Now let's ROCK AND ROLL! Eat this!
using Rock 'n' Roll
Rocket's gameplay is mainly focused on zoning. His traps can cause a lot of nuisance for his opponents as they must be careful where they tread. The Spitfire is a slow projectile which also acts like an obstacle, restricting the opponent's movement. Log Trap is also used as well as his c.H to keep his opponent at bay. Once the opponent makes a wrong move, Rocket Raccoon moves in quickly to punish his opponent. He excels against rushing characters and specially large characters (such as Hulk, Sentinel and Nemesis). His normal attacks are very fast, meaning he can hold off on his own in case said enemies get too close, but due to his low damage, however, Rocket Raccoon is made not to kill but to annoy.
Ultimate Marvel vs. Capcom 3[]
Possessing a fast mobility in both air and ground, plus his size (being the smallest character in the game) he is able to dodge most high attacks; in addition, his Tunnel Rat special attack allows him to move safely around the battlefield, making him very unpredictable. His air dash (the rocket skates) is one of the fastest in the game, and can be special-cancelled.
However, his flaws are his very low health and short reach for normal attacks.
As an assist, Rocket Raccoon holds the best assists in the game. Log Trap is a very strong zoning tool that keeps the opponent thinking whether they should go in for a hit or get hit by the log. Spitfire Twice is a strong horizontal tool that moves very slowly. It is not a blockstring, meaning frame traps may be performed which involves tricking your opponent into not blocking. Claymore is a decent ground control assist. It also acts as a form of Super Armor, making it quite useful. Although, it is overshadowed by Log Trap and Spitfire Twice
Set | Name | Type | Angle | Cross-Over |
---|---|---|---|---|
α | Spitfire Twice | Shot | Front | Rock 'n' Roll |
β | Claymore | Shot | Front | Rock 'n' Roll |
γ | Pendulum | Shot | Front | Rock 'n' Roll |
Move Name | Input |
---|---|
Wild Ripper | + |
Move Name | Input |
---|---|
Spitfire | + for an extra hit |
Angel Gift | + |
Claymore | + |
Grab Bag | + |
Oil Bomb | + |
Mr. Flapper | + |
Pendulum | + |
Tunnel Rat | + |
Rocket Skates | + |
Move Name | Input |
---|---|
Rock 'n' Roll | + |
Mad Hopper | + |
Rocky Raccoon (Level 3) | + |
X-Factor Boost | Damage | Speed |
---|---|---|
Level 1 | 120% | 120% |
Level 2 | 140% | 130% |
Level 3 | 160% | 140% |
Marvel vs. Capcom: Infinite[]
Some of Rocket's moves have been changed to now involve Groot. And while he re-uses his Rock And Roll and Mad Hopper Hyper Combos from that game, albeit with the latter now electrocuting his targets instead of springing them up into the air, his Rocky Raccoon Hyper Combo was replaced with a new one called Animal Combination, where he summons Groot, hops on his back, then Groot punches Rocket's opponent a few times before uppercutting him or her into the air, and then Rocket fires a fired plasma shot at him or her before he or she lands back on the ground.