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Revision as of 09:01, 26 August 2020

Phoenix_Wright_Character_Vignette_-_Ultimate_Marvel_vs._Capcom_3

Phoenix Wright Character Vignette - Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3 - Phoenix Wright character trailer

I will submit the evidence!

Wright

Phoenix Wright possesses a wide arsenal of moves, with a variety of effects and uses. His regular moves consist of simple mundane actions such as ducking to search for clues, looking at paper documents and even sneezing (which serves as his Launcher Attack). Many of his special attacks also function that way.

He has three modes (stances): Investigation, Courtroom and Turnabout Mode. Each stance has their own set of special moves and command normals. This makes him somewhat limited at first (as he has access to only three special moves in Investigation Mode), but grows exponentially during the course of the fight.

With this in mind, his gameplay is, coincidentally, defensive-oriented: a mix of a keep-away character (projectiles and other moves with wide/long range) with high combo abilities (moves that strike multiple times and hit OTG). He also has a relatively medium to high damage output (which is further increased in his Turnabout Mode), a decent amount of health, and a very damaging Level 3 (although this one requires him to be specifically in the Turnabout Mode).

However, one of his main weaknesses is that his normal attacks look too unorthodox in a combat situation, which causes him to have a lack of decently-ranged attacks for pokes. The fact that his fighting performance depends on growth during the battle is also a drawback, meaning he can't fight with his full potential right at the start.

Moveset

Assist Attacks
Set Name Type Angle Cross-Over
α Paperwork (High) Direct Front Steel Samurai Maya Smelting!
β Press the Witness Direct Front Steel Samurai Maya Smelting!
γ Get 'em Missile! Shot Front Steel Samurai Maya Smelting!

Investigation Mode

In this mode, Wright is extremely defensive; he will be more focused on gathering evidence to use in Court and Turnabout Mode. He only has access to his Investigation and Maya specials in this mode.

Command Normals
Move Name Input
Slip-Up Arcade Stick Right+Attack medium
Questioning Arcade Stick Right+Attack hard
Air Questioning Arcade Modifier AirArcade-Stick-Down+Attack hard
Special Attacks
Move Name Input
"M-Maya!?" Arcade Stick QCF+Attack button
Investigate/Discard Attack button+Special
Mode Change Arcade-Stick-DownArcade-Stick-Down+Special
Hyper Combos
Move Name Input
Steel Samurai Maya Smelting! Arcade Stick QCF+Attack x2

Trial Mode

In this mode, Wright is more combat-oriented. He loses access to his Investigation special, but gains access to all of his other specials. He also gains access to his "Order in the Court" Hyper Combo, which, once used, will automatically send Phoenix Wright back to Investigation mode and gets rid of all bad evidence.

Command Normals
Move Name Input
Slip-Up Arcade Stick Right+Attack medium
Illuminating Point Attack hard during Attack hard
Note Scribbling Attack hard during Arcade-Stick-Down+Attack hard
"Just a Little More...!" Arcade Modifier AirAttack hard during Attack hard
Cross-Examination Arcade Stick Right+Attack hard
Air Cross-Examination Arcade Modifier AirArcade-Stick-Down+Attack hard
Bridge to Turnabout Arcade Stick Right+Attack hard with 3 good evidences
Air Bridge to Turnabout Arcade Modifier AirArcade-Stick-Down+Attack hard with 3 good evidences
Special Moves
Move Name Input
Paperwork (High) Arcade Stick QCF+Attack button
Paperwork (Low) Arcade Stick QCB+Attack button
Press the Witness Arcade Stick S+Attack button
Present Evidence Attack button+Special
Mode Change Arcade-Stick-DownArcade-Stick-Down+Special
Hyper Combos
Move Name Input
Steel Samurai Maya Smelting! Arcade Stick QCF+Attack x2
Order in the Court Arcade Stick QCB+Attack x2

Turnabout Mode

If Wright has collected three pieces of legitimate evidence, he can enter Turnabout Mode by hitting an enemy with the Questioning attack. In this mode all of Wright's moves become more powerful (Present the Evidence can be spammed, for example), and he gains the ability to use his Ace Attorney Level 3 Hyper Combo. Most of his normal attacks change, becoming extremelly powerful; such as his arm and hand becoming a large spectral pointing finger that covers 3/4 of the screen (and causes a lot of knockback, in addition of nullifying projectiles if timed right). His combo potential is even higher in this mode. Something interesting to note is that Phoenix Wright becomes an invincible assist in Turnabout Mode: his "Press the Witness" effectively becomes one of the best assists in the game (however, since the release of the Heroes and Heralds update patch, Phoenix Wright has lost his invincible assist while in Turnabout mode, making him vulnerable to attacks).

Command Normals
Move Name Input
Slip-Up Arcade Stick Right+Attack medium
Pursuit Arcade Stick Right+Attack hard
Air Pursuit Arcade Modifier AirArcade-Stick-Down+Attack hard
Special Moves
Move Name Input
Paperwork Storm (High) Arcade Stick QCF+Attack button
Paperwork Storm (Low) Arcade Stick QCB+Attack button
Break the Witness Arcade Stick S+Attack button
Present Evidence Attack button+Special
Hyper Combos
Move Name Input
Steel Samurai Maya Smelting! Arcade Stick QCF+Attack x2
Order in the Court Arcade Stick QCB+Attack x2
Ace Attorney Arcade Stick S+Attack x2
X-Factor
X-Factor Boost Damage Speed
Level 1 135% 105%
Level 2 160% 110%
Level 3 185% 115%