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I will fight you, fair and square.

Arthur

Arthur is the main character of the Ghosts 'n Goblins series by Capcom. He is a brave knight who ventures to the Demon Realm in order to rescue his beloved Princess Prin Prin.

Arthur debuted as an assist character in Marvel vs. Capcom: Clash of Super Heroes. He became a playable character in Marvel vs. Capcom 3: Fate of Two Worlds and reappeared in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom: Infinite.

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Appearance[]

Story[]

Marvel vs. Capcom 3: Fate of Two Worlds[]

Arthur's ending have him rescuing Princess Prin-Prin from Fin Fang Foom. However, all Arthur does it poke Fin Fang Foom with his lance while Fin Fang Foom can only watch, dumbstruck.

Gameplay[]

Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables an excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jump, and easily catch opponents in the air if they try to close the distance in this way.

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Trivia[]

  • His assist animation in the first Marvel vs. Capcom features several nods to his original incarnation:
    • When entering and leaving, Arthur jumps in the same awkward pose he uses while moving in the Ghosts 'n Goblins series.
    • Arthur's huge jousting lance has been his default weapon in every game in his series.
    • Hitting Arthur when he's summoned makes his armor fall off, and he stumbles offscreen in his underwear, just like in his own games.
    • Arthur's 2P color gives him a golden armor, a reference to the Golden Armor from his own series.
  • His character theme is a remix of the iconic Stage 1 Theme from the first Ghosts 'N Goblins.
  • Arthur's moveset employs several of the weapons he can pick up in his many game appearances: his signature lance, dagger, axe (all games), scythe (Super Ghosts 'N Goblins), the sword (Ghosts 'N Ghouls), scatter crossbow, fire bottle and shield (Ultimate Ghosts 'N Goblins).
    • His hyper combos include the Goddess Bracelet from Super Ghosts 'N Goblins and the Emperor's Armor from Ultimate Ghosts 'N Goblins. His third hyper combo is the Fire Dragon created by the Dagger Magic in Super.
  • Arthur was the first assist character from Marvel vs. Capcom to be announced as a full-fledged character in one of the sequels, Marvel vs. Capcom 3, and was shortly followed by Thor. Overall, however, he's second to Saki who became playable first in Tatsunoko vs. Capcom.
  • Unlike Strider Hiryu and the Mega Man characters, Arthur does not have a death animation that mirrors his original death animation, in which he becomes a pile of bones. However, he does become a skeleton in his Ultimate DLC costume when his powered-up armor shatters.

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