You're too slow! I read and analyzed all of your moves before you even got close to me.


Zero is a character from Capcom's Mega Man series and the main protagonist of the Mega Man Zero series. He is a high ranking member of the Maverick Hunters in charge of defeating Sigma's forces from exterminating humanity.

Zero is a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, and Marvel vs. Capcom: Infinite.

Profile[edit | edit source]

Appearance[edit | edit source]

In most crossover games such as Marvel vs. Capcom series, Zero's appearance is based on Mega Man X series' incarnation, most recognizably having shoulder guards with the letter Z as of Mega Man X2. He sports blue eyes, a blond ponytail with a blue band, as well as a red helmet with several "horns" and a blue, triangular energy crystal in the center of his helmet. His body is the standard build of a reploid, despite the fact that he is technically an android, as a reploid is a replica of X built in 21XX.

Abilities[edit | edit source]

The ultimate result of the infamous Doctor Albert W. Wily research, Zero was built with the intention of surpassing anything Wily had built before, and to destroy his long time nemesis's creation, Megaman, as well as his own misguided creation, Bass. Being made before the introduction of standard mass-produced Reploids and during the construction of X, his internal processes and construction are considered to be more advanced than most known robotics and on par with X's parameters and capabilities.

He is initially outfitted with an armament known as the Zero Buster, an arm cannon capable of firing of blasts of energy as well as manipulating it to launch it in special variations and projections.

During the X2 series and onward, Zero adopts and becomes the user of the Z-Saber, a beam sword that became his trademark weapon. Not only capable of manifesting itself as a beam of light, it is also capable of changing its consistency, ranging from different wavelengths of frequencies, different states of energy, including pure electricity, ice, and fire, and to even various mass compositions, including metal, crystal, and even foliage, to suit a variety of situations in combat and on the field.

Zero is also outfitted with the Learning System, a system not unlike the Variable Weapons System in its copying and adaptation of certain weapons, but adapts various abilities and techniques of opponents and enemies, and even goes as far as copying the kind of power and possible energy projection emitted from the attack.

As an android created by Dr. Wily, he possesses superhuman strength, speed, and durability. All Reploids possess these attributes, but it is unknown on how stronger they are than humans exactly.

However, underneath his exterior displays of ability and performance, just like X, Zero holds an immense and potentially limitless capability for adaptation and power. Via his power grid and many gameplay incarnations of him, Zero is a traditional Glass Cannon (weak on defense but strong on offense) as in the main Mega Man games, most of his attacks did an immense amount of damage. But in his fighting game counterparts, Zero has his traditional low health but makes up for it with great combo potential and versatility despite not being overly strong. Thus, it can be stated with Zero's swordsman skills and with his other abilities, Zero can adapt to practically any foe he fights, and his long combos tend to show Zero often and always fights at his best and does not tolerate holding back.

The reason for his low health is mainly due to his creator and Dr. Light being unable to provide future armor upgrades for him that involve his durability (barring the secret Black Zero armor), and thus his defense mainly stayed consistent throughout the Mega Man X series. Despite this, he makes up for this with skills in other fields/strengths and great adaptation to many situations.

Story[edit | edit source]

Marvel vs. Capcom 3: Fate of Two Worlds[edit | edit source]

Zero hitches a ride with the Silver Surfer back to his own world. Silver Surfer, instead, accidentally takes Zero to Neo Arcadia, the setting of the Mega Man Zero series, due to him not being able to tell the two apart (as they are essentially the same world in a different time). They soon travel to a different world in order to take Zero back to his homeworld.

Marvel vs. Capcom: Infinite[edit | edit source]

Zero is amongst the heroes and villains who are brainwashed by Ultron Sigma and Grandmaster Meio. He is first spotted by Strider Hiryu, X, Captain Marvel, Nova and Rocket Raccoon. According to X, his core routines were changed to allow Ultron Sigma controlling him. After being defeated, his core routine is restored and returning to the right side once more.

Gameplay[edit | edit source]

Zero plays similar to his TvC counterpart, and like since his SvC Chaos counterpart, is versatile as a Rushdown/Cross-Up Point character. In gameplay, Zero mainly uses his trademark weapons, the Z-Saber and Z-Buster. He also performs a wide variety of attacks and techniques that he gained during the X series (having a projectile and anti-air makes him a standard shota clone). Zero focuses on an offensive playstyle that has strong rewards and high risk, as Zero's normal attacks and special moves don't do a lot of damage on their own, but are meant to be strung together in super-long and highly damaging combos, a la gradually grinding down his opponent with skillful swordplay with no holds barred.

Theme Songs[edit | edit source]

Zero's theme song is a remix of his boss theme in Mega Man X2.

Quotes[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In his ending, Zero also mistakes Silver Surfer's addressing of Mega Man Zero (as in the series, not Zero himself) as the title the Surfer gives him and quickly corrects him on it. This was one of the many problems found in a manga adaptation of the Mega Man Zero series.
  • Zero in his X-Factor mode can be seen as a nod to Maverick Zero, in the infamous X vs Zero fight in Mega Man X5.
  • All of Zero's attacks came from each of the Mega Man X series games he was playable in from Mega Man X3 to Mega Man X8.
    • The Hyper Zero Buster originated from Mega Man X3, while Shippuuga, Hienkyaku, and Ryuuenjin originated from Mega Man X4. The Sogenmu and Genmu Zero techniques came from Mega Man X5, while Sentsuizan and Rekkouha came from Mega Man X6. The only move that originated from Mega Man X7 was Hadangeki. Raikousen originated from Mega Man X8. Because of this, he now has one attack from every main series game he has been playable in.
    • His standing L, M, and H in that order is a nod to Zero's basic saber combo. His crouching M is a nod to his pre-Mega Man X6 crouching attack, and his jumping M attack is a nod to his midair saber slash. All of these animations along with the saber itself are before Mega Man X6 (especially since Zero gains new animations as well as a new saber).
  • Zero is one of only 6 characters (the other being Hsien-Ko, M.O.D.O.K., Spider-Man, Super-Skrull and Shuma-Gorath) in the game to have a special quote fighting himself. This is due to him fighting "himself" in some games, namely in an opening cutscene in Mega Man X5, and the Zero Nightmare in Mega Man X6, as well as the Copy Zero from Mega Man X2 which Zero will destroy if X manages to have him repaired before that battle.
  • Ryota Niitsuma, producer of Marvel vs. Capcom 3: Fate of Two Worlds, announced that he replaced Mega Man with Zero because he felt Zero had more variation in his moves.[1]
  • Zero's ending in UMvC3 is slightly changed so that after saying he isn't Mega Man Zero, he says right after if someone like that ever existed. This is semi-ironic, since "Mega Man Zero" is essentially a future incarnation of Zero himself who, aside from never appearing in this game (as this Zero is strictly him during the Mega Man X series), would likely be unhelpful even if he did appear due to his lost memories.
  • Zero in the original released version of MvC3 had a snapback glitch with his Sougenmu, where if only Zero's shadow connected on a target during his Shippuuga animation (if any of their assists were on screen), the foe would fly out but no one would be tagged in, thus making Zero or his teammates all alone on the field. This led to very cheap time-outs with such an exploit, and was removed in the update patches. (Zero's Sougenmu would end if he used a snapback).[2]

References[edit | edit source]

External links[edit | edit source]

  • Capcom Database: Zero
  • Mega Man Knowledge Base: Zero
  • Wikipedia: Zero
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