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Wesker

Phantom Dance is one of Wesker's Level 1 Hyper Combos in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3.

Gameplay[]

Wesker removes his glasses during the super flash, then dashes around the screen several times and hits the opponent from several directions in a purple aura.

This hyper is very easy to lead into after combos, but the number of hits is very random. Wesker will return to the spot where the Phantom Dance was activated when the attack ends.

Strategy[]

  • Activating this attack with your opponent in the middle of the screen causes the most hits, especially in midair.
  • DHC out of an air Phantom Dance to drop your opponent into almost any teammates hyper combo.
  • Use this full-screen hyper to punish most unsafe attacks at a distance for decent damage.
  • You can use this attack to remove Wesker's glasses to gain the power/speed boost it provides in Ultimate Marvel vs. Capcom 3.
  • It is possible to lead into a wall bounce combo after a successful Phantom Dance using Wesker's crouching poke attack. This is done easiest from mid-screen and as long as Wesker gains significant height and the character(s) fall into Wesker's ground position. Damage scaling if successful is extremely high though.

Similar Hypers[]

Trivia[]

Also See[]

Wesker's moveset in Marvel vs Capcom 3: Fate of Two Worlds

Wesker's moveset in Ultimate Marvel vs Capcom 3

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