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Marvel vs. Capcom Wiki

This is a list of the moves of all the characters in Ultimate Marvel vs. Capcom 3. This page is based on the English controls of the home console version, and includes every characters' Command Normals, Special Attacks and Hyper Combos.

Akuma[]

Akuma-umvc3face.jpg
Special Moves Input
Gohadoken Quarter circle forward30px + Any attack30px
Zanku Hadoken Can only be used in air30pxQuarter circle forward30px + Any attack30px
Goshoryuken Dragon punch; forward down down-forward30px + Any attack30px
Tatsumaki Zankukyaku Can be used in air30pxQuarter circle back30px + Any attack30px
Hyakkishu Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px (Varied follow-up)
Hyakkishu > Hyakki Gosho Light attack30px (from Hyakkishu)
Hyakkishu > Hyakki Gojin Medium attack30px (from Hyakkishu)
Hyakkishu > Hyakki Goho Heavy attack30px (from Hyakkishu)
Ashura Senku Reverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Special attack30px
Hyper Combos Input
Messatsu-Gohado Agyo Quarter circle forward30px + Any attack30pxAny attack30px
Messatsu-Gohado Ungyo Quarter circle forward30px + Any attack30pxAny attack30px Hold Heavy attack30px
Tenma-Gozanku Agyo Can only be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Tenma-Gozanku Ungyo Can only be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px Hold Heavy attack30px
Messatsu-Goshoryu Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Shun Goku Satsu (Level 3) Light attack30pxLight attack30pxForward30pxMedium attack30pxHeavy attack30px
Command Normals Input
Zugaihasatsu Forward30px + Medium attack30px
Senpukyaku Forward30px + Heavy attack30px
Tenmakujinkyaku Can only be used in air30pxDown30px + Medium attack30px

Amaterasu[]

Amaterasu umvc3.jpg
Special Moves Input
Head Charge Can only be used in air30pxQuarter circle forward30px + Any attack30px
Power Slash Quarter circle back30px + Any attack30px
Weapon Change Can be used in air30pxDown30pxDown30px + Any attack30px (Weapons correspond to attack button)
Solar Flare Dragon punch; forward down down-forward30px + Any attack30px (in Solar Flare only)
Thunder Edge Quarter circle forward30px + Any attack30px (in Thunder Edge only)
Glaive Chop Can only be used in air30pxQuarter circle forward30px + Special attack30px (in Thunder Edge only)
Cold Star Quarter circle forward30px + Any attack30px (in Devout Beads only)
Hyper Combos Input
Okami Shuffle Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Veil of Mist Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Divine Instruments (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Thunder Edge Stab Can only be used in air30pxDown-forward30px + Heavy attack30px (in Thunder Edge only)
Target Combos Input
Reflector Chain Combo Forward30px + Heavy attack30px (up to 5 times; in Solar Flare only)
Rosary Chain Combo Forward30px + Heavy attack30px (up to 5 times; in Devout Beads only)
Glaive Chain Combo Forward30px + Heavy attack30px (up to 4 times; in Thunder Edge only)

Arthur[]

Arthur.jpg
Special Moves Input
Dagger Toss Can be used in air30pxQuarter circle forward30px + Light attack30px (Light attack30px for three times additional projectiles)
Lance Toss Can be used in air30pxQuarter circle forward30px + Medium attack30px (Medium attack30px for twice additional projectiles)
Scatter Crossbow Can be used in air30pxQuarter circle forward30px + Heavy attack30px
Fire Bottle Toss Can be used in air30pxQuarter circle back30px + Light attack30px
Ax Toss Can be used in air30pxQuarter circle back30px + Medium attack30px
Scythe Toss Can be used in air30pxQuarter circle back30px + Heavy attack30px
Shield Deflect Dragon punch; forward down down-forward30px + Light attack30px
Heavenly Slash Dragon punch; forward down down-forward30px + Medium attack30px
Hellbound Slash Dragon punch; forward down down-forward30px + Heavy attack30px
Hyper Combos Input
Goddess' Bracelet Quarter circle forward30px + Any attack30pxAny attack30px
Golden Armor Quarter circle back30px + Any attack30pxAny attack30px
For the Princess! (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Cross Sword Back30px + Heavy attack30px
Lance Charge Forward30px + Heavy attack30px

Captain America[]

Captain-america.jpg

Special Moves Input
Shield Slash Can be used in air30pxQuarter circle forward30px + Any attack30px
Charging Star Quarter circle back30px + Any attack30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any attack30px
Backflip Any attack30px + Special attack30px
Hyper Combos Input
Hyper Charging Star Quarter circle back30px + Any attack30pxAny attack30px
Hyper Stars & Stripes Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Final Justice (Level 3) Quarter circle forward30px + Any attack30pxAny attack30px
Command Normals Input
Air-Raid Kick Can only be used in air30pxUp30px + Heavy attack30px
Anti-Ground Kick Can only be used in air30pxDown30px + Heavy attack30px
Target Combos Input
Middle Kick Medium attack30px>Medium attack30px (Only if first attack hits)

Chris[]

Chris.jpg
Special Moves Input
Combination Punch Quarter circle back30px + Any attack30px (Varied follow-up)
Combination Punch Light attack30px > Body Blow Light attack30px (from Combination Punch Light attack30px)
Body Blow > Heavy Blow Medium attack30px (from Body Blow)
Heavy Blow > Payoff Heavy attack30px (from Heavy Blow)
Combination Punch Medium attack30px > Magnum Combo Heavy attack30px (from Combination Punch Medium attack30px)
Grenade Toss Dragon punch; forward down down-forward30px + Any attack30px
Gun Fire Can be used in air30pxQuarter circle forward30px + Any attack30px
Prone Position Down30pxDown30px + Heavy attack30px (Can be followed up; Up30px to get up)
Prone Position > Prone Shot Heavy attack30px (from Prone Position)
Hyper Combos Input
Grenade Launcher Quarter circle forward30px + Any attack30pxAny attack30px
Sweep Combo Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Satellite Laser (Level 3) Quarter circle back30px + Any attack30pxAny attack30px + Any attack30px (can be aimed & directed with movement)
Command Normals Input
Low Shot Forward30px + Medium attack30px
Air Low Shot Can only be used in air30pxDown30px + Heavy attack30px
Stun Rod Forward30px + Heavy attack30px
Flamethrower Back30px + Heavy attack30px

Chun-Li[]

Chun-li.jpg
Special Moves Input
Kikoken Half circle forward30px + Any attack30px
Kikoken Heavy attack30px > Kikoanken Heavy attack30px (from Kikoken Heavy attack30px)
Spinning Bird Kick Can be used in air30pxHold down30pxUp30px + Any attack30px
EX Spinning Bird Kick Can be used in air30pxHold down30pxUp30px + Any attack30px (while glowing)
Hyakuretsukyaku Can be used in air30pxCan only be used in air30pxAny attack30px
Tenshokyaku Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Hyper Combos Input
Kikosho Quarter circle forward30px + Any attack30pxAny attack30px
Hoyokusen Quarter circle back30px + Any attack30pxAny attack30px
Shichisei Ranka (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Kakukyakuraku Forward30px + Heavy attack30px
Yosokyaku Can only be used in air30pxDown30px + Medium attack30px

Crimson Viper[]

Viper.jpg

Special Moves Input
Focus Attack Hold Special attack30px + Any attack30px and release (Hold longer to increase effect)
Thunder Knuckle Quarter circle forward30px + Any attack30px
EX Thunder Knuckle Quarter circle forward30px + Special attack30px (costs 1 Meter)
Burning Kick Can be used in air30pxQuarter circle back30px + Any attack30px
EX Burning Kick Can be used in air30pxQuarter circle back30px + Special attack30px (costs 1 Meter)
Seismic Hammer Dragon punch; forward down down-forward30px + Any attack30px
EX Seismic Hammer Dragon punch; forward down down-forward30px + Special attack30px (costs 1 Meter)
Optic Laser Hold Any attack30px and release
Hyper Combos Input
Emergency Combination Quarter circle forward30px + Any attack30pxAny attack30px
Burst Time Quarter circle back30px + Any attack30pxAny attack30px
Viper Full Throttle (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Viper Elbow Forward30px + Medium attack30px

Dante[]

Dante.jpg

Special Moves Input
Multi-Lock Quarter circle forward30px+Light attack30px (Can be charged; Can be followed up during startup)
Multi-Lock > Acid Rain Light attack30px (from Multi-Lock)
Crystal Quarter circle forward30px + Medium attack30px (Can be followed up during startup)
Crystal > Million Carats Medium attack30px (from Crystal)
Hysteric Quarter circle forward30px + Heavy attack30px (Can be followed up during startup)
Hysteric > Grapple Heavy attack30px (from Hysteric)
Reverb Shock Quarter circle back30px + Light attack30px (Can be followed up)
Revolver Quarter circle back30px + Medium attack30px (Can be followed up)
Jet Stream Quarter circle back30px + Heavy attack30px (Can be followed up)
Reverb Shock/Revolver/Jet Stream > Fireworks Heavy attack30px (from Reverb Shock, Revolver, or Jet Stream)
Reverb Shock/Revolver/Jet Stream > Crazy Dance Special attack30px (from Reverb Shock, Revolver, or Jet Stream)
Twister Dragon punch; forward down down-forward30px + Light attack30px (Can be followed up)
Twister > Tempest Light attack30px (from Twister)
Volcano Dragon punch; forward down down-forward30px + Medium attack30px (Can be followed up)
Volcano > Beehive Medium attack30px (from Volcano)
Jam Session Dragon punch; forward down down-forward30px + Heavy attack30px
Killer Bee Can only be used in air30pxQuarter circle forward30px + Light attack30px (Can be followed up during startup)
Killer Bee > The Hammer Light attack30px (from Killer Bee)
Air Play Can only be used in air30pxQuarter circle forward30px + Medium attack30px (Can be charged)
Sky Dance Can only be used in air30pxQuarter circle forward30px + Heavy attack30px
Air Trick Down30pxDown30px + Special attack30px
Drive Quarter circle forward30px + Special attack30px
Air Raid Can be used in air30pxQuarter circle back30px + Special attack30px (during Devil Trigger)
Thunder Bolt Can only be used in air30pxQuarter circle forward30px + Special attack30px (during Devil Trigger)
Vortex Can only be used in air30pxDragon punch; forward down down-forward30px + Special attack30px (during Devil Trigger)
Hyper Combos Input
Million Dollars Quarter circle forward30px + Any attack30pxAny attack30px
Devil Trigger Quarter circle back30px + Any attack30pxAny attack30px
Devil Must Die (Level 3) Dragon punch; forward down down-forward30px+Any attack30pxAny attack30px
Command Normals Input
Stinger Forward30px + Heavy attack30px (Can be followed up)
Scat Shot Can only be used in air30pxHeavy attack30px (Varied follow-up)
Weasel Shot Heavy attack30px >Back30px + Can only be used in air30pxHeavy attack30px (Varied follow-up)
Rain Storm Can only be used in air30pxCan only be used in air30pxHeavy attack30px (Varied follow-up)
Cold Shower Down-forward30px + Can only be used in air30pxHeavy attack30px (Varied follow-up)
Clay Pigeon Can only be used in air30pxHeavy attack30px (during Special attack30px on hit or block; Varied follow-up)
Stinger > Million Stab Can only be used in air30pxHeavy attack30px (from Stinger)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Prop Shredder Special attack30px (from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot)
Scat Shot/Cold Shower/Clay Pigeon/Weasel Shot > Stinger Lv.2 Forward30px + Heavy attack30px (from Scat Shot, Cold Shower, Clay Pigeon, or Weasel Shot; Can be followed up)
Stinger Lv.2 > Million Stab Can only be used in air30pxHeavy attack30px (from Stinger Lv.2)

Deadpool[]

Deadpool.jpg

Special Moves Input
Trigger Happy Can be used in air30pxQuarter circle forward30px + Any attack30px (Can be followed up)
Trigger Happy > Ninja Gift Any attack30px (from Trigger Happy)
Quick Work Quarter circle back30px + Any attack30px (Can be followed up)
Katana-Rama! Dragon punch; forward down down-forward30px + Any attack30px (Can be followed up)
Quick Work/Katana-Rama! > Chimichangas!! Heavy attack30px (from Katana-Rama! or Quick Work)
Teleport Reverse dragon punch; back down down-back30px + Any attack30px (malfunctions on every third use)
Taunt Button! Select
Hyper Combos Input
Happy-Happy Trigger Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Cuttin' Time Quarter circle back30px + Any attack30pxAny attack30px
4th-Wall Crisis (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Mad Wheel Forward30px + Medium attack30px

Doctor Doom[]

Doctor-doom umvc3face.jpg

Special Moves Input
Plasma Beam Can be used in air30pxQuarter circle forward30px + Any attack30px
Photon Shot Can be used in air30pxQuarter circle back30px + Any attack30px
Molecular Shield Dragon punch; forward down down-forward30px + Any attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Photon ArrayPhoton Array Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Sphere FlameSphere Flame Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Doom's Time (Level 3) Quarter circle forward30px + Any attack30pxAny attack30px
Command Normals Input
Hard Kick Forward30px + Heavy attack30px
Hidden Missiles Back30px + Heavy attack30px
Foot Dive Can only be used in air30pxForward30px + Heavy attack30px

Doctor Strange[]

Doctor-strange-1.jpg

Special Moves Input
Daggers of Denak Can be used in air30pxQuarter circle forward30px + Light attack30px or Medium attack30px
Eye of Agamotto Can be used in air30pxQuarter circle forward30px + Heavy attack30px
Mystic Sword Dragon punch; forward down down-forward30px + Any attack30px
Grace of Hoggoth Can be used in air30pxQuarter circle back30px + Light attack30px or Medium attack30px (Alters Flames of the Faltine)
Flames of the Faltine Can be used in air30pxQuarter circle back30px + Heavy attack30px
Bolts of Balthakk Any attack30px + Special attack30px
Flight Can be used in air30px Quarter circle back30px + Special attack30px
Teleport Can be used in air30px Reverse dragon punch; back down down-back30px + Any attack30px
Hyper Combos Input
Spell of Vishanti Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Seven Rings of Raggadorr Quarter circle back30px + Any attack30pxAny attack30px
Astral Magic (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Illusion Back30px + Heavy attack30px
Impact Palm Can be used in air30pxForward30px + Heavy attack30px

Dormammu[]

Dormammu.jpg

Special Moves Input
Dark Hole Can be used in air30pxQuarter circle forward30px + Any attack30px
Purification Dragon punch; forward down down-forward30px + Any attack30px
Dark Spell: Destuction Can be used in air30pxQuarter circle back30px + Light attack30px (Gives one Red Charge)
Dark Spell: Creation Can be used in air30pxQuarter circle back30px + Medium attack30px (Gives one Blue Charge)
Liberation Can be used in air30pxQuarter circle back30px + Heavy attack30px (Changes based on number of Red and Blue charges)
Mass Change Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Chaotic Flame Quarter circle forward30px + Any attack30pxAny attack30px
Stalking Flare Quarter circle back30px + Any attack30pxAny attack30px
Dark Dimension (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Dark Matter Forward30px + Heavy attack30px
Flame Carpet Down-forward30px + Heavy attack30px

Felicia[]

Felicia.jpg

Special Moves Input
Rolling Buckler Quarter circle forward30px + Any attack30px (Varied follow-up)
Rolling Buckler > Neko Punch Light attack30px (from Rolling Buckler)
Rolling Buckler > Rolling Slide Medium attack30px (from Rolling Buckler)
Rolling Buckler > Rolling Uppercut Heavy attack30px (from Rolling Buckler)
Cat Spike Dragon punch; forward down down-forward30px + Any attack30px
Delta Kick Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Sand Slash Hold back30pxForward30px + Any attack30px
Hell Cat Half circle back30px + Any attack30px
EX Charge Hold Down30pxDown30px + Heavy attack30px
Cat & Mouse Any attack30px + Special attack30px
Hyper Combos Input
Dancing Flash Quarter circle forward30px + Any attack30pxAny attack30px
Kitty's Helper Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Please Help Me! (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Toy Touch Down-forward30px + Medium attack30px
Kitty Slash Back30px + Heavy attack30px

Firebrand[]

Firebrand face.jpg

Special Moves Input
Hell Spitfire Can be used in air30pxQuarter circle forward30px + Any attack30px
Bon Voyage Can be used in air30pxQuarter circle forward30px + Special attack30px
Demon Missile Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px (Hold during Demon Missile Heavy attack30px to charge)
Hell's Elevator Quarter circle back30px + Any attack30px
Hell Dive Can only be used in air30pxQuarter circle back30px + Any attack30px
Hover Quarter circle back30px + Special attack30px
Wall Cling Can only be used in air30pxBack30pxBack30px (Near wall; Any attack30px fires a fire ball, Special attack30px to jump off)
Hyper Combos Input
Dark Fire Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Luminous Body Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Chaos Tide (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px (Control with Any attack30px)
Command Normals Input
Devil's Claw Can only be used in air30pxDown30px + Heavy attack30px

Frank West[]

Frank-1.jpg

Special Moves Input
Tools of Survival Can be used in air30pxQuarter circle forward30px + Any attack30px
Snapshot Can be used in air30pxQuarter circle forward30px + Special attack30px
Roundhouse Kick Dragon punch; forward down down-forward30px + Any attack30px (Requires Lv.2+)
Giant Swing Quarter circle back30px + Any attack30px
Hammer Throw Hold back30pxForward30px + Any attack30px
Bottoms Up Down30pxDown30px + Special attack30px
Barrel Roll Special attack30px + Any attack30px (Requires Lv.2+)
Hyper Combos Input
Blue Light Special Quarter circle forward30px + Any attack30pxAny attack30px
Survival Techniques Quarter circle back30px + Any attack30pxAny attack30px
Funny Face Crusher Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px (Requires Lv.3+; Forward to 36030px to increase damage)
Command Normals Input
Object Throw Forward30px + Heavy attack30px
Knee Drop Can only be used in air30pxDown30px + Heavy attack30px

Ghost Rider[]

Ghost-rider.jpg

Special Moves Input
Hellfire Quarter circle forward30px + Any attack30px
Chain of Rebuttal Dragon punch; forward down down-forward30px + Light attack30px
Chain of Punishment Dragon punch; forward down down-forward30px + Medium attack30px
Judgment Strike Dragon punch; forward down down-forward30px + Heavy attack30px
Chaos Bringer Quarter circle back30px + Light attack30px
Hell's Embrace Quarter circle back30px + Medium attack30px
Conviction Slam Quarter circle back30px + Heavy attack30px
Hyper Combos Input
Hellfire Maelstrom Quarter circle forward30px + Any attack30pxAny attack30px
Spirit of Vengeance Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px, Any attack30px or Special attack30px (Press a button for a different ender)
Penance Stare (Level 3) Half circle back30px + Any attack30pxAny attack30px (Near opponent)
Command Normals Input
Heartless Spire Back30px + Heavy attack30px
Target Combos Input
Rage Whip Heavy attack30px>Heavy attack30px

Haggar[]

Haggar.jpg

Special Moves Input
Violent Axe Quarter circle forward30px + Any attack30px
Flying Piledriver Half circle back30px + Any attack30px
Hoodlum Launcher Dragon punch; forward down down-forward30px + Any attack30px
Double Lariat Special attack30px + Any attack30px (takes 100,000 damage)
Skyhigh Back Drop Can only be used in air30pxHalf circle back30px + Any attack30px
Wild Swing Can only be used in air30pxQuarter circle forward30px + Special attack30px
Hyper Combos Input
Rapid Fire Fist Quarter circle forward30px + Any attack30pxAny attack30px
Giant Haggar Press Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Final Haggar Buster (Level 3) Half circle back30px + Any attack30pxAny attack30px(Forward to 36030px to increase damage)
Command Normals Input
Steel Pipe Forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px
Head Butt Can only be used in air30pxUp30px + Heavy attack30px

Hawkeye[]

Hawkeye umvc3face.jpg

Special Moves Input
Quick Shot Can be used in air30pxQuarter circle forward30px + Any attack30px
Trick Maneuver Quarter circle back30px + Any attack30px (Can be followed up)
Trick Maneuver > Trick Shot Any attack30px (from Trick Maneuver; changes based on the button used for Trick Maneuver)
Ragtime Shot Dragon punch; forward down down-forward30px + Any attack30px
Hyper Combos Input
Gimlet Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Kiss of Fire Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Tag Team Special (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Shock Value Forward30px + Medium attack30px
Multi Shot Hold and release Heavy attack30px (Aim Up30px, Up-forward30px, Down-forward30px, or Down30px while holding or during release Heavy attack30px)
Double Roundhouse Forward30px + Heavy attack30px
Slide Down-forward30px + Heavy attack30px

Hsien-Ko[]

Hsien-ko umvc3face.jpg

Special Moves Input
Anki-Hou Quarter circle forward30px + Any attack30px
Senpu Bu Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Henkyu Ki Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Houten Geki Half circle back30px + Any attack30px
Hyper Combos Input
Chireitou Quarter circle forward30px + Any attack30pxAny attack30px
Ten Rai Ha Quarter circle back30px + Any attack30pxAny attack30px
Daibakusou Rimoukon Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Rantetsu Forward30px + Medium attack30px
Edoga Forward30px + Heavy attack30px

Hulk[]

Hulk umvc3face.jpg

Special Moves Input
Gamma Wave Hold back30pxForward30px + Any attack30px
Gamma Charge Quarter circle forward30px + Any attack30px (Can be followed up)
Gamma Charge > Gamma Charge 2nd Any attack30px (from Gamma Charge)
Gamma Charge (Anti-Air) Dragon punch; forward down down-forward30px + Any attack30px
Gamma Charge (Anti-Air) > Gamma Charge 2nd (Anti-Air) Any attack30px (from Gamma Charge (Anti-Air))
Gamma Tornado Half circle back30px + Any attack30px (Near opponent)
Hyper Combos Input
Gamma Tsunami Quarter circle forward30px + Any attack30pxAny attack30px
Gamma Quake Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Gamma Crush Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Impact Punch Forward30px + Medium attack30px (Hold to charge)

Iron Fist[]

Iron-fist-1.jpg

Special Moves Input
Lotus Whip Quarter circle forward30px + Light attack30px
Dragon's Touch Quarter circle forward30px + Medium attack30px
Surging Fist Quarter circle forward30px + Heavy attack30px
Wall of K'un-Lun Quarter circle forward30px + Special attack30px (After 2nd special move)
Dragon Tail Quarter circle back30px + Light attack30px
Crescent Heel Quarter circle back30px + Medium attack30px
Twin Snakes Quarter circle back30px + Heavy attack30px
Rising Fang Quarter circle back30px + Special attack30px (After 2nd special move)
Chi Dragon punch; forward down down-forward30px + Any attack30px (Different buttons give different effects)
Hyper Combos Input
Iron Rage Quarter circle forward30px + Any attack30pxAny attack30px
Volcanic Roar Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Dragon's Prey (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Dual Palm Back30px + Heavy attack30px
Quick Kick Forward30px + Heavy attack30px

Iron Man[]

Iron-man.jpg

Special Moves Input
Unibeam Can be used in air30pxQuarter circle forward30px + Any attack30px
Repulsor Blast Quarter circle back30px + Any attack30px (Can be followed up)
Repulsor Blast > Repulsor Spread Heavy attack30px (from Repulsor Blast)
Smart Bomb Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Proton Cannon Quarter circle forward30px + Any attack30pxAny attack30px
Angled Proton Cannon Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Iron Avenger (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Focus Shot Can only be used in air30pxUp30px or Down30px + Heavy attack30px

Jill[]

Jill.jpg

Special Moves Input
Flip Kick Quarter circle forward30px + Light attack30px
Cartwheel Kick Quarter circle forward30px + Medium attack30px
Arrow Kick Quarter circle forward30px + Heavy attack30px
Double Knee Drop Can only be used in air30pxQuarter circle forward30px + Any attack30px
Fallen Prey Dragon punch; forward down down-forward30px + Light attack30px
Ensnarement Dragon punch; forward down down-forward30px + Medium attack30px
Position Change Dragon punch; forward down down-forward30px + Heavy attack30px
Feral Crouch Down30pxDown30px + Special attack30px (Special attack30px to exit; Varied follow-up)
Feral Crouch > Low Sweep Light attack30px (from Feral Crouch)
Feral Crouch > Jumping Roundhouse Medium attack30px (from Feral Crouch)
Feral Crouch >Somersault Kick Heavy attack30px (from Feral Crouch)
Feral Crouch > Teleport Any direction (from Feral Crouch or Mad Beast)
Hyper Combos Input
Machine Gun Spray Quarter circle forward30px + Any attack30pxAny attack30px
Raven Spike Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Mad Beast (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Reverse Roundhouse Back30px + Heavy attack30px
Sickle Kick Forward30px + Heavy attack30px

Magneto[]

Magneto umvc3face.jpg

Special Moves Input
Electromagnetic Disruptor Can be used in air30pxQuarter circle forward30px + Any attack30px
Hyper Gravitation Can be used in air30pxQuarter circle back30px + Any attack30px
Magnetic Blast Can only be used in air30pxUp to forward30px + Any attack30px
Force Field Dragon punch; forward down down-forward30px + Any attack30px
Fatal Attraction Reverse dragon punch; back down down-back30px + Light attack30px
Repulsion Reverse dragon punch; back down down-back30px + Medium attack30px
Reverse Polarity Reverse dragon punch; back down down-back30px + Heavy attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Magnetic Tempest Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Magnetic Shockwave Quarter circle forward30px + Any attack30pxAny attack30px
Gravity Squeeze (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

M.O.D.O.K.[]

Modok.jpg

Special Moves Input
Battering Ram Can be used in air30pxAny attack30px + Special attack30px (Can be aimed in any direction)
Psionic Blast Can be used in air30pxQuarter circle forward30px + Any attack30px
Psionic High Blast Can be used in air30pxQuarter circle forward30px + Special attack30px (uses one charge of Level of Understanding)
Analysis Cube Can be used in air30pxQuarter circle back30px + Any attack30px (adds one charge of Level of Understand on hit)
Balloon Bomb Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Jamming Bomb Can be used in air30pxDragon punch; forward down down-forward30px + Special attack30px (uses one charge of Level of Understanding; reverses enemy's controls)
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Hyper Psionic Blast Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px (Uses all charges of Level of Understanding; damage scales with number of charges)
Hyper Battering Ram Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px (Can be aimed in any direction up to four times)
Killer Illumination Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px (Near opponent)
Command Normals Input
Force Beam Forward30px + Heavy attack30px or Down-forward30px + Heavy attack30px
Barrier Back30px + Heavy attack30px
Big Barrier Back30px + Special attack30px (uses one charge of Level of Understanding)

Morrigan[]

Morrigan umvc3face.jpg

Special Moves Input
Soul Fist Can be used in air30pxQuarter circle forward30px + Any attack30px
Soul Drain Can be used in air30pxQuarter circle forward30px + Special attack30px
Shadow Blade Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Vector Drain Half circle back30px + Any attack30px
Flight Quarter circle back30px + Special attack30px
Hyper Combos Input
Finishing Shower Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Astral Vision Down30pxDown30px + Any attack30pxAny attack30px
Shadow Servant Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Darkness Illusion (Level 3) Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Splash Libido Forward30px + Medium attack30px
Deep Crescendo Forward30px + Heavy attack30px

Nemesis[]

Nemesis-1.jpg

Special Moves Input
Clothesline Rocket Quarter circle forward30px + Any attack30px
Rocket Launcher Can be used in air30pxQuarter circle forward30px + Special attack30px
Anti-Air Rocket Launcher Dragon punch; forward down down-forward30px + Special attack30px
Launcher Slam Dragon punch; forward down down-forward30px + Any attack30px
Tentacle Slam Half circle back30px + Any attack30px
Hyper Combos Input
Bioweapon Assault Quarter circle forward30px + Any attack30pxAny attack30px
Biohazard Rush Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Fatal Mutation (Level 3) Half circle back30px + Any attack30pxAny attack30px
Command Normals Input
Deadly Reach Can be used in air30pxForward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px

Nova[]

Nova-1.jpg

Special Moves Input
Gravimetric Pulse Can be used in air30pxQuarter circle forward30px + Any attack30px (Damage increases with amount of red health)
Centurian Rush Dragon punch; forward down down-forward30px + Any attack30px
Nova Strike Can be used in air30pxQuarter circle back30px + Any attack30px
Energy Javelin Any attack30px + Special attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input
Super Nova Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Gravimetric Blaster Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px (Damage increases with amount of red health)
Human Rocket Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Nova Slam Forward30px + Heavy attack30px

Phoenix[]

Phoenix umvc3face.jpg

Special Moves Input
TK Shot Can be used in air30pxQuarter circle forward30px + Any attack30px
TK Trap Quarter circle back30px + Any attack30px
TK Overdrive Dragon punch; forward down down-forward30px + Any attack30px
Teleport Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Phoenix Feathers Can be used in air30pxAny attack30px or Can be used in air30pxSpecial attack30px (during Dark Phoenix only)
Hyper Combos Input
Phoenix Rage Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Healing Field Quarter circle back30px + Any attack30pxAny attack30px
Dark Phoenix (Level 5) Automatically when KO'd (Increases damage of all normal moves; slowly loses health)
Command Normals Input
Prominence Heel Forward30px + Medium attack30px
Flare Sword Can be used in air30pxForward30px + Heavy attack30px
Burn Out Beak Can only be used in air30pxDown30px + Heavy attack30px

Phoenix Wright[]

Phoenix-wright-1.jpg

Special Moves Input
"M-Maya!?" Quarter circle forward30px + Any attack30px (in Investigation Mode)
Investigation/Discard Any attack30px + Special attack30px (in Investigation Mode)
Mode Change Down30pxDown30px + Special attack30px (in Investigation & Trial Mode)
Paperwork Quarter circle back30px or Quarter circle forward30px + Any attack30px (in Trial Mode)
Paperwork Storm Quarter circle back30px or Quarter circle forward30px + Any attack30px (in Turnabout Mode)
Present the Evidence Any attack30px + Special attack30px (in Trial & Turnabout Mode)
Press the Witness Dragon punch; forward down down-forward30px + Any attack30px (in Trial Mode)
Break the Witness Dragon punch; forward down down-forward30px + Any attack30px (in Turnabout Mode)
Hyper Combos Input
Steel Samurai Maya Smelting! Quarter circle forward30px + Any attack30pxAny attack30px
"Order in the Court!" Quarter circle back30px + Any attack30pxAny attack30px in Trial & Turnabout Mode
Ace Attorney (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px in Turnabout Mode
Command Normals Input
Slip-Up Forward30px + Medium attack30px
Questioning Forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px (in Investigation Mode)
Cross-Examination Forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px (in Trial Mode)
Bridge to the Turnabout Forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px (in Trial Mode w/ Evidence)
Pursuit Forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px (in Turnabout Mode)
Target Combos Input
Illuminating Point Heavy attack30px>Heavy attack30px (in Trial Mode)
Note Scribbling Down30px + Heavy attack30px>Heavy attack30px (in Trial Mode)
“Just a Little More…!” Can only be used in air30pxHeavy attack30px>Heavy attack30px (in Trial Mode)

Rocket Raccoon[]

Rocket-raccoon-1.jpg

Special Moves Input
Spitfire Can be used in air30pxQuarter circle forward30px + Any attack30px
Spitfire > Spitfire Twice Any attack30px (from Spitfire)
Oil Bomb Dragon punch; forward down down-forward30px + Light attack30px (Down30px + Heavy attack30px or Heavy attack30px to shoot the bomb)
Mr. Flapper Dragon punch; forward down down-forward30px + Medium attack30px
Pendulum Dragon punch; forward down down-forward30px + Heavy attack30px
Angel Gift Quarter circle back30px + Light attack30px
Claymore Quarter circle back30px + Medium attack30px
Grab Bag Quarter circle back30px + Heavy attack30px
Rocket Skate Can be used in air30pxSpecial attack30px + Any attack30px
Tunnel Rat Down30pxDown30px + Any attack30px
Hover Can only be used in air30px Hold Up30px
Hyper Combos Input
Rock 'n' Roll Quarter circle forward30px + Any attack30pxAny attack30px
Mad HopperMad Hopper Quarter circle back30px + Any attack30pxAny attack30px
Rocky Raccoon (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Wild Ripper Forward30px + Heavy attack30px

Ryu[]

Ryu umvc3face.jpg

Special Moves Input
Hadoken Can be used in air30pxQuarter circle forward30px + Any attack30px
Ren Hadoken Can be used in air30pxQuarter circle forward30px + Can only be used in air30pxSpecial attack30px
Baku Hadoken Can be used in air30pxQuarter circle forward30px+ChargeSpecial attack30px
Shoryuken Dragon punch; forward down down-forward30px + Any attack30px
Hado Shoryuken Dragon punch; forward down down-forward30px + Special attack30px
Tatsumaki Senpukyaku Can be used in air30pxQuarter circle back30px + Any attack30px
Jodan Sokuto Geri Reverse dragon punch; back down down-back30px + Any attack30px
Hyper Combos Input
Shinku Hadoken Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Shinku Hadoken (no input) > Direct Up/Down Shot Hold Up30px or Down30px during the shot
Ground Shinku Hadoken > Aim Up Hold Up30px to aim before the shot
Aerial Shinku Hadoken > Aim Down Hold Down30px to aim before the shot
Shinku Hadoken (Aim Up/Down) > Direct Left/Right Shot Hold Back30px or Forward30px during the shot
Shinku Tatsumaki Senpukyaku Quarter circle back30px + Any attack30pxAny attack30px
Hado Kakusei Down30pxDown30px + Any attack30pxAny attack30px
Shin Hadoken Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px during Hado Kakusei
Shin Tatsumaki Senpukyaku Quarter circle back30px + Any attack30pxAny attack30px during Hado Kakusei
Shin Shoryuken (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Collarbone Breaker Forward30px + Medium attack30px
Roundhouse Kick Forward30px + Heavy attack30px

Sentinel[]

Sentinel umvc3face.jpg

Special Moves Input
Rocket Punch Can be used in air30pxQuarter circle forward30px + Any attack30px
Sentinel Force Quarter circle back30px + Any attack30px
Human Catapult Dragon punch; forward down down-forward30px + Any attack30px (Near opponent)
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Hyper Combos Input

Plasma Storm

Quarter circle forward30px + Any attack30pxAny attack30px

Hard Drive

Can only be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px

Hyper Sentinel Force

Quarter circle back30px + Any attack30pxAny attack30px

She-Hulk[]

She-hulk.jpg

Special Moves Input
Heavy Strike Quarter circle forward30px + Any attack30px
Somersault Kick Dragon punch; forward down down-forward30px + Any attack30px
Runner's Start Down30pxDown30px + Special attack30px
Runner's Start/Somersault Kick > Chariot Forward30px (from Runner's Start, Somersault Kick or Greeting Punch)
Chariot > Torpedo Light attack30px (from Chariot)
Chariot > Clothesline Medium attack30px (from Chariot)
Chariot > Somersault Kick Heavy attack30px (from Chariot)
Chariot > Emergency Stop Special attack30px (from Chariot)
Runner's Start/Somersault Kick > Catapult Back30px (from Runner's Start, Somersault Kick or Greeting Punch)
Catapult > Shooting Star Light attack30px (from Catapult)
Catapult > Flying Drop Kick Medium attack30px (from Catapult)
Catapult > Diving Senton Heavy attack30px (from Catapult)
Catapult > Emergency Landing Special attack30px (from Catapult)
Hyper Combos Input
Emerald Cannon Quarter circle forward30px + Any attack30pxAny attack30px (Can be followed up)
Emerald Cannon > Emerald Impulse Quarter circle forward30px + Special attack30px (during Emerald Cannon)
Emerald Impulse > Emerald Disaster Quarter circle forward30px + Special attack30px (during Emerald Impulse)
Taking out the Trash Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px (Near opponent; Forward to 36030px to increase damage)
Road Rage (Level 3) Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Greeting Punch Forward30px + Heavy attack30px (Hold Forward30px or Back30px to cancel into Chariot/Catapult)
Senton Can only be used in air30pxDown30px + Heavy attack30px
Lights Out! Back30px + Heavy attack30px (Special attack30px on hit to cancel or Down30pxDown30px + Special attack30px into Runner's Start)

Shuma-Gorath[]

Shuma-gorath.jpg

Special Moves Input
Mystic Stare Hold back30pxForward30px + Any attack30px
Mystic Smash Can be used in air30pxQuarter circle forward30px + Any attack30px
Devitalization Half circle back30px + Any attack30px (Near opponent)
Mystic Ray Hold down30pxUp30px + Any attack30px
Hyper Combos Input
Hyper Mystic Smash Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Hyper Mystic Ray Quarter circle back30px + Any attack30pxAny attack30px
Chaos Dimension (Level 3) Quarter circle forward30px + Any attack30pxAny attack30px (Finish with Heavy attack30px)
Command Normals Input
Strange Gaze Forward30px + Heavy attack30px or Can only be used in air30pxUp30px + Heavy attack30px

Spencer[]

Spencer.jpg

Move Name Input
Overhead Fist Forward30px + Heavy attack30px
Wire Grapple Can be used in air30pxQuarter circle forward30px + Any attack30px
>Reel in Punch Light attack30px when Wire Grapple hits
>Zip Kick Medium attack30px when Wire Grapple hits
>Come 'ere! Heavy attack30px when Wire Grapple hits
Jaw Breaker Dragon punch; forward down down-forward30px + Any attack30px
>Smash Kick Heavy attack30px during Jaw Breaker M or H
>Critical Smash Heavy attack30px during Jaw Breaker M or H, specific timing
Armor Piercer Quarter circle forward30px + Special attack30px
Bionic Bomber Can only be used in air30pxQuarter circle forward30px + Special attack30px
Swing Wire Can be used in air30pxAny attack30px + Special attack30px
Bionic Maneuvers Quarter circle forward30px + Any attack30pxAny attack30px
Bionic Lancer Quarter circle back30px + Any attack30pxAny attack30px

Spider-Man[]

Spider-man.jpg

Special Moves Input
Web Ball Can be used in air30pxQuarter circle forward30px + Any attack30px
Spider Sting Dragon punch; forward down down-forward30px + Any attack30px (Can be followed up)
Spider Sting > Spider Bite Heavy attack30px (from Spider Sting)
Web Swing Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Web Throw Half circle back30px + Any attack30px
Web Glide Can be used in air30pxSpecial attack30px + Any attack30px
Hyper Combos Input

Maximum Spider

Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px

Crawler Assault

Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Ultimate Web Throw

Half circle back30px + Any attack30pxAny attack30px (Near airborne opponent; Forward to 36030px to increase damage)

Storm[]

Storm umvc3face.jpg

Special Moves Input
Whirlwind Can be used in air30pxQuarter circle forward30px + Any attack30px
Double Typhoon Can be used in air30pxQuarter circle back30px + Any attack30px
Lightning Attack Can be used in air30pxSpecial attack30px + Any attack30px
Lightning Sphere Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Fair Wind Dragon punch; forward down down-forward30px + Special attack30px
Foul Wind Reverse dragon punch; back down down-back30px + Special attack30px
Flight Quarter circle back30px + Special attack30px
Hyper Combos Input
Ice Storm Quarter circle back30px + Any attack30pxAny attack30px
Lightning Storm Quarter circle forward30px + Any attack30pxAny attack30px
Elemental Rage Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Strider Hiryu[]

Strider.jpg

Move Name Input
Arch Cut Forward30px + Heavy attack30px
Slide Down-forward30px + Heavy attack30px
Ame-No-Murakumo Quarter circle forward30px + Any attack30px
Excalibur Can only be used in air30pxQuarter circle forward30px + Any attack30px
Gram Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Vajra Reverse dragon punch; back down down-back30px + Any attack30px
Formation A1 Quarter circle back30px + Light attack30px
Formation A2 Quarter circle back30px + Medium attack30px
Formation C Quarter circle back30px + Heavy attack30px
Formation B Quarter circle back30px + Special attack30px (repeat to fire)
Wall Cling Quarter circle forward30px + Special attack30px
>Ladder Kick Light attack30px during Wall Cling
>Cypher Attack Medium attack30px during Wall Cling
>Jump Kick Heavy attack30px during Wall Cling
>Wall Exchange Special attack30px during Wall Cling
>Dismount Forward30px during Wall Cling
>Climb Up30px during Wall Cling
>Descend Down30px during Wall Cling
Legion Quarter circle forward30px + Any attack30pxAny attack30px
Ouroboros (Level 3) Quarter circle back30px + Any attack30pxAny attack30px (Can be used in air30pxAny attack30px to fire)
Ragnarok (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Super-Skrull[]

Super-skrull.jpg

Special Moves Input
Worm Squash Down30pxDown30px + Heavy attack30px
Orbital Grudge Quarter circle forward30px + Any attack30px
Orbital Grudge > Fatal Buster Quarter circle back30px + Heavy attack30px during Orbital Grudge
Tenderizer Can be used in air30pxMashable30pxAny attack30px
Elastic Slam Quarter circle back30px + Any attack30px (Near opponent)
Meteor Smash Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Hyper Combos Input
Skrull Torch Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px (can be steered in any direction)
Inferno Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Death Penalty (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Normals Input
Elastic Punch Forward30px + Heavy attack30px
Elastic Uppercut Down-forward30px + Heavy attack30px
Brutal Pile Bunker Can only be used in air30pxDown30px + Heavy attack30px
Stone Smite Hold standing Heavy attack30px
Flame Kick Hold crouching Heavy attack30px
Stone Dunk Hold Can only be used in air30pxSpecial attack30px
Rolling Hook Forward30pxForward30pxForward30px + Heavy attack30px

Taskmaster[]

Taskmaster umvc3face.jpg

Special Moves Input
Aim Master Can be used in air30pxQuarter circle forward30px + Any attack30px (Hold for more hits)
Guard Master Quarter circle back30px + Any attack30px
Sting Master Quarter circle forward30px + Special attack30px
Sword MasterSword Master Dragon punch; forward down down-forward30px + Any attack30px (Varied follow-up)
Sword Master > Head Butt Heavy attack30px (when Sword Master is blocked)
L Head Butt > L Lights Out Quarter circle forward30px + Heavy attack30px (from a L Sword Master blocked Head Butt)
M/H Head Butt > Below the Belt Medium attack30px (from an M/H Sword Master blocked Head Butt)
H Below the Belt > Low Kick Heavy attack30px (from Below the Belt)
H Low Kick > Shield Bash Heavy attack30px (from H Low Kick)
Shield Bash > Knee Kick Medium attack30px (from Shield Bash)
Knee Kick > H Lights Out Quarter circle forward30px + Heavy attack30px (from Knee Kick)
Hyper Combos Input
Legion Arrow Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px (Different version with alternate buttons)
Aegis Counter Quarter circle back30px + Any attack30pxAny attack30px
Command Normals Input
Web Swing Can be used in air30pxForward30px + Heavy attack30px
Shield Skills Back30px + Heavy attack30px

Thor[]

Thor.jpg

Move Name Input
Mighty Spark Can be used in air30pxQuarter circle forward30px + Any attack30px
Mighty Smash Dragon punch; forward down down-forward30px + Any attack30px (H version is chargeable)
Mighty Strike Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px (Hold to charge)
Mighty Hurricane Can be used in air30pxHalf circle back30px + Any attack30px (Near opponent)
Flight Can be used in air30pxQuarter circle back30px + Special attack30px
Mighty Speech Down30pxDown30px + Heavy attack30px and hold
Hyper Combos Input
Mighty Tornado Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Mighty Thunder Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Mighty Punish Half circle back30px + Any attack30pxAny attack30px (Near opponent)

Trish[]

Trish.jpg

Move Name Input
Stiletto Kick Can only be used in air30pxDown30px + Heavy attack30px
Low Voltage Can be used in air30pxQuarter circle forward30px + Any attack30px
Trick "Hopscotch" Can be used in air30pxQuarter circle back30px + Light attack30px
Trick "Peakaboo" Can be used in air30pxQuarter circle back30px + Medium attack30px
Round-Trip Can be used in air30pxQuarter circle back30px + Heavy attack30px
>Switch Sign Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px during Round-Trip
Air Raid Can be used in air30pxQuarter circle back30px + Special attack30px
Maximum Voltage Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Round Harvest Quarter circle back30px + Any attack30pxAny attack30px
Duet Pain (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Tron[]

Tron.jpg

Move Name Input
Gustaff Fire Forward30px + Medium attack30px
Bandit Boulder Forward30px + Heavy attack30px
Bonne Strike Can be used in air30pxReverse dragon punch; back down down-back30px + Any attack30px
Beacon Bomb Quarter circle forward30px + Any attack30px
Servbot Launcher Dragon punch; forward down down-forward30px + Any attack30px
Bonne Mixer Half circle back30px + Any attack30px
Servbot Takeout Quarter circle forward30px + Any attack30pxAny attack30px
Servbot Surprise Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Shakedown Mixer (Level 3) Half circle back30px + Any attack30pxAny attack30px

Vergil[]

Vergil-1.jpg

Move Name Input
Stinger Forward30px + Heavy attack30px
High Time Down-forward30px + Heavy attack30px
Helmet Breaker Can only be used in air30pxDown30px + Heavy attack30px
Upper Slash Heavy attack30px during Special attack30px on hit
Judgement Cut Quarter circle forward30px + Any attack30px
Rising Sun Dragon punch; forward down down-forward30px + Light attack30px
Lunar Phase Dragon punch; forward down down-forward30px + Medium attack30px
Rapid Slash Dragon punch; forward down down-forward30px + Heavy attack30px
Round Trip Can be used in air30px Hold Any attack30px then release
Trick Can be used in air30px Quarter circle back30px + Any attack30px
Dimension Slash Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Spiral Swords Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
>Sword Storm Quarter circle forward30px + Special attack30px during Spiral Swords (costs 1 Meter)
>Blistering Swords Any attack30px + Special attack30px during Spiral Swords (costs 1 Meter)
>>Summoned Swords Any attack30px + Special attack30px during Blistering Swords
Devil Trigger Quarter circle back30px + Any attack30pxAny attack30px
>Dark Angel (Level 3) Quarter circle back30px + Any attack30pxAny attack30px during Devil Trigger

Viewtiful Joe[]

Viewtiful-joe.jpg

Move Name Input
Excellent Knuckle Punch Forward30px + Medium attack30px
Voomerang Can be used in air30pxQuarter circle forward30px + Any attack30px chargeable
Shocking Pink Quarter circle back30px + Any attack30px chargeable
Red Hot Kick Can only be used in air30pxQuarter circle back30px + Any attack30px
Groovy Uppercut Dragon punch; forward down down-forward30px + Any attack30px
Air Joe Can only be used in air30pxCan only be used in air30pxAny attack30px
V-Dodge Any attack30px + Special attack30px
Desperado Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Viewtiful God Hand Quarter circle back30px + Any attack30pxAny attack30px
Mach Speed Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Wesker[]

Wesker.jpg

Move Name Input
Samurai Edge Forward30px + Heavy attack30px, Down-forward30px + Heavy attack30px or Can only be used in air30pxDown30px + Heavy attack30px
>Phantom Move Any attack30px during Samurai Edge
Cobra Strike Quarter circle forward30px + Light attack30px
>Phantom Move Any attack30px during Cobra Strike
Ghost Butterfly Quarter circle forward30px + Medium attack30px
>Phantom Move Any attack30px during Ghost Butterfly
Jaguar Dash Quarter circle forward30px + Heavy attack30px
>Jaguar Kick Heavy attack30px during Jaguar Dash
Mustang Kick Half circle back30px + Any attack30px
Tiger Uppercut Reverse dragon punch; back down down-back30px + Any attack30px
Phantom Move Can be used in air30pxDragon punch; forward down down-forward30px + Any attack30px
Phantom Dance Can be used in air30pxQuarter circle forward30px + Any attack30pxAny attack30px
Rhino Charge Quarter circle back30px + Any attack30pxAny attack30px
Lost in Nightmares (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px

Wolverine[]

Wolverine umvc3face.jpg

Special Moves Input
Berserker Barrage Quarter circle forward30px + Any attack30px
Tornado Claw Dragon punch; forward down down-forward30px + Any attack30px
Berserker Slash Quarter circle back30px + Any attack30px
Drill Claw Can be used in air30pxSpecial attack30px + Any attack30px
Berserker Rage Mashable30pxAny attack30px
Hyper Combos Input
Berserker Barrage X Quarter circle forward30px + Any attack30pxAny attack30px
Fatal Claw Can be used in air30pxQuarter circle back30px + Any attack30pxAny attack30px
Berserker Charge Down30pxDown30px + Any attack30pxAny attack30px
Weapon X (Level 3) Dragon punch; forward down down-forward30px + Any attack30pxAny attack30px
Command Moves Input
Sliding Claw Down-forward30px + Medium attack30px
Diving Kick Can only be used in air30pxDown30px + Heavy attack30px
Target Combos Input
Cross Slash Medium attack30px>Light attack30px (First attack must hit)
Brutal Claw Can only be used in air30pxMedium attack30px>Can only be used in air30pxLight attack30px (First attack must hit)

X-23[]

X-23 umvc3face.jpg

Special Moves Input
Neck Slice Quarter circle forward30px + Light attack30px (Hold to charge)
Ankle Slice Quarter circle forward30px + Medium attack30px (Hold to charge)
Decapitating Slice Quarter circle forward30px + Heavy attack30px (Hold to charge; Near opponent)
Talon Attack Can only be used in air30pxQuarter circle forward30px + Any attack30px
Crescent Scythe