + Any punch30px
Stinger Bones Quarter circle forward30px + Any punch30pxAny punch30px
Bone Burst Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px

Mega Man/Rockman[]

MVC2 Megaman
Move Name Input
Wall-Jump Jump against a wall, then Up-forward30px
Sliding Down30px + Heavy kick30px
Mega Buster Can be used in air30pxHeavy punch30px, hold Heavy punch30px and release
Mega Upper Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Item Use Quarter circle forward30px + Any punch30px
Item Change - Megaball Quarter circle forward30px + Any kick30px
Item Change - Tornado Hold Dragon punch; forward down down-forward30px + Any kick30px
Item Change - Leaf Shield Quarter circle back30px + Any kick30px
Hyper Mega Man Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Mashable30pxAny punch30px or Any kick30px
Rush Drill Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Speed Boost
Beat Plane Quarter circle back30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px to fire weapons

Morrigan[]

MVC2 Morrigan
Move Name Input
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Air Dash Above Can only be used in air30pxForward30pxUp-forward30pxUp30px + Any punch30pxAny punch30px
Air Dash Below Can only be used in air30pxForward30pxDown-forward30pxDown30px + Any punch30pxAny punch30px
Moon Tracer Back30px or Forward30px + Heavy punch30px
Sexual Embrace Can only be used in air30pxBack30px or Forward30px + Heavy punch30px
Breast Anguish Back30px or Forward30px + Heavy kick30px
Mysterious Arc Down30px or Down-forward30px + Heavy punch30px
Necro Desire Forward30px + Heavy kick30px
Shell Pierce Can only be used in air30pxDown30px + Heavy kick30px
Soul Fist Can be used in air30pxQuarter circle forward30px + Any punch30px
Shadow Blade Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Vector Drain Half circle back30px + Any punch30px close
Shell Kick Can only be used in air30pxQuarter circle back30px + Any kick30px
Soul Eraser Quarter circle forward30px + Any punch30pxAny punch30px
Darkness Illusion Can be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px
Silhouette Blade Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Omega Red[]

Move Name Input
Carbonadium Coil Can be used in air30px Quarter circle forward30px + Any punch30px / Any punch30pxAny punch30px
> Cancel Any punch30px before Any punch30px Carbonadium Coil lands
> Death Factor Mashable30px Any punch30px during Any punch30px Carbonadium Coil
> Energy Factor Mashable30px Any kick30px during Any punch30px Carbonadium Coil
> Coil Throw Omni-directional30px + Any punch30px / Any kick30px during Any punch30px Carbonadium Coil
Omega Strike Quarter circle forward30px + Any kick30px / Any kick30pxAny kick30px
> Return Back30px + Any kick30px
> Cancel Down30px + Any kick30px
Omega Destroyer Quarter circle back30px + Any punch30pxAny punch30px
Carbonadium Smash Can only be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px

Psylocke[]

Move Name Input
Psy-Blast Can be used in air30pxQuarter circle forward30px + Any punch30px
Psy-Blade Quarter circle forward30px + Any kick30px
Ninjutsu Half circle back30px + Any punch30px / Any kick30px
> Psy-Thrust (mini) during Ninjutsu Omni-directional30px + Any punch30px
Psy-Thrust Can be used in air30pxQuarter circle back30px + Any punch30px, Omni-directional30px + Any punch30px to redirect
Kocho-Gakure Quarter circle forward30px + Any kick30pxAny kick30px
Psy-Maelstrom Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px

Rogue[]

Move Name Input
Repeating Punch Can be used in air30pxQuarter circle forward30px + Any punch30px
Raising Repeating Punch Dragon punch; forward down down-forward30px + Any punch30px
Power Dive Punch Dragon punch; forward down down-forward30px + Any kick30px, +Any kick30px to dive
Power Drain Can be used in air30pxQuarter circle back30px + Any kick30px
Goodnight Sugar Quarter circle forward30px + Any punch30pxAny punch30px
Hyper Repeating Punch Assist 1 + Assist 2

Roll[]

MVC2 Roll
Move Name Input
Double Jump Can only be used in air30pxUp30px
Sliding Down30px + Heavy kick30px
Swipe Kick Can only be used in air30pxUp30px + Heavy kick30px
Roll Buster Can be used in air30pxQuarter circle forward30px + Any punch30px
Flower Bomb Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Item Use Quarter circle back30px + Any punch30px
Item Change - Megaball Quarter circle forward30px + Any kick30px
Item Change - Tornado Hold Dragon punch; forward down down-forward30px + Any kick30px
Item Change - Leaf Shield Quarter circle back30px + Any kick30px
Hyper Roll Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Rush Drill Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Speed Boost
Beat Plane Quarter circle back30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px to fire weapons

Ruby Heart[]

MVC2 Ruby Heart
Move Name Input
Schwarzaile Can be used in air30pxQuarter circle forward30px + Any punch30px, then Omni-directional30px + Any punch30px to redirect x2
Fantome Quarter circle back30px + Any kick30px
Sublimation Quarter circle forward30px + Any kick30px
Rafale Cannon Half circle back30px + Any punch30px
Power Up Orb γ Partner Assist
Flammeile Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, then Omni-directional30px + Any punch30px to redirect x4
Pare-tonn're Quarter circle forward30px + Any kick30pxAny kick30px
Mille Fantomes Quarter circle back30px + Any kick30pxAny kick30px
Tour De Magie Heavy kick30pxLight punch30pxDown30pxLight kick30pxHeavy punch30px, then Light punch30px / Light kick30px to throw swords

Ryu[]

MVC2 Ryu
Move Name Input
Sakotsu Wari Forward30px + Heavy punch30px
Senpuu Kyaku Forward30px + Heavy kick30px
Air Senpuu Kyaku Can only be used in air30pxUp30px + Heavy kick30px
Mae Geri Can only be used in air30pxUp30px + Light kick30px after his jumping light kick
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shoryuken Dragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Senpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Shinku Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Shinku Tatsumaki Senpukyaku Quarter circle back30px + Any kick30pxAny kick30px
Shin Shoryuken (Level 3) Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Sabretooth[]

Move Name Input
Berserker Claw Quarter circle forward30px + Any punch30px
Wild Fang Half circle back30px + Any punch30px
Armed Birdie Half circle back30px + Any kick30px
Berserker Claw X Quarter circle forward30px + Any punch30pxAny punch30px
Weapon X Dash Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Heavy Armed Birdie Half circle back30px + Any kick30pxAny kick30px

Sakura[]

MVC2 Sakura
Move Name Input
Flower Kick Forward30px + Heavy kick30px
Hadoken Can be used in air30pxQuarter circle back30px + Any punch30px
Shouo'uken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shunpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Shinkuu Hadoken Quarter circle back30px + Any punch30pxAny punch30px
Midare Zakura Quarter circle forward30px + Any punch30pxAny punch30px
Haru Ichiban Quarter circle back30px + Any kick30pxAny kick30px
Dark Sakura (Level 3) Reverse dragon punch; back down down-back30px + Light kick30px

Dark Sakura[]

Move Name Input
Senpuu Kyaku Forward30px + Heavy kick30px
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shouo'uken Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Shunpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Ashura Senku Reverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Shinku Hadoken Quarter circle forward30px + Any punch30pxAny punch30px
Midare Zakura Quarter circle forward30px + Any kick30pxAny kick30px
Haru Ichiban Quarter circle back30px + Any kick30pxAny kick30px
Shun Goku Satsu (Level 3) Light punch30pxLight punch30pxForward30pxLight kick30pxHeavy punch30px
Normal Sakura (Level 3) Reverse dragon punch; back down down-back30px + Light kick30px

Sentinel[]

Move Name Input
Rocket Punch Can be used in air30px Quarter circle forward30px or Dragon punch; forward down down-forward30px + Any punch30px
> Retract Back30px + Any punch30px
Sentinel Force Quarter circle forward30px + Any kick30px, hold Heavy kick30px variant to delay bomb release
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Plasma Storm Quarter circle forward30px + Any punch30pxAny punch30px
Hard Drive Can only be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Hyper Sentinel Force Quarter circle forward30px + Any kick30pxAny kick30px

Servbot[]

MVC2 Servbot
Move Name Input
Servbot Fire Can be used in air30pxQuarter circle forward30px + Any punch30px (hold to charge)
Servbot Machine Quarter circle forward30px + Any kick30px
Supporting Attack Quarter circle back30px + Any punch30px / Any kick30px
Paper Airplane Quarter circle forward30px+Taunt, hold to keep flying, Down30px or Up30px to control
Lunch Rush Quarter circle forward30px + Any punch30pxAny punch30px
King Servbot Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Hammer Smash while moving

Shuma-Gorath[]

Move Name Input
Mystic Stare Hold back30pxForward30px + Any punch30px
Mystic Smash Can be used in air30pxHold back30pxForward30px + Any kick30px
Devitalization Half circle back30px + Any kick30px
Hyper Mystic Smash Quarter circle forward30px + Any kick30pxAny kick30px
Chaos Dimension (Level 3) Quarter circle forward30px + Any punch30pxAny punch30px + Heavy punch30px / Heavy kick30px

Silver Samurai[]

Move Name Input
Shuriken Can be used in air30pxQuarter circle forward30px + Any punch30px, Down30px or Up30px to control
Hyakuretsutoh Mashable30pxLight punch30px, Forward30pxForward30px to dash
Hyakuretsutoh (quick) Dragon punch; forward down down-forward30px + Mashable30pxAny punch30px, Forward30pxForward30px to dash
Toki-Rai Quarter circle back30px + Any punch30px
Toki-Hyo Quarter circle back30px + Light kick30px
Toki-En Quarter circle back30px + Heavy kick30px
Cho-Shuriken Quarter circle forward30px + Any punch30pxAny punch30px, Down30px or Up30px to control, Can be used in air30px during Toki-Rai
Raimeiken Quarter circle forward30px + Any kick30pxAny kick30px
Hyougajin Quarter circle forward30px + Any kick30pxAny kick30px during Toki-Hyo
Gurenjin Quarter circle forward30px + Any kick30pxAny kick30px during Toki-En
Hyper Hyakuretsu Assist 1 + Assist 2

SonSon[]

MVC2 Sonson
Move Name Input
Cloud Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Cloud Backstep Can only be used in air30pxBack30pxBack30px or Back30px + Any punch30pxAny punch30px
Gansai Hekiretsu Forward30px + Heavy punch30px
Fuusetsu Zan Can be used in air30pxMashable30pxAny punch30px
Shienbu Can be used in air30pxQuarter circle forward30px + Any punch30px
Seiten Rengeki Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Kingin Kore Hyoutan Half circle back30px + Any punch30px close
Ground Crawl Half circle forward30px+ Any kick30px
Wall Climb Quarter circle back30px + Any kick30px, then Any kick30px to kick off, Any punch30px to cancel
Healing Peach α Partner Assist
Tenchi Tsukan Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
POW Quarter circle forward30px + Any kick30pxAny kick30px
Monkey King Quarter circle back30px + Any punch30pxAny punch30px, hold Any kick30px, Down30px or Up30px to control/ Light punch30px / Heavy punch30px

Spider-Man[]

Move Name Input
Web Ball Can be used in air30pxQuarter circle forward30px + Any punch30px
Spider Sting Dragon punch; forward down down-forward30px + Any punch30px, +Any punch30px to knock down
Web Swing Can be used in air30pxQuarter circle back30px + Any kick30px
Web Throw Half circle back30px + Any punch30px
Maximum Spider Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Omni-directional30px to direct
Crawler Assault Quarter circle forward30px + Any kick30pxAny kick30px
Ultimate Web Throw Quarter circle back30px + Any punch30pxAny punch30px

Spiral[]

Move Name Input
Dancing Sword Half circle back30px + Any punch30px
> Sword Throw during Dancing Sword Can be used in air30pxLight punch30px
> Flying Sword A during Dancing Sword Quarter circle forward30px + Light punch30px / Heavy punch30px
> Flying Sword B during Dancing Sword Quarter circle forward30px + Light kick30px / Heavy kick30px
Six Hand Grapple Dragon punch; forward down down-forward30px + Any punch30px
Teleport Can be used in air30pxQuarter circle back30px + Light kick30px, then Light kick30px / Heavy kick30px / Light punch30px / Heavy punch30px to control landing
Dance-nosedive Can only be used in air30pxQuarter circle back30px + Heavy kick30px
Stampede Sword Quarter circle forward30px + Any punch30pxAny punch30px
Power Dance Quarter circle forward30px + Any kick30pxAny kick30px
Speed Dance Quarter circle back30px + Any kick30pxAny kick30px
Metamorphosis (Level 3) Quarter circle back30px + Any punch30pxAny punch30px + Any punch30px
Hyper Metamorphosis Assist 1 + Assist 2

Storm[]

Move Name Input
Whirlwind Can be used in air30pxQuarter circle forward30px + Any kick30px
Double Typhoon Can be used in air30pxHalf circle back30px + Any kick30px
Lightning Attack Can be used in air30px Any direction+Light kick30px + Heavy punch30px, repeat to redirect x3
Lightning Sphere Quarter circle back30px + Any punch30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Hail Storm Quarter circle back30px + Any punch30pxAny punch30px
Lightning Storm Can be used in air30pxHalf circle forward30px + Any punch30pxAny punch30px

Strider Hiryu[]

MVC2 Strider Hiryu
Move Name Input
Wall-Jump Jump against a wall, then Up-forward30px
Double Jump Can only be used in air30pxUp30px
Sliding Kick Down-forward30px + Heavy kick30px
Ame no Murakumo Quarter circle forward30px + Any punch30px
Excalibur Can only be used in air30pxQuarter circle forward30px + Any punch30px / Any kick30px
Gram Dragon punch; forward down down-forward30px + Any punch30px / Any kick30px
Vajra Quarter circle back30px + Any kick30px
Wall Cling Quarter circle back30px + Any punch30px, then Any punch30px / Any kick30px / Up30px + Any kick30px / Back30px + Forward30px
Formation A (Tiger/Eagle) Quarter circle forward30px + Light kick30px / Heavy kick30px
Formation B Hold back30pxForward30px + Any punch30px, repeat to fire
Formation C Hold back30pxForward30px + Any kick30px
Warp Reverse dragon punch; back down down-back30px + Any punch30px / Any kick30px
Ouroboros Quarter circle forward30px + Any punch30pxAny punch30px, then Any punch30px / Any kick30px for additional attacks
Ragnarok Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Legion Quarter circle forward30px + Any kick30pxAny kick30px

Thanos[]

Move Name Input
Titan Crush Can be used in air30pxQuarter circle forward30px + Any punch30px
Black Sphere Quarter circle forward30px + Any kick30px
Gauntlet Power Quarter circle forward30px + Any punch30pxAny punch30px
Gauntlet Reality Quarter circle back30px+ Any punch30pxAny punch30px
Gauntlet Space Quarter circle forward30px + Any kick30pxAny kick30px
Gauntlet Soul Quarter circle back30px + Any kick30pxAny kick30px

Tron[]

MVC2 T.Bonne
Move Name Input
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Boulder Throw Heavy kick30px, hold Heavy kick30px and release
Spinning Legs Down30px or Down30px or Down-forward30px + Heavy kick30px
Beacon Bomb Quarter circle forward30px + Any punch30px
Servbot Launcher Dragon punch; forward down down-forward30px + Any punch30px
Bonne Strike Can be used in air30pxQuarter circle forward30px + Any kick30px
Lunch Rush]] Quarter circle forward30px + Any punch30pxAny punch30px
King Servbot Quarter circle back30px + Any punch30pxAny punch30px

Venom[]

Move Name Input
Air Dash Can only be used in air30pxForward30pxForward30px or Any punch30pxAny punch30px
Venom Fang Can be used in air30pxQuarter circle forward30px + Any punch30px
Venom Rush Quarter circle forward30px + Any kick30px
Web Throw Half circle back30px + Any punch30px
Venom Web Quarter circle forward30px + Any punch30pxAny punch30px
Venomous Raging Demon Quarter circle forward30px + Any kick30pxAny kick30px

War Machine[]

Move Name Input
Air Dash Can only be used in air30pxOmni-directional30px + Any punch30pxAny punch30px
Knee Kick Can only be used in air30pxDown30px + Heavy kick30px
Upward Kick Can only be used in air30pxUp30px + Heavy kick30px
Laser Blast Can only be used in air30pxForward30px + Heavy punch30px
Missile Launch Down30px + Heavy punch30px
Shoulder Cannon Can be used in air30pxQuarter circle forward30px + Any punch30px
Low Shoulder Cannon Quarter circle forward30px + Any kick30px
Repulsor Blast Half circle back30px + Any punch30px
Smart Bomb Can be used in air30pxLight kick30px + Heavy punch30px, direct Back30px or Forward30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Proton Cannon Quarter circle forward30px + Any punch30pxAny punch30px
War Destroyer Quarter circle forward30px + Any kick30pxAny kick30px

Wolverine[]

Move Name Input
Wall-Jump Jump against a wall, then Up-forward30px
Slide Claw Can only be used in air30pxDown-forward30px + Heavy kick30px
Trampling Can only be used in air30pxDown30px + Heavy kick30px
Berserker Barrage Quarter circle forward30px + Any punch30px, Mashable30pxAny punch30px
Tornado Claw Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Berserker Slash Quarter circle back30px + Any punch30px
Drill Claw Can be used in air30pxLight kick30px + Heavy punch30px can be directed
Berserker Barrage X Quarter circle forward30px + Any punch30pxAny punch30px
Fatal Claw Can be used in air30pxDragon punch; forward down down-forward30px + Any kick30pxAny kick30px
Berserker Charge Quarter circle forward30px + Any kick30pxAny kick30px
Weapon X Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Wolverine (Boneclaws)[]

Move Name Input
Wall-Jump Jump against a wall, then Up-forward30px
Slide Claw Can only be used in air30pxDown-forward30px + Heavy kick30px
Trampling Can only be used in air30pxDown30px + Heavy kick30px
Berserker Barrage Quarter circle forward30px + Any punch30px, Mashable30pxAny punch30px
Tornado Claw Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Drill Claw Can be used in air30pxLight kick30px + Heavy punch30px can be directed
Berserker Barrage X Quarter circle forward30px + Any punch30pxAny punch30px
Weapon X Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Zangief[]

MVC2 Zangief
Move Name Input
Spinning Piledriver Can be used in air30pxForward to 36030px + Any punch30px close
Double Lariat/Quick Double Lariat Can be used in air30pxBack30px / Forward30px + Any punch30pxAny punch30px / Any kick30pxAny kick30px,
Flying Powerbomb Half circle forward30px + Any kick30px
Atomic Suplex close Half circle forward30px + Any kick30px
Glowing Fist Dragon punch; forward down down-forward30px + Any punch30px
Aerial Russian Slam Dragon punch; forward down down-forward30px + Any kick30px
Final Atomic Buster Forward to 36030px + Any punch30pxAny punch30px
Ultra Final Atomic Buster (Level 3) Forward to 36030px + Any kick30pxAny kick30px
Super Lariat Assist 1 + Assist 2
Iron Body Reverse dragon punch; back down down-back30px + Light kick30px

Mech Zangief[]

Move Name Input
Spinning Piledriver Can be used in air30pxForward to 36030px + Any punch30px close
Double Lariat/Quick Double Lariat Can be used in air30pxBack30px / Forward30px + Any punch30pxAny punch30px / Any kick30pxAny kick30px,
Flying Powerbomb Half circle forward30px + Any kick30px
Atomic Suplex close Half circle forward30px + Any kick30px
Glowing Fist Dragon punch; forward down down-forward30px + Any punch30px
Aerial Russian Slam Dragon punch; forward down down-forward30px + Any kick30px
Vodka Fire Quarter circle forward30px + Any punch30px
Final Atomic Buster Forward to 36030px + Any punch30pxAny punch30px
Siberian Blizzard Forward to 36030px + Any kick30pxAny kick30px
Super Lariat Assist 1 + Assist 2
Normal Zangief Reverse dragon punch; back down down-back30px + Light kick30px