Tornado Claw!
Wolverine
The Tornado Claw involves Wolverine scoop-slashing into a spiraling-upwards claw-drill motion into the air before falling back down. Upon connecting with it at any point, Wolverine slightly extends his claws out to slash at the foe rapidly (where it can be button mashed for extra hits).
While it looks like a type Shoryuken-style anti-air attack, but it doesn't have the usual startup invincibility; this makes its usefulness as an anti-air very limited as it offers little in breaking out of offensive pressure while as usual being unsafe on block for an attack of its archetype.
However, the Tornado Claw has one specialized use-it's the key component of the very difficult Fatal Claw loop combos. Mashing buttons during Tornado Claw substantially increases the damage, but also causes Wolverine to rise higher into the air. In most cases, this attack is best used to counter clumsy jump-ins, and to end combos.
Tornado Claw Damage[]
- Light Version: 3-7 hits (81,200~131,200 damage)
- Medium Version: 4-10 hits (103,000~164,300 damage)
- Heavy Version: 5-11 hits (122,600~177,700 damage)
Tactics[]
- To perform the Fatal Claw loop, hit the opponent with Tornado Claw L (3 hits) and cancel into Fatal Claw. Wolverine recovers and lands fast enough to repeat this up to 4 more times as long as you have the meter to burn.
Also See[]
Wolverine's moves in Marvel vs. Capcom: Clash of Super Heroes
Wolverine's moves in Marvel vs. Capcom 2: New Age of Heroes
Bone Wolverine's moves in Marvel vs. Capcom 2: New Age of Heroes
Wolverine's moves in Marvel vs. Capcom 3: Fate of Two Worlds